Featured Collection
Rendered Reality
This collection that seeks to highlight recent trends in the use of 3D modeling tools and computer graphics by artists who work primarily online. With this as its starting point, the collection includes artists using these common tools to varying ends. Each artist included is tied closely to the modes of creation and perceptual contexts that the internet has engendered. Many works here employ computer aided simulation of reality as a tool for engaging the inherent suspension of disbelief the web affords. Others use their tools of simulation for the creation of fantastic or clearly fictional spaces and realities; falling somewhere between critiquing the limitations of the tools or highlighting their abilities through reconstructing physical reality through the limited capabilities
In logic and computer programming, a Boolean operator is a type of variable between two states. In computer-generated imagery, Boolean operations enable one to subtract, add or create an intersection between two objects. In this series Arcier has painstakingly constructed landscape scenes, upon which he applies spherical boolean subtractions.
With Dreamcaptchas Altmann worked and experimented with software that afforded her the ability to quickly photograph and digitally skin a model (human), and transform their three dimensional head into a material – a skin once digital existed as a transient being, a wrapper for objects.
In Untitled (Standards) Guidetti presents cultural artifacts of 3D modeling and computer graphics. We see the Utah Teapot and other objects that have passed down through generations of computer graphics software as part of a default palate. These are projected onto a watercolor painting of a seemingly virtual light filled gallery space. As the projection unfolds the angle of sunlight and shadows shift in real-time. The objects are, as Guidetti ...
Digital Crafts was a collaborative Tumblr founded by Micah Schippa, Patrick Armstrong, John Transue, Petros Moris, Billy Rennekamp and Ben Schumacher. The theme and creative exercise of the blog was 3D modeling simply for the sake of improving their respective mastery of the tools. The objects produced as a result range from the ominous and tech-gothic, to mundane and humorous.
The following images are selections of the artist's output between 2010 and 2012. Christian Oldham (aka MEGAZORD) produces sleek, dark, cyber dystopian computer assisted imagery, with a prolific output on various social platforms.
In 2010 Crystal Gallery's website launched, featuring documentation of a group show titled "Exhibition One" curated by Timur Si-Qin, and including the work of six contemporary net artists. Crystal Gallery does not exist. Both the gallery space, and the sculptural works displayed within are carefully rendered photorealistic perceptual fabrications. In an age where one's art viewing experience is predominantly experienced through documentation, Si-Qin and his collaborators sought to ask: Where ...
This work is but one example of the expansive, layered, complex, multidimensional worlds crafted by Brenna Murphy. Using 3D modeling tools the artist presents us with an ultra-high resolution image of what appears to be at once a sculpture, and a geography. Here embedded full size, we are left to explore the complex systems and recursive topologies created by Murphy through the viewfinder of the browser window.
With "Mansion Studies" Sassoon has digitally modeled a series of luxury homes, reduced to a stark digital minimalism, having eliminated all defining characteristics and details. The artist rendered animated gifs of these objects infinitely rotating 360° on white platform, creating a dark, digital meditation on the banality of excess.
Rocks (2011)
In his 3d composite of imagined stones, Tabor Robak explores symbiotic relationships between man, machine, nature and intent. The 198 stone renderings which are compiled onto one plain, display a tension between man's imagination and the innate capabilities of his tool.
Rafman's "Brand New Paint Job" series consists of interiors, objects, and environments found online in Google's 3D Warehouse, appropriated, and modified by the artist through the process of texturing the entire scene with masterpieces from the historic cannon of painting. Rafman writes: "A conversation is going on between the surface and the underlying structure. In this way, the clash of the cultural weight of a high modernist paintings and a ...