Posts for August 2005

Job Opportunites at Stormfront Studios


Would you like to join a company where you will be recognized for your contributions? Stormfront Studios, premier console game developer of the award-winning hit title The Lord of the Rings: The Two Towers is looking for top talent in the following areas. If you are interested or know of anyone who is, please let me know.


Originally posted on Raw by Rhizome

The Connectors: masterclasses and software courses


Sonic Arts Network in partnership with The Watershed Media Centre, Bristol present
The Connectors, 12-18 September 2005 Bristol
As part of The Connectors , an international festival at the cutting edge of sound and image processing, there will be artist led masterclasses and software courses.


Originally posted on Raw by David Rogerson

A Measure of Anacoustic Reason



Turning a Deaf Ear

A Measure of Anacoustic Reason--by Raqs Media Collective--is an installation that registers a process of thinking about forms of reasoning that insulate themselves from listening. The installation sees the act of 'turning a deaf ear', as the unwillingness or inability to listen to the voices that refuse to be accommodated into the master narratives of progress, of instrumental reason and the domestication of space through the geomancy of corporations and nation-states. The visitor is invited to undertake his/her own audit of anacoustic reasoning through a meditation on a series of dialogues and rebuses that encrypt a set of paradoxes about the grandiose follies of seeking to rule the world by not listening to it.

A Measure of Anacoustic Reason is an installation consisitng of 1 projector, 4 screens, 4 dialogues, 4 lecterns and a lightbox. It was shown at ICon: India Contemporary at Venice Biennale 2005 (14 June-31 July, 2005)

Raqs Media Collective is produced at the Sarai Media Lab, Delhi and
at Montalvo Arts Center, Saratoga.

Additional Credits
Sound Editing: Iram Ghufran
Print Design: Mrityunjay Chatterjee
Production: Ashish Mahajan

For images of the installation please see


Originally posted on networked_performance by jo

Locative media arts in the Greenwich Peninsula


Fresh from the frontiers of locative media - Independent Photography, a London based media arts organisation , is looking for proposals from artists for a new commission as part of its 'Peninsula' programme. [More...]


Originally posted on see art / make art by Rhizome

Call for Works: Spark Festival, Minneapolis


University of Minnesota School of Music, Noel Zahler, Director
2006 Spark Festival of Electronic Music and Art
Douglas Geers, Director
West Bank Arts Quarter, University of Minnesota Twin Cities Campus
February 22-26

Submission Deadline: September 30, 2005 (postmark)

The University of Minnesota School of Music is proud to present the 2006 Spark Festival of Electronic Music and Art, February 22-26. The festival will be held on the Minneapolis campus of the University of Minnesota (USA) and at the Walker Center for Art, Minneapolis. Now in its fourth year, the Spark Festival showcases the newest groundbreaking works of digital music and art. Last year’s festival included innovative works by over one hundred international composers and artists, including featured guest artists Philippe Manoury and DJ Spooky. Leading scholars and technology specialists also presented papers relating to new technology and creativity. Audiences for the concerts, installations, and lectures last year totaled approximately 2,000 people.

Spark invites submissions of works incorporating new media, including electroacoustic concert music, experimental electronica, theatrical and dance works, installations, kinetic sculpture, artbots, video, and other non-traditional genres.

Spark also invites submission of scholarly papers on technical and aesthetic subjects related to the creation of new media art and music. All accepted papers will be published as part of the Spark proceedings. Please see for a PDF copy of the Spark 2005 proceedings and program. [More, including submission guidelines, at thread link.]


Originally posted on Raw by Abinadi Meza

NET:REALITY exhibition


Michael Szpakowski:
below is a press release for a show some of us are in
here in the UK. After 20/21 it tours round the UK
pretty much until 2007. Hope some of you can make it
or at least check out the site.

: : : : :
Artwork by: Simon Biggs, Glorious Ninth, Neil Jenkins,
Jess Loseby, Michael Takeo Magruder, Stanza and
Michael Szpakowski
: : : : :
Blurring the boundaries between the tangible gallery
and the transitory Internet, Net:Reality merges the
ethereal notions of cyber space with the aesthetics of
a physical exhibition. Seven leading UK artists
engaged in Internet and New Media practice have been
commissioned to create artworks that simultaneously
exist virtually and physically.
Rather than having a 'theme' for the artworks, the
common denominator is the media itself and the
unifying connections between the web (Net) and the
physical (Reality) elements of the compositions. The
artists in Net:Reality have each interpreted and
implemented the amorphous relationships between these
distinct spaces to create an exhibition of artworks
diverse in concepts and aesthetics - harnessing the
Internet and the gallery environment to investigate
subjects ranging from emerging technologies to social
: : : : :
Off-line until 29 October 2005 at:

20-21 Visual Arts Centre
Church Square, Scunthorpe DN15 6TB, UK
open: Tues.-Sat., 10am-5pm
telephone: +44 (0)1724 297070

On-line permanently at:
: : : : :
Net:Reality is supported by Arts Council England and
curated by Michael Takeo Magruder in partnership with
20-21 Visual Arts Centre, Scunthorpe and Q Arts,
Derby. The exhibition was generated from an idea by
Michael Takeo Magruder and Jess Loseby.

for further information contact:

Michael Takeo Magruder

email: or


Originally posted on Raw by Michael Szpakowski

WEBFaces' Cartography, The code of cheek to cheek, ... > Many Faces of Eve


Regina Celia Pinto:
Dear all,

I would like to invite you to visit my new electronic, colorful and
ilustrated book "Many Faces of Eve" at:

Below ten reasons to show you why you have to visit "Many Faces of Eve". ;-)
This book is:

1- An almost pop provocative work about gender
2- The code of cheek to cheek
3- The apple in the dark - Clarice Lispector
4- The semiotic of the woman who thinks that is dressed with elegance
5- The Adam rib and how I almost could be another woman...
6- Eve got the grape
7- Venus, Body, Image, Myth
8- Face is language, face is information
9- WEBFaces' Cartography
10- Myself as Saint Clara, according Marcelo Frazão.

Now, more seriously:

"Many Faces of Eve" ( ) closes the circle which
I started last year with "The Milky Way"
( ) and continued with "Alice in the
Wonderbalcony", Sheep's Parade and the series of collaborative reviews of
the 2005 museum newsletter.

Key words of "Many Faces of Eve": WOMEN, IDENTITY, GENDER, HUMOR

Resolution: 1024 X 768, Flash Player 7.0, available pop up windows

Constructive criticism will be welcome!

Regina Célia Pinto (A NEW Blog - The Big Sheep! Big What?)


Originally posted on Raw by Regina Celia Pinto

Jared Tarbell's online generative art


Jim Andrews:

Here is some unusually good generative visual art available for viewing on the Net: . This is work by Jared Tarbell of New Mexico. I find this work quite exciting. Many of you have probably seen this work before. I have too, but only tonight have something to say about it.

What I like about it is the fusion of algorithm and art. Of course there is much generative algorithmic visual art, but this work is rather distinguished in its particular fusion.

For instance, Box.Fitting.Img is both beautiful visually and, also, the work grows from an algorithm that one may easily infer from watching the piece. It starts with 5 boxes. The color of the boxes is determined by the color of the pixel of an underlying, invisible image. Though as the piece grows, one gets other indications of the underlying image. In any case, a box grows until it touches another box. Then it stops growing and other boxes start growing in the interstices remaining.

Very simple algorithm. Plain to see. But brilliantly so, really, and unusual in its visual results.

And much of his work is this way: the algorithms are evident if you watch closely. They are simple but often generative of unusual results. And his sense of color and shape is finely drawn. No clumsy grab bag goin on here. The sense of composition is fascinating. Composition within a pseudo-random generative process.

Another wonderful part of the work is that all the source code is available to view. It's all done in a language called Processing invented not too long ago by Casey Reas and Ben Fry. Java based. Some other strong work is emerging from this language such as Martin Wattenberg's, and Marek Walczak's ...


Originally posted on Raw by Jim Andrews

Language Games


The technology behind Yucef Merhi's work delivers his poetry in an alluring package, while the artist seeks to redefine the position of the poet, finding connections between the way he writes code and the way he writes poems. This is the premise of 'Poetic Engineering,' Merhi's current solo exhibition at the Orange County Museum of Art. In an installation entitled 'Super Atari Poetry,' the artist focuses on poetry as a gentler subject than that of most video games. Rather than battling space invaders or dodging oncoming traffic, the object of this multiplayer game is to reorganize pre-composed poetry verses, like shifting the pieces of a magnetic poetry kit. In the video 'Poetic Dialogues,' a row of talking heads are rendered and compressed at a low frame rate and served-up slot machine style, each mouthing morsels of poetry with lips that are out of sync. The cadence is lilting. On view through August 28th, 'Poetic Engineering' offers these and other opportunities to speculate on the poetic. - Jillian McDonald


Programming and digital art


Recently Tom Moody wrote (in part):

Does one have to write code to make art or music with digital tools? Two proponents of code are designer/MIT Media Lab professor John Maeda (on the hi-fi end of the digital spectrum) and the BEIGE crew […snip]

The beef about using consumer software is that an engineer makes aesthetic choices for you.[…snip]

[…] An analogy I’ve used is the purist artist who thinks you have to grind your own pigment to paint, either because store bought colors aren’t good enough or out of some strict truth-to-materials dictate. I think that applies to John Maeda—his “if you aren’t programming you aren’t using the computer


Originally posted on MTAA Reference Resource by T.Whid