Posts for June 2006



Troy is an augmented reality web-based game created in a week as part of the Experimental Gameplay Project.

Based on the theme of violation, the game explores invasion of privacy on the internet. Inquisitiveness from players is rewarded, but the game questions the lengths players go to to satisfy their own curiosity.

To avoid spoilers, don't read the comments or the post mortem.


Originally posted on selectparks by Rhizome

Sonic siestas


Sonic Bed_Shanghai plays new music which moves and vibrates for and through the bodies of an audience.

This sonic and social experiment takes the form of an oversized king-size bed. Due to their frequency and intensity, the sounds are perceived not only with the ears but also with the entire body in what is a surprising experience. The sound affects the body: ribcage-rattling rumbles, lung-fluttering twitters, colon-wobbling throbs, cranial-massaging noise comes and goes in waves, moving up and down, wrote a tester.


Sonic Bed_Shanghai is part of a series of sonic beds designed and composed for by Kaffe Matthews. The project is to build 12 localized beds in 12 different countries around the world. Each of these worldwide beds will use the same design but be built locally with a new sound work being made by Matthews using site specific sound material of that country.

To create this music, a specially developed software interface is being developed through the Music for Bodies research, through which the maker can draw and record sounds through the space of the speakers built into the bed's frame and beneath the mattress. Sonic Bed contains a 12 channel sound system. 12 independant sources of sound can thus be playing and moving independantly at any one time.

More sonic siestas

Staalplaat Soundsytem's The ultrasound of therapy.

Lynn Pook and Julien Clauss' reactions epidermiques (previously called PAUSE) is made of 5 hammocks connected to each other at the center by strings. Any movement caused by the presence of a visitor is transmitted to the other hammocks.


When a visitor sits in a hammock or leaves it, the rocking movements of the hammock are detected by sensors. This information influences in real time the audio-tactile events transmitted by 9 loudspeakers distributed in the hammocks. The sounds ...


Originally posted on we make money not art by Rhizome

Jonathan Schipper



"Attempt at an Invisible Sphere," a globe made from 215 cameras and screens, was our first introduction to Jonathan Schipper's work. When we had the chance to visit the Brooklyn-based artist in his studio recently, we got to check out more of the "mechanical paradoxes" that make up Schipper's ouevre and watch him tinker on his latest undertaking, an animatronic sculpture set in motion by a player piano reel of Slayer's "Raining Blood." The piece debuted in a group show that opened last Friday, 23 June 2006, called "Factitious" at Brooklyn's Pierogi Gallery, and will run through 31 July 2006.

Watch now: Quicktime or Podcast (or in our Flash player on the sidebar of the home page)

TAGS: Art, Brooklyn, Conceptual, Cool Hunting Video, Technology,


Originally posted on Cool Hunting by Rhizome

'Brainmirror' by Adam Somlai-Fischer(hu) Bengt Sjölén(se) and Danil Lundbäck(se)


BrainMirror is an interactive experience where the image of the visitors brain appears mixed with his/her mirror image, using natural head movement as an interface to explore volumetric visuals of the human brain. Designed and built by 3 independent artist and technologist, putting our skills together we aimed for creating an interface that works without learning for all age groups, and fosters communal interaction, interaction among the different visitors.


Originally posted on CULTURETV News by Rhizome

New Media Book Published: The Body and the Screen


M White:

Hello, my book on Internet and computer spectatorship--The Body and the Screen: Theories of Internet Spectatorship--was just published by MIT Press. I thought that it would be of interest to other Rhizome readers because it has chapters on such things as the interface, net art, digital imaging, and how avatar production is conceptualized as painting. It also has a brief consideration of the debates that occurred around Rhizome membership. I am including full publication details and the table of contents below. I would be happy to answer any questions.

All my best, Michele

White, Michele. The Body and the Screen: Theories of Internet Spectatorship. Cambridge, MA: MIT Press, 2006. ISBN 0-262-23249-9

The Body, the Screen, and Representations: An Introduction to Theories of Internet Spectatorship

1. Making Internet and Computer Spectators Introduction Rendering Liveness, Materiality, and Space Notions of the Empowered User Addressing the Spectator Stabilizing Identity Erasing the Interface Conclusion: Active Users by Design

2. Visual Pleasure through Textual Passages: Gazing in Multi-user Object-oriented Settings (MOOs) Introduction MOOs The Look and the Gaze Character Creation and Attributes in MOOs The Look and the Gaze in MOOs Gendered Gazing in MOOs Graphical MOOs Conclusion: Between Multiple and Coherent Identity

  1. Too Close to See, Too Intimate a Screen: Men, Women, and Webcams Introduction Feminism and Spectatorship Critical and Journalistic Considerations of Webcams Webcams Women and Webcams Regulating the Spectator Women Webcam Operators and Authority Visibility and Webcams Making Texts Real Some Problems with Webcam Viewing Just a Guy Conclusion: The Politics of Being Seen

    4. The Aesthetic of Failure: Confusing Spectators with Net Art Gone Wrong Introduction Aesthetics and Net Art Net Art An Aesthetic of Failure Jodi Peter Luining Michaël Samyn Conclusion: The Limits of Failure and Repetition

    5. Can You Read Me? Setting-specific Meaning in Virtual Places ...


Originally posted on Raw by M White

The Music Machine Is Cookin’


la Pate a  Son

Word came to me on ifMUD of la Pate a  Son, a fascinating tile-based contraption for music-making by LaCielEstBlue. If you’re interested in the aesthetics of elaborate machinery in the digital age, or just would like to play with a fun music-producing toy, check it out. There's a longer write-up of the piece on Jay is Games.


Originally posted on Grand Text Auto by nick

Flip Frogs


Flip Frogs is a curious project from 2004 by Meridith Pingree:

rainbow ribbon-wire, green LEDs, MDF, conductive nickel paint, backflipping plastic frogs, aluminum foi.

of water in conductive paint covers the surface of the shelf. Every painted line feeds into one of the strands of rainbow ribbon-wire, either positive or negative, which intersect on the wall with an LED. When people play with the foil-footed frogs, they are crossing wires and activating various locations on the wall with limited control.

Why do I blog this? an intriguing example of location activation of toy-like artifact. A model for a weird wires-apparent board game?


Originally posted on pasta and vinegar by Rhizome

Tree Wave in The Hague


We’ll be performing Thus (the 29th) at Paard in The Hague (Holland) with SmashTV.

And then I’ll be speaking the next day at Tag talking about my gear and stuff.


Originally posted on qotile/slocum by Pual

6/29 Thu : one over three: the NY premiere of 1-bit audiovisual ensemble


1/3 - one over three: 1-bit audiovisual ensemble

when: Thur 6.29 (7:30 & 10pm)
where: Monkey Town (58 N 3rd St, Wburg, 781.384.1369)
price: $5
After the 7:30pm show, there will be a brief Q&A with audiences.


c.h.i.a.k.i. aka chiaki watanabe(live visuals),

Tristan Perich of 1BIT music,

Sylwia Mincewicz of The Ambitious Orchestra,

*1/3 is made possible with support from: The Experimental Television Center and Flux Factory


Originally posted on Raw by Rhizome

DRU CreativeLab workshops at Futuresonic, Manchester, UK


Digital Research Unit presents:


17 - 21 July 2006
Monday - Friday, 11:00 - 17:00 pm
Registration fee: FREE!

**now accepting applications***

WORKSHOP #1 "Game modification - games as audiovisual tools"
BY: Tom Betts & Alison Mealey
WHEN: 17 - 18 - 19 July
Through this workshop you'll learn about game modification and how to
use game generated data as input for audio and/or visuals. We'll look
at level design, game engines and game data, and how to use specific
game generated data (i.e. coordinates) in a Digital Signal Processing

WORKSHOP #2 "Introduction to physical computing"
WHEN: 18 - 19 July
BY: Tuomo Tammenpää & Daniel Blackburn
Interested in making a custom hardware interface for your software
instrument or embedding electronics to your art project but don't know
where to start? Two intensive days will give you an introduction to
physical computing. We will push buttons, lit LED's, make sounds,
detect movement and interface with computer.

WORKSHOP #3 "Controlling sound with the Blender game engine"
WHEN: 19 - 20 - 21 July
BY: Enrike Hurtado & Andy Gracie
This workshop is all about the creation of simple game environments, and
using them to generate sound. During the workshop, a whole system for
game play and audio will be developed and, most important, played
with! The game you'll develop will be playable individually and
over the network.

WORKSHOP #4 "Go Forth! - real-time graphics and 8bit sound"
WHEN: 20 - 21 July
BY: Tom Schouten, Aymeric Mansoux & Marloes de Valk (GOTO10)
Go Forth! is a 2 day workshop in which you will build your own mini 8bit
synthesizer using a PIC chip. Because fresh tunes simply taste better
with some eye candy, we'll also teach you how to make real-time
graphics. Go Forth! is based on 100% FLOSS (Free Libre Open ...


Originally posted on Raw by Rhizome