Posts for December 2005

Blog :: A new step for Virtual Reality


Author: Pulpo
Subject: A new step for Virtual Reality
Posted: Fri Nov 25, 2005 5:37 pm (GMT -3)

It always has intrigued me how we could simulate the physical process of walking when immersing ourselves into a Virtual Reality system. The answer has arrived: VirtuSphere.

The VirtuSphere platform consists of a large hollow sphere that sits on top of a base
and allows the sphere to rotate 360 degrees. Wearing a wireless, head-mounted
display, users can step inside the sphere to fully interact in immersive virtual
environments. The VirtuSphere enables 6 degrees of freedom - one can move in any
direction; walk, jump, roll, crawl, run over virtually unlimited distances without
encountering real-world physical obstacles.

Amazing! I would love to play in one of these. Now, we have a new question to answer: What if I want to seat on a couch in the virtual world? Even more: What if... I want to eat food in the virtual world? Any answers? Suggestions?
Santi "Pulpo" Siri


Originally posted on GAMES ARE ART ! by Pulpo

MMAS@UNCA : student work, Fall 2005


mmas logo

curt cloninger:

Hi everybody on the rhizome list,

Here is some work I liked by my students this semester:

"Postmodern Postcards" by Drew Kessinger:

"Thairfax" by Gabe Clapper:

"Mote" by Joe Bowers:

Untitled by Greg Bliss:
(13.6 MB .swf, no preloader)

McLuhan exercise by Shawn Peters:

McLuhan exercise by Joe Bowers:

Here are the pages for those classes:

And the site for our program:



Originally posted on Raw by curt cloninger

Syracuse International Film and Video Festival Call for Entries


Doug Easterly:

The Syracuse International Film and Video Festival is seeking entries.

The deadline of Dec. 10th is fast approaching, and there have been very few Experimental or Animation entries.

If you are interested, please visit this link: ?title=Filmmakers&content_file=submit.txt

I know I don't apply to a lot of the film festivals thinking they are too commercial. As a pre-screener for the animation and experimental categories in this festival, I can tell you that we are looking for truly provocative and original works.


Originally posted on Raw by Doug Easterly

Course on Cooperative Technologies


I'm in the process of designing a new course about cooperation-enhancing technologies. Please email me with references or suggestions as there are hardly any courses out there with this particular focus. This is what I came up with so far:

This theory and action course highlights the culturally deviant, politically progressive potential of cooperation-enhancing technologies. Debates about online collaboration and social networking frequently focus solely on business. However, this class investigates political, culturally experimental, playful and deviant applications of these emerging contexts.
51 million Americans of all ages have contributed content such as blog entries, book reviews, mp3s, video, or podcasts online. This number contains 57% of all US teenagers, for example. The average European Internet user now spends 10 hours 15 minutes a week online. Artists use this huge participatory potential to create input-driven projects. But often rooms are opened and nobody comes to party. What are the needed incentives for people to participate? Videomakers use video blogs to create an offline audience for their tapes. Artists use blogs as portfolios and for day-to-day reflection. Art activist groups further their political agendas. Artists form social networks to create sustaining platforms for their work and ideas that are autonomous from art market resonance. Scholars such as Rheingold, Benkler, Florida, and Lovink argue that a creative cooperative proficiency is THE key competence for the next decade.
After successful completion of this course you will have a deeper understanding of contemporary mediaspheres. You will be a competent and confident contributor to such contexts! And you will be empowered to fully benefit from online social networks that are relevant to you!


Originally posted on 'journalisms' by Rhizome



(Via Download Squad):

Fight AIDS at home is a way for volunteers to contribute to a distributed computation project aimed at assisting in the computational tasks involved in seeking possible cures.

FightAIDS@Home is the first biomedical distributed computing project ever launched. It is run by the Olson Laboratory at The Scripps Research Institute, and uses your computer to assist fundamental research to discover new drugs, using our growing knowledge of the structural biology of AIDS.


Originally posted on Smart Mobs by Howard

Artificial Special: Art Games


Kristine Ploug:

Art Games

Art Games is becoming a genre. Kristine Ploug gives an introduction.

Originally published at:

A list of recommended Art Games here:

All articles in this series:

Computer Games
The first computer game, Spacewar, was born at Massachusetts Institute of Technology in 1961. Then an era of Pong and subsequently more advanced arcade games occurred. Then came the consoles - both for use at home and the handheld ones, the latest arrival being the PlayStation Portable, the PSP. We now live in a time of increasingly advanced 3D games for different platforms.

The computer game industry is thriving. It is making more money than the movie industry, and games are showing up in more and more contexts. A lot of box office hits are accompanied by games (Harry Potter, Lord of the Ring …) and with the new movie King Kong the game is even launched before the movie.
Games are virtually everywhere. Politicians have games on their websites as part of their election campaigns. Kids are increasingly learning through games. Games are everywhere and it is believed that they will move into even more places in the future.

Introducing: Art Games
But enough about games as such. As a small subcategory of computer games you find Art Games. They are made by artists as pieces of art. Some have ulterior motives, mainly political, others are merely a playful piece of interaction with the user.
What makes them art and not just games? For some, the fact that they were made as art, for others the fact that they are exhibited as art - it can all be boiled down to the intention behind them, originating from either the ...


This is an edited version of the post (due to length), so follow the link for full contents.

Originally posted on Raw by Kristine Ploug

BabyLove bumping cups


BabyLove (website) consists of 6 large size teacups and 6 clone babies. The teacup is designed into an auto-spinning unit. The baby, adorned with a locker key, a LED display with locker numbers running, is installed with a baby machine that serves as sound-processing unit.


Visitors can upload mp3 love songs for baby's ME-data. Through the web interface and on site card reader (reads from i-pod, mp3 player or any memory cards), the uploaded mp3 files are retrieved by baby machine via wireless network. The mp3 file is analyzed and segments looped for repeated learning. The teacup in auto mode is in a perpetual self-spin. The public invited to ride the teacup can set the teacup movement in manual mode. The turning of wheel and the changing of speed, while spinning forward and backward the teacup, also shuffle the mp3 files back and forth and in various speed. Like a DJ's scratch of an LP, the altered soundscape is generated by human and baby interaction as teacup spins.

When the two teacups bump into each other, the bumper sensor detects the crash moment and sends signal to the web server and baby machine. Upon the crash, the babies swap mp3 files and reproduce the baby's own remix. The crash data is recorded and remixed mp3 streamed on the web.

Shu Lea Cheang's installation is at the Palais de Tokyo in Paris from Dec. 8 through January 8, 2006.


Originally posted on we make money not art by Regine

Modern Life


Lewis LaCook:
quicktime, 3.52mb

No More Movements...

Lewis LaCook -->Poet-Programmer ||||||


Let's see... Things to do this weekend: decipher this video...

Originally posted on Raw by Lewis LaCook

In the beginning was the cr4sh.


so, who is jimpunk?


great, so I assume building an online identity is part of your work...

it's an interrogation point

not sure if i understood that, but nevermind. I came across your work thanks to ~ 1n-0ut [meditation] ~ , which is a great project. I went to your website and saw your other pieces and really liked them, specially AcidMissile and kasselpunk. If you had to classify those experiments what would you call them? Or asking this in another way, what is the central aspects of your work? What are you doing in these projects?


:) t'es vraiment chiant... ;) alors, dis-moi, depuis quand es-tu un "net-artiste", ou l'es-tu vraiment? Si t'en es pas, c'est quoi donc les trucs sur ton site?

OH ! my god , what a strange interview, what is this curious language you speak?

this is terrible... what should we do in order to put this interview back on the tracks?

not terrible, terrific

at the beginning was the cr4sh



Originally posted on Source Code by Rhizome

The Believer - My Art World Is Bigger Than Your Art World


me in the mag......



Originally posted on by cory_arcangel