Posts for 2006

News from the Daniel Langlois Foundation


New additions to the DOCAM Web site

Videos of the presentations and conferences of the second annual DOCAM International Summit, held in Montreal in October 2006, are now available on the Web site of the DOCAM Research Alliance, which focuses on the documentation and conservation of the media arts heritage.

Included are presentations on the progress to date of the various DOCAM committees as well as the seminars led by Mona Jimenez (New York University, New York), Hans Dieter Huber (Staatliche Akademie der Bildenden Künste, Stuttgart), Matthew Biederman (Montreal), and Pip Laurenson (Tate, London). The closing conference, given by Canadian artist Vera Frenkel, is also available for viewing.

Among the themes featured are the teaching of the documentation and conservation of technology-based artworks and the "restoration" of these artistic practices:

The DOCAM Web site also offers essays written by some of the students who attended the first DOCAM seminar, held last winter at the Daniel Langlois Foundation's Centre for Research and Documentation (CR+D).

The seminar was organized by Will Straw of the Art History and Communication Studies Department at McGill University in Montreal.

Aligned to the DOCAM research themes, these essays focus on subjects that include the conservation of networked art, the documentation of electronic art, and the collecting of new media art by museums, to name just a few:

Research and Experimentation Grants in Art+Science+Technology

The Daniel Langlois Foundation is resuming its research and experimentation grant program for individuals or research groups. Call for proposals started on November 1st 2006.

This program offers grants to individuals of all nationalities who make exceptional contributions to the advancement of knowledge at the crossroads of art, science, technology and the environment, or to ...


Originally posted on Raw by Rhizome

Next2006: Vuk Cosic's talk


0minivuk.jpgThe NEXT2006 conference ended yesterday in Copenhagen. The exhibition is open till tomorrow, Sunday December 3.

I hardly ever opened my laptop to check my emails during the presentations which is a good sign. I'll start with the art talk. Unsurprisingly.

Vuk Cosic gave a crash course in Vuk-ology (btw, he's one of the first artists i interviewed for the blog.) After the golden days of, he decided to become an ASCII artist. Why ASCII? For several reasons: because it existed before computing; not everyone takes it seriously, it's rather ugly (won't be recuperated by the art world very easily) and it's sexy (infected by hacker virus).

He recalled the seven episodes of his ASCII period:
1. Moving Ascii: He passed several famous movies through the ASCII filter (includes some black and green clips from Deep Throat, Blow Up, Star Trek),
2. Music video/vinyl with Alexei Shulgin
3. The Instant ASCII Camera which was presented at NEXT. The machine is working like the known instant cameras in the railway stations, with several differences, it's quite small, very fast, free and it produces portraits in ASCII style. Just press a button and your ASCII portrait is printed on a supermarket type of receipt.
4. The ASCII History of Art for the Blind:
5. ASCII Unreal
6. ASCII Architecture which planned to fully cover the St. Georges Hall, a neo-classical monument in Liverpool, with the projection of ascii rendering of the same surface that it's being projected on.
7. ASCII Sculptures, same as above but on sculptures.

He ended with a piece of advice: "Do something useless. Do it seriously. The You'll do good easily" and with the presentation of his latest work: a series of game-inspired flags to be printed ...


Originally posted on we make money not art by Rhizome

[Ron Haselden]



“Bee Trilogy”, Three LED sculptures with sound, based on observations of bees.


“Close-up”, People are invited to have their picture taken by a camera as they enter the BBC building. The portraits are added to an ever-increasing database whose contents are then displayed through translucent LED screens installed along the ceiling. Projects by Ron Haselden.


Originally posted on VVORK by Rhizome

Second Life / Real Life @ Peam 2K6 - The Diamond


Via: dom/
The Diamond
Pescara Electronic Artists Meeting 2k6
6 - 10 December 2006
Pescara, Ecoteca, Via Caboto 19

The fourth edition of the Pescara Electronic Artists Meeting, amongst the most important events concerning contemporary electronic/digital based arts, will take place from the 6th to the 10th of December. Organized by the Artificialia network, the P.E.A.M. is conceived to be an international meeting and confrontation point for those artists, intellectuals, experts, and others who work in an electronic context or make use of electronics as a basic means of expression. This edition will showcase a large and refined selection of visual artists, performers, musicians amongst the most innovative of the field. The leit-motiv of the whole event will be "the Diamond", an attempt to gather artists and experts coming from as many disciplines as possible (sculpture, dance, theater, literature, music, visual arts, etc.), all with a marked high-tech approach, and to extraordinarily have them converge to the stimulating location of Ecoteca, in Pescara.

Therefore, the idea is to let many intellectuals (critics and curators) converge and present one (inimitable) or two (dichotomy) artists in a single place (the diamond), and, as a consequence, the whole Peam2006 edition will be centered onto unicity and dichotomy - such as war and peace, big and small, good and bad, love and hate, cleverness and stupidity, beauty and ugliness, close and far away, fear and comfort, real and virtual, and so on - and onto their sense of existence. In other words, the meaning itself of the concept of opposites, defining different representations of an unique symbolic system, will be put to a test, artistically.

Press Conference: Tuesday, 5 December 2006, 11.30 AM, Sala dei Marmi, Provincia di Pescara, Piazza Italia 30 - Pescara
Contacts: peam2006 ...


Originally posted on Nettime-ann relay by nettime-ann

Classic Computer Magazine Archive



Originally posted on by guthrie

Take Me to Monkey Town


Brooklyn's Monkey Town is a one-of-a-kind venue presenting the interactive installations, video, music, and performance work of international artists in a multi-channel environment. The venue stays afloat by doubling as a highly-regarded restaurant, making the pleasure of spectatorship all the more synesthetic. Recently, this artist-run space encountered financial difficulties and a community of New York artists responded immediately, helping them face the threat of closure by organizing a massive new media holiday party. For one night only, Monkey Town will take over Greenpoint's Polish-American Discotheque, Europa, to present performances by quasi-animatronic pop star My Robot Friend, computer vision maestro Golan Levin, and the always hilariously poignant stylings of Dynasty Handbag. The December 7th event will be emceed by Nicklcat and will also feature DJing by No Ordinary Monkey and live video performances by Luke Dubois, Adam Kendall, Ray Sweeten, and others at the forefront of New York's contemporary audio-visual art scene. The party runs from 8pm-2am and tickets are $12-20. Artist bios and photos worth more than a thousand words can be found at the link below. - Marisa Olson


"Inter_Logic" in Philadelphia


[Philadelphia Weekly, 11/29/06] 'Inter_Logic' at Drexel's Pearlstein Gallery is an ambitious group show questioning the meaning of landscape today. Since many of us get our landscape served up photographically and digitally enhanced, 'how green is my valley' takes on new meaning....


Originally posted on vertexlistblog by Rhizome

[One Minute Communication]



'One Minute Communication - 3D' (2004) by Daniel Jackson. The sculpture consists of two aluminium spheres suspended in a glass and white enamelled steel cabinet. The spheres are in conversation. An artificial-life program controls the conversation which is relayed through the movement of the 2 spheres. The AI nature of the software dictates that the conversation will never be repeated - the gesture speed, the positioning and the length of movement are all determined by a combination of randomness and probability.


Originally posted on VVORK by Rhizome

Featuring the ReTag Participant’s “Retroactive Logo Distribution”


Again and again and again, capitalism consumes every possible alternative to itself that emerges. This represents a phenomenon that will continue to occur as long as such supposed 'alternatives' continue to be invented. What needs to be made clear to those who seek to challenge capitalism is that capitalism relies on otherness to itself to exist. Because of this, as long a forms representing difference toward capitalism continue to be invented, the voracious drive of what is essentially a consumptive machine will run into infinity.

Retroactive Logo Distribution (ReTag) here goes to the heart of the issue at stake with regard to this matter. It engages from an angle that bypasses the essential and basic assumption provoking the move to invent alternatives in the first place; that capitalism as a problem doesn’t inherently contain a redemptive quality (its own solution). Retroactive Logo Distribution represents just that: nothing less than a disease's answer to itself as a disease. Not to be confused with being 'negative' in the sense of offering no solution, this project functions according to a logic of a negation of negation. The resulting remainder should not be written off as representing 'nothing' but instead this 'nothing' should be understood as a embodiment of the end of capitalism in an action.

The adoption of capitalism's imperial drive to be omnipresent in the world presents the only real alternative to capitalism. If capitalism is to be challenged, the logic made clear in this project, essentially more capitalist than is good for capitalism, will in some form or another have to be adopted and spread like the disease that inspires it.

While federal agencies and the potentially infinite number of other secret and invisible services, that spy on the population of the countries they claim to protect, would ...


Originally posted on Not An Alternative by surplus

Tom Igoe


Email Clock

Tom Igoe is a lecturer at New York Universities Interactive Telecommunications Program mentioned in two posts over the last few weeks (RoPaSci and MoBeeLine). He has taught courses including; Introduction to Physical Computing, Sculpting with Data, Networked Objects, Sensor Workshop, Physical Computing Studio and his research focuses on physical computing techniques, applications and embedded networking applications.

There are several interesting works on his website projects page, two which are of particular interest to me. Email Clock (version 1) (above left), which has a version 2 (above right), is a clock which gets sped up depending on the number of new emails in an email account:

This clock would run at a normal pace when there is no email waiting for me, but every new kilobyte of email would drive it hyperactively forward. The clock would worry over the volume of my email so I wouldn’t have to.

The Networked Piano, a work which is currently in progress, is:

an internet-aware player piano…The idea was to find ways to physically represent the activity of the network [at ITP], to give visitors a feeling that something’s happening, and of the general pattern of activity…there are about 90 computers [in the department] in use for various purposes, I decided I’d start by mapping those computers one-to-one to the keys of a piano. Any network-related activity coming from or going to that computer would play a given key on the piano.

I look forward to seeing the latter of these complete, hopefully with some video / audio documentation.

Note: More information on his website about physical computing in his collection of resources, examples, and lecture notes for the physical computing courses at ITP. This is a usful resource for anyone looking to investigate physical computing and it’s some of ...


Originally posted on Network Research by Rhizome