Featured Collection
Digital Archivalism
Research based practices such as the act of collecting, curating and archivalism have a long history in the artist’s studio. From sober presentation of cultural byproducts , to the construction of imagined histories, or creative anthropology, these modes not beholden to an objective presentation of historical fact, evidence, or document offer a fertile creative platform to the artist. The works presented here represent these creative practices as they exist online – artists who are collecting and curating the cultural byproducts of digital living. These practices could be summarized as falling into two distinct categories: A) collecting artifacts and activities that are specific to the digital environment, and B) utilizing the web as a medium for collecting that which derives from
Allmylifeforsale is an online project that explored our relationship to the objects around us, their role in the concept of identity, as well as the emerging commercial systems of the Internet. Using Ebay in conjunction with his online catalogue Allmylifeforsale.com, John Freyer catalogued and sold nearly everything that he owned, from his kitchen cutlery to his personal hygiene products, his Star Wars sheets and finally even the domain name Allmylifeforsale.com ...
In 1966 conceptual artist Dan Graham composed a language-based work entitled Schema. The artwork consisted of a formal procedure for how to describe a document, or a "set of pages," with no real reference to the content of that document. This schema, as he called it, shares a remarkable similarity with XML, invented over 30 years later. This work is an XML implementation of Graham's Schema.
Automated Beacon is a project that collects and relays in real time, queries being made on various search engines. The beacon acts as a silent witness: a feedback loop providing a global snapshot of ourselves to ourselves in real-time.
Commissioned in 2004 by Rhizome.org, Misplaced Reliquary is a handheld curiosity cabinet containing the holy relics collected by an eccentric curator. The relics are contained within a virtual repository taking the form of a gameboy advance ROM that can be "played" online and/or downloaded to any gameboy advance (with the correct transfer hardware).
Man With a Movie Camera: The Global Remake is a participatory video shot by people around the world who are invited to record images interpreting the original script of Vertov’s Man With A Movie Camera, upload them to http://dziga.perrybard.net where software developed specifically for this project archives, sequences and streams the submissions as a film. As people can upload the same shot more than once infinite versions of the film ...
SL Dumpster (2008)
by eteam
In Second Life each avatar has a trash folder. Items, that get deleted end up in that folder by default. The trash folder has to get emptied as often as possible, otherwise the avatars performance might diminish. But, where do deleted things end up? What are those things? And, would avatars care to throw their trash into dumpsters instead of just hitting the "delete" button?
"I’m Google" is an ongoing tumblr blog in which batches of images and videos that Kelberman culls from the internet are compiled into a long stream-of-consciousness. The batches move seamlessly from one subject to the next based on similarities in form, composition, color, and theme, resulting visually in a colorful grid that slowly changes as the viewer scrolls.
Greek New Media Shit is a tumblr blog started in april of 2011 to highlight, collect, catalogue, and critique a trend that the artist perceived of henelistic and greco-roman references within new media art, and the net art community.
Documented in a series of animated gifs, Asendorf employs the materials of Sim City 2000 as a means to performances, installations and readymades works of nostalgic game art. The depicted non-places feature vacant canvasses of "land" interrupted by burning buildings, crumbling roads, and shifting land forms.
Hand Held (2012)
Khek's "Hand Held" is a digital print of an object in clay that was digitally scanned by the artist. The object is framed by a red outline that is reminiscent of the selection tool for rendering images in commercial 3D modeling software, pointing to questions of simulation, digital documentation, and representation of artifacts.