Posts for June 2006

call to artist


Project Creo: Digital Divide/Digital Provide November 10 – December 31, 2006

Call for Entries Deadline to submit proposals: August 15, 2006 Notification date: September 15, 2006

We’re looking for artists whose works explore ideas of how the digital revolution has improved and divided our society, utilizing the same technology they are critiquing. The Center is primarily seeking proposals that create interactive environments that will engage visitors to the space. All work is insured while on exhibition.

Proposal must contain the following information: •Current artist resume, including address, phone number and email •Brief artist statement •Proposed work or installation for Digital Divide/Digital Provide, including drawing of the proposed piece, approximate size, materials utilized, hardware needed, amount of time needed for installation, etc. •Slides, video, cd or photographs of your current work •Self addressed, stamped envelope •Support materials, including past press (optional)

Please contact Melissa Christiano, Project Creo Director with questions regarding submission at (727) 822-7872 or email

Send all proposals to: The Arts Center Attn: Melissa Christiano 719 Central Avenue St. Petersburg, FL 33701


Originally posted on Raw by Rhizome



The PLAYMOBIEL exhibition showcases artists whose work explores mobile phone technology in playful way. The casting is pretty impressive.

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Scanner composed music using tapped phone conversations; Blast Theory is famous for their mixed reality games; Arno Coenen designed a floor mosaic based on the interface of a Nokia telephone; Gerald Van Der Kaap handed out a mobile phone plus free minutes to a girl from Amsterdam to film and photograph herself; Leonard van Munster made a few hardware projects using the cell phone as a remote control device (image on the right); Esther Polak uses GPS to visualise the tracks of people resulting in a drawing; together with twodotone, PIPS:lab developed a software for mobile phones that can scan drawings and transform them into beats; Aryan Kaganof shot a feature film on mobile phone cameras; Kate Pemberton designs logo's and designs as wallpapers for the cell phone as well as cross stitching patterns; etc.

Apart from the show at the Arti space, a parallel exhibition will be accessible all over the world by mobile phone. By sending a text message PLAYMOB ON to 3553, you will be sent a short audiovisual work of art to your mobile phone every day of the exhibition. You can also use the ShotCode">ShotCode of PLAYMOBIEL: this 2D barcode contains an encoded link to a website. By taking a picture using your camera phone, you get direct access to the website.

Playmobiel, at Arti, in Amsterdam, from June 10 till July 8.


Originally posted on we make money not art by Rhizome

flickr image blending



several remarkable examples of blending tens of Flickr images which share the same tags (e.g. 'happy' versus 'sad', 'winter' versus 'summer', 'eye', 'circle', etc.). the result is then saved as a new image. the original photos are scaled to match the size of the average image. color levels are adjusted.
similarly, favcol adapts its background color of its web page as flickr's favorite color.

see also Jason Salavon's playboy centerfold averaging.
[ & &]


Originally posted on information aesthetics by infosthetics

Big in Barcelona


Next week, Barcelona will host the 13th annual Sonar festival, an ambitious series of events, performances, screenings, exhibitions, and conferences that speak to a wide audience and draw an international crowd. As its name might imply, Sonar is best known for merging sound with other contemporary arts, and it particularly highlights new media. Taking place over just three days (15-17 June, this year), the program tends to emphasize performance, time-based media, and other duration-specific projects. That said, a number of installations will occupy venues throughout the city, contributing to Sonar's multiple personalities as a world-class electronic music festival, an inspired film festival, and a major international exhibition platform. Events are separated into day and night forays, which is a perfect way to experience so much stimulation, in this late-night city. - Marisa Olson


Originally posted on Rhizome News by Rhizome



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This installation by German artist Carsten Nicolai aka Alva Noto is currently on exhibition in the course of Sonambiente at Tesla Berlin.

Much like the classic Solid Light Films by Anthony McCall, fades deliberately neglects the projected image itself and focuses on the projection as such, "treating light and sound as material, not as content". The dark space is filled with an extremely fine, almost unnoticable yet visible haze through which the projector beams rays of light while waves of sound are coming from an invisible speaker.

The result is mesmerizing: The light has a subtle quality but seems to be very solid at the same time. Where the beams hit the wall they get absorbed by a black surface, rendering a ghostly image of wavy patterns. These patterns, for both projection and sound are being generated by various logarithmic processes that slowly fade into each other. In Nicolai's view, this combining of different mathematical formulae is almost a language in its own right and the fading interferences in space would be a try on making that language tangible.

Some photos (hardly do it justice).

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There's another nice mini-exhibition as well, this time by the students of Nicolai in cooperation with graphic designers Cyan at HGB Leipzig: In the project Notationen Archiv, the participants were asked to graphically visualize a certain track of electronic music, thus creating an experimental notation for the sounds. While this is nothing really new, I liked the way that each one was presented - as a seperate book and headphones with the respective piece of music - since it makes it possible for individual visitors to see which ones synesthetically work for them and which do not.

At Tesla through July 16th.

Related: Carsten Nicolai at SPOTS.


Originally posted on we make money not art by Rhizome

A Global Goalllllll


American artist Jon Winet often uses new media to comment on contemporary media culture. He's previously immersed himself in the realms of soap operas and political campaigns, in collaboration with Margaret Crane, and in his newest endeavor he takes on the mega media spectacle that is the World Cup. 'Goal 2006' leverages the international attention directed at this sporting event to raise awareness of deeper issues related to globalization. The project takes many forms, including a multilingual website, an SMS/MMS project, and an exhibition to be held June 26-July 5, at Stuttgart, Germany's Rocker 33|Dialekt. The website revolves around 'a virtual football card in 64 versions, featuring updates and RSS media feeds for the participating FIFA countries, original video, audio and photography, and field reports worldwide.' The site successfully mimics the rich, celebratory design style of any other sports page, but each player's card is accompanied by reports of environmental and social challenges specific to that locale, as a result of globalization. The SMS/MMS project allows for phone-based daily downloads and rich text messages with similar information. The sign-up page for this service refers to it as 'media research,' thus implicating Winet's audience in his broader study of the products and processes of media consumption. - Marisa Olson




More about that Playmobiel exhibition that just opened in Amsterdam. I was particularly intrigued by the software for mobile phones that can scan drawings and transform them into beats, so i asked Ubi de Feo, one of its developers to give me more details about it. He also uploaded images from the show on flickr.

It's called RadarFunk and was conceived by Pips:Lab (initial concept) and TwoDotOne (mobile transposition and additional concepting).

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TwoThingsDotOne and Pips:Lab' 3D graffiti

You might have heard of the guys. TwoDotOne was involved in the design of Nokia's new flagship store in Moscow and collaborated to TwoThingsDotOne, a kind of magic coloring books application but for grown-ups to play on walls. Pips:Lab does very nice 3D light graffiti. For example, their luma2solator installation invites the audience to create their own lumasol lightgraffities (photographs recorded with a long shutterspeed). The visitor has 30 seconds to make a drawing with spraycans that produce light. The build-in flash makes it possible to not only see the lightgraffity but also the creating artist. A soundtrack offers the visitor instructions of how the machine is operated (video.)

How does RadarFunk work?

Users are invited to frame one of the several patterns, shoot a picture, and the player starts sending notes to the server.

Framing exactly the center of the image can produce a regular beat, but moving a bit off center can give a shuffle result (swing).

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What's the technology behind the installation?

Several dj's have created some beats, then the beats have been exported as text files. A Director application created by Pips:Lab's founder Keez Duyves converts the text files to color patterns.

The mobile system uses a J2ME application developed by TwoDotOne, it is always connected to a computer ...


Originally posted on we make money not art by Rhizome

Bellhead by Henrique Roscoe, Brazil


Vj 1mpar is a project from the designer, musician and digital artist Henrique Roscoe. Abstract shapes and vetorial drawings make the basis of the project, that, apart from most VJs, doesn�´t use a camera to record the footages. All the videos and animations are selfmade constructions, built entirelly on the computer, or drawed by hand and scanned.


Originally posted on CULTURETV News by Rhizome

Light Tracer


Light Tracer, developed by Karl D.D. Willis, invites the participant to write, doodle, draw and trace images in physical space using light sources.

These light sources are tracked by a camera, and displayed over the participant's own image onscreen. How participants use the system is left entirely up to them; however it is possible to write messages, draw pictures or trace physical objects such as your face or hand.

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How it works: Participants are in front of a screen reflecting the whole imagery and presented with a series of lights shources of various sizes. By pointing lights over the screen and turning them on and off, they can leave marks on the screen. Participants can also use their own light emiting devices, such as mobile phones or camera flashes, to make or trace objects on the screen. The imagery created is shown in layers which fade over time but are archived and displayed both on a second screen and on the web. Of course different participants entering the space can interact not only with the system but also play with each other or collaborate on a drawing.

Part of the inspiration came from the work of Myron Krueger, who from 1969 onwards developed Videoplace, an augmented reality art system that focused on �unencumbered full-body participation.� The Digital Drawing module of Videoplace, in particular, allowed the user to draw on screen using their finger and erase the picture by opening their hand.

Research paper (PDF 640K). The videos on the website are pretty impressive.

If you're in Italy this summer, you can experience Light Tracer at BIP - Building Interactive Playgrounds, a festival for interaction design projects for public spaces and events. Part of Elettrowave, Arezzo, July 14-15 2006.


Originally posted on we make money not art by Rhizome

Geo-tagged musical graffiti


Third project from the Interaction Design Institute Ivrea final show (see dedicated category).

Chia Ying Lee's Sonic Graffiti invites urban artists to collaborate and create music together, while allowing the passersby to enjoy it as well.

A system of devices enables graffiti artists to create and geo-tag music in the urban space with real spray cans:

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- The sound cap has to be snapped on the top of spray cans to spray out sounds and do simple sound manipulations with gestures. Users create music by overlaying/remixing various paint/sounds from the caps. Each cap can store up to 4 sounds in its memory card. They can be loaded from computers or portable devices like iPod, mobile phone, etc. Gestures to manipulate sound include fade in/out and scratch. Several artists spraying at the same time can create a sound composition.

- The controller is used for listening to the music with earphones when creating, and positioning sounds. It also comes with a recording part can be used for collecting sound samples from the city.

- The Boom box provides a shared listening experience for a group of creators in the public. Collaborations can be achieved both synchronously and asynchronously.

- Audiences can download a dedicated software player to install in mobile devices. Each graffiti is a small radio station. The player tunes into the music of the nearest sonic graffiti automatically while you go through the city. You can also mark the locations of music you like, hence make a personal sonic graffiti map.

This project gives graffiti audio meanings. It may change people' viewpoint about graffiti. The music can also serve as the soundtrack reflecting the vibes of the city.

More details on Chia-Ying Lee's thesis blog. My images of her installation.

Related: spatial graffiti, Wearable inkjet printer for street ...


Originally posted on we make money not art by Rhizome