Posts for June 2006

[Art Machine]

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Tokyo Art Machine, selling works by European and American artists in Japan. UK Art Machine, selling works by Japanese Artists in the UK. By Yoke and Zoom.

[...]

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Originally posted on VVORK by Rhizome


TRG [Transreality Generators]

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The 'Irreal' in New Media Art

TRG [Transreality Generators]--by FoAM--is a project that builds upon the two previous immersive installations / responsive environments: TGarden and txOom. All three projects are concerned with the 'irreal' in new media art. By 'irreal' we mean artworks that provoke a tension or imbalance between tangible reality and the imaginary worlds. With responsive environments, the line between the real and the imaginary can be very thin, allowing for the experience to become 'irreal' - where the participants fade in and out of physical reality, uncertain of their position in this 'reality continuum'. TGarden was designed to allow human gestures to use video and audio as calligraphic media, to 'write and draw' the immersive environment on the fly. txOom extended the concept and became an 'irreal ecology' where media would grow based on their interaction with the participants. TRG changes scale once more, to infinitely large and infinitely small 'irreal universes', whose existence is highly unstable and unpredictable, where minuscule local interactions can conjure up the lives massive worlds.

The conceptual framework within which the artists develop their concepts and designs is 'simulation of physics and physicality of simulation'. In order to be able to 'mix' the physical and the virtual reality in interesting ways, the artists explore the basic principles that constitute our universe (gravity, electromagnetism, nuclear forces) and create media worlds as new universes, where physical laws become amplified, distorted, enlarged etc. To the audience immersed in the MR environment, these worlds should 'feel' as familiar and intuitive, but upon closer inspection their strange and magical properties can become apparent. The TRG team creates rich media worlds consisting of materials, objects, interfaces and architectures that allow a seamless transition between the physical reality and the computational worlds. By correlating some of the more interesting properties ...

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Originally posted on networked_performance by jo


Rhizome Writing Tree

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Marisa Olson:

Hello.

I'm writing because we're currently preparing a "Writing Tree," which will be part of our 10th Anniversary season. Below is an initial description of the project and a call for your input.

Each branch of this tree will cover an issue related to the history, theory, and practice of new media art. We settled upon this model, in part, because we wanted to avoid any singular definitions of the field and its practices, but instead to reveal the diversity of ideas embodied by the community. We are presently inviting members of the greater new media community to write thematic essays that will become a "seed" for a "writing tree" --an idea I must admit to having borrowed largely from MTAA's "To Be Listened To" project. After the initial seeds are planted, anyone can post their own essays or comments, in response to the same prompt. We truly hope it will become an active, broad, and non-hierarchical platform for meaningful discussion.

If you have ideas for seed topics, or if you would like to initiate one yourself, please let me know. The seeds would need to be 600-800 word essays, and they would be due in two weeks, on July 15. We are trying to keep things contained to about 8-12 broader threads, which will eventually branch off in whatever direction the readers decide to take. If you don't think you have time to contribute a seed but would like to be involved, please start prepping your thoughts now and consider posting your own essay after the initial seeds are planted. The conversation will be ongoing.

Elements of this project will undoubtedly touch on Rhizome's history, while much of it will consider technology in its broader cultural contexts. Rhizome's staff feels that ...

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Originally posted on Rhizome.org Raw by Marisa Olson


Raising the Reblog Bar

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I think it is high time the critique of the art and technology reblog is revisited, or rather the A&T reblogger, since this technology like any other software is only as good as its "superuser". Consider this post a call for a greater effort within the discipline. Eyebeam has been the worst offender in recent months since they publish something from the same sources -- Make, Boing Boing and Treehugger virtually every day. Rhizome fairs much better on this, though I still end up looking at We Make Money Not Art more than twice a day for no other reason other than I visit both sites. This sort of thing is great for those who don't already read the blogs listed, but given the demographic these organizations target, I would place that ratio at roughly 2 boing boing newbies to every 1000 reblog visitors. I have a news reader for these sites, I don't also need a reblog.

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-Read thru for full post from Art Fag City on reblogging.. a little constructive criticism on the Rhizome reBlog included ;) -- L

Originally posted on Art Fag City by Rhizome


Futuresonic - Social Technologies Summit

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Futuresonic 06 drew hemment:

FUTURESONIC 2006
Urban Festival of Electronic Music and Arts
Manchester 20 - 23 July

Futuresonic celebrates its 10th anniversary with a festival programme of over 100 acts and artists from around the world. Featuring an international conference, ground breaking exhibitions and over 30 events, Futuresonic 2006 has it all.

No mud, no tents. Just 3 glorious days of sounds and sights at venues across the city.

Futuresonic Live http://10.futuresonic.com/futuresonic_live.html
Off The Map http://10.futuresonic.com/off_the_map.html
Instrument http://10.futuresonic.com/instrument.html


SOCIAL TECHNOLOGIES SUMMIT
THE FUTURESONIC 2006 CONFERENCE
MANCHESTER UK
20-23 JULY 2006
http://10.futuresonic.com/social_technologies_summit.html

Opening event Thursday 20th July, 4.30pm
Conference Friday 21st & Saturday 22nd July, 10am-5pm
Delegate Pass 45 GBP
http://10.futuresonic.com/tickets.html

Futuresonic 2006, Manchester's urban festival of electronic music and arts, celebrates its 10th anniversary with the launch of a major new conference strand, the Social Technologies Summit, bringing together leading figures to explore "a whole new way of doing things in the air".

SUMMIT PARTICIPANTS INCLUDE:

Masaki Fujihata, last.fm, Regine Debatty (www.we-make-money-not-art.com), Steve Coast (openstreetmap.org), Share NYC (http://share.dj/share/), Toshio Iwai (Electroplankton on the Nintendo DS), Matt Webb, Richard Peckham (Galileo/Astrium), Inke Arns, Stephen Kovats, Tom Carden, Atau Tanaka, Jose Luis de Vicente, Stanislav Roudavski, Steve Benford, Rob Van Kranenburg, James Wallbank, Ben Russell, Drew Hemment.

Plus talks and presentations by festival artists including...

Zachary Lieberman, Simon Pope, Michelle Teran, Jen Southern, Pete Gomes, Open Music Archive, Owl Project, Pete Hindle, Sven Koenig, Victor Gama, mimoSa, Bandung Center for New Media Arts, and many more.

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-Read thru for details on summit strands. workshops, venue and tickets!

Originally posted on Rhizome.org Raw by drew hemment


Avant Garde Music Website

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http://www.ubu.com/


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Even though Ubu's been around a long time, reblogging this is a nice opportunity to point you to them. Not only do they have avant garde music & some of the earliest sound art (MP3s), but they also have a lot of important videos (mostly MP4s and Real, it looks like), a large historical archive and collection of essays on cinema, performance, sound art, and more... ~mo

Originally posted on New Media & Interactivity by Rhizome


The DIGITAL ART WEEKS

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Will Pappenheimer:

The DIGITAL ART WEEKS

Zurich, Switzerland, Wednesday 12th to Saturday 15th July, 2006
CONCEPT

The Digital Art Weeks PROGRAM (DAW06) is concerned with the application of digital technology in the arts. Consisting again this year of symposium, workshops and performances, the program offers insight into current research and innovations in art and technology as well as illustrating resulting synergies in a series of performances, making artists aware of impulses in technology and scientists aware of the possibilities of the application of technology in the arts.

TALKS, PANELS & DEMONSTRATIONS

[Kon.[Text]], this year’s Digital Art Weeks SYMPOSIUM focuses on the Performative Surround in the arts and the technology that drives it. The Performative Surround pertains to the immersive quality and quantity of the setting of a performative artwork that employs electronic media enhancement to communicate in part or in whole its message to the viewer, who is therewith integrated into the performative arena by the communicative powers of the applied media. In a series of lectures, demonstrations and panels, artists and researcher will examine the use of electronic media in articulating the performer’s presence through the possibilities of the multi-sensuality of electronic media. The possibilities of blurring the divide between public and performer to bond them through the powers of dissemination and inclusion inherent within the technology behind the performative surround will also be considered as well as how communication between both performer and public can be interactively networked in real time through various forms of computer enhanced dialoging.

FILM, DANCE & PERFORMANCES

To draw a parallel between the symposium’s title [Kon.[Text]] and the phrase “in the body of the text” in terms how both performer and public are virtually networked by the expansion of the real into virtual, issues in media enhanced performance and its ...

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Originally posted on Rhizome.org Raw by Will Pappenheimer


A Vicious Cycle

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War and Nature, a group show on view through July 29 at New York's Virgil de Voldere Gallery, explores the absurd human response to the cycles of transformation, destruction, and rebirth found in (capital-N) Nature. The exhibition argues that war is a product of the human desire to emulate and subdue the overwhelmingly destructive power of Nature. This is certainly a debatable point; nevertheless, the gallery has assembled a number of talented artists to reflect on this issue, such as Nina Bovasso, Omer Fast, Daniel Johnston, Meiro Kosumi, Charlene Liu, Brody Condon, Ariel Orozco, Hung-Chi Peng, Roman Singer, Nicolas Touron, and Tsui Kuang-Yu. Condon's Suicide Solution, a video documentating 50 scenes of suicide committed in first- and third-person shooter games, proposes a nuanced interpretation of the show's theme. His repetitive sabotage of the games' aim evokes questions about the complexity of the current call to war, without resorting to any simplistic explanation. - Ceci Moss

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information arts exhibition

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transvirtua.jpga virtual exhibition displaying new works of information arts, titled "Transposition", hosted in Second Life & organized by the Ars Virtua New Media Center & Gallery.
today (Friday June 30th) at 8:00pm (pst).
[arsvirtua.com]

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Originally posted on information aesthetics by infosthetics


gh_news_007

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G.H. Hovagimyan

G.H. Hovagimyan:

Probably the best museum show I have ever seen and heard is the DaDa
exhibition at the Museum of Modern Art. I liked it so much I was
inspired and did two Art Dirt Redux <http://spaghetti.nujus.net/ artDirt> Mash-ups. The first one uses the curators audio tour guide
and the audio I recorded while Rob Murphy & I walked around the
exhibit. I used a cut-up technique and shuffled the “found sound” of
the curators comments.

The second mashup is called, DaDa@MoMA pt. 2 (to be listened to
backwards with curators on WaWa) http://spaghetti.nujus.net/artDirt In this on I cut up and reversed the sound sample I took with Rob
Murphy during our walk around. The curators comments are overlapped
left channel and right channel and run through a WaWa effect.

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-Read thru for full report -- including artwork and commentary -- from G.H. Hovagimyan

Originally posted on Rhizome.org Raw by G.H. Hovagimyan