Posts for December 2006

Environment 2.0 - a festival for a better planet


ENVIRONMENT 2.0 a Futuresonic 2007 festival special feature.

Futuresonic is taking steps to reduce the environmental impact of the festival, starting with a pioneering study of the carbon footprint of the Futuresonic 2007 festival, undertaken in collaboration with the Manchester-based Tyndall Centre for Climate Change Research and Creative Concern, and a series of projects which highlight social and environmental impact of future arts and technologies.

The issues raised by this will be explored under the banner of ENVIRONMENT 2.0 within the SOCIAL TECHNOLOGIES SUMMIT, the main conference strand of the Futuresonic festival.



Originally posted on Raw by Rhizome

Announcing Platform Studies


Ian Bogost & Nick Montfort are pleased to announce a new MIT Press series,

Platform Studies

Investigating the relationships between the hardware and software design of computing systems and the creative works produced on those systems.

The first book in the series is forthcoming in 2008:

Video Computer System: The Atari 2600 Platform
by Nick Montfort and Ian Bogost

For more about computing platforms and their relationship to new media, the new approaches which we hope this series will foster, examples of platforms, and answers to questions about the series concept, see our site:


Originally posted on Grand Text Auto by nick

Video 101: Presaging the Network


Few institutions have a collection of video work that can match Paris' Centre George Pompidou in its historical scope and comprehensiveness. The museum's holdings range from early video used to document performances to later work that explores formal properties specific to the medium, and recent video that borrows narrative strategies from experimental film. The exhibition 'Centre Pompidou Video Art: 1965-2005' takes a 40-year look at the medium, pulling work from all areas of the collection. Founding father Nam June Paik anchors the show with The Moon is the Oldest TV (the oldest work in the Pompidou's 'New Media' collection) but, in addition to greatest hits from video history, the exhibition includes a few surprising precursors to contemporary Web-based practices. Valie Export's use of video to both stage and disseminate events, for example, presages networked performances, while Thierry Kuntzel's studies of the temporal and electronic foundations of on-screen images looks ahead to work that grapples with provisional arrangements of digital information. The touring exhibition's current stop, at the Museum of Contemporary Art in Sydney, Australia through February 25, is a rare chance to see those seldom-shown but influential works on that continent. - Bill Hanley


Popol Vuh


Improvisation (1971)

d, durational part of the theme, here is a modular improvisation by Florian Fricke and Holger Trulzsch, pioneers of electronic music as Popol Vuh, from 1971.


Originally posted on Expanded Cinema by Rhizome

wipe-out! (more mashing up, this time with easy listening records)


this image is totally unintentionally perfect, too.  It took me about 1.5 minutes to do this.  It’s all about easy listening composers head shots being so exactly the same so that no matter how close they are to the camera, their eyes line up, and their hands thoughfully caress their beautiful mutant visage. top to bottom:  nelson riddle, burt bacharach.


Originally posted on supercentral by tom

Matthieu Clainchard



Originally posted on by kick_out_the_internet_jams

Open Access All Areas: an Interview with James Wallbank


Charlotte Frost

From an early interest in recycling ‘obsolete’ computers, James Wallbank’s mission to demystify the black box of technology has grown into a desire to ‘open source’ creativity in general and media in specific. Here he talks to Charlotte Frost about Access Space, a community media space he co-founded and runs in Sheffield, and their travelling Grow Your Own Media Lab project


Turbulence Artists' Studios



Alan Bigelow

Turbulence Artists' Studios: Alan Bigelow :: Using text, photographs, audio, video, and other elements, Alan Bigelow's fictions go beyond simple hypertext; they create visual and audio environments in which stories can unfold. His work is based on three basic premises: 1) the fictions should be multimedia events; 2) they should be easy to navigate; and 3) they should be interactive. In addition to navigating through the stories--and triggering certain Flash events --users can also write into some of these narratives, giving them the opportunity to contribute to the creation and continued growth of the stories.

BIOGRAPHY: Originally a fiction writer in traditional text genres, Alan Bigelow started working in Flash in 2000. With hard copy fiction increasingly difficult to publish, and many writers moving to vanity presses and desktop publishing, it appeared that the Web offered a free market of new genres and, within digital fiction, a relatively undiscovered area of exploration. Bigelow's work, and his conversations concerning interactive fiction, have appeared in Hallwalls Contemporary Arts Center,,, and elsewhere. Recently, he was a visiting online lecturer in Creative Writing and New Media at De Montfort University, UK. He has a Ph.D. from SUNY at Buffalo (USA), and teaches at Medaille College.


Originally posted on networked_performance by jo

DIY or DIE, organized by Upgrade! New York, Turbulence and Rhizome


Lauren Cornell:

Hello all,

I'm pleased to announce the launch of a new online exhibition: DIY or DIE. This exhibition was organized in collaboration with Upgrade! New York and Turbulence, in honor of our shared anniversaries, and features artworks that we've commissioned or presented over our respective histories.

You can visit DIY or DIE here:

And, if you are located in or passing through Oklahoma City, the exhibition is on view at Individual Artists of Oklahoma (URL) until January 15th.


Executive Director


Originally posted on Raw by Lauren Cornell

announcing vague terrain 05: minimalism


Greg Smith: the Toronto-based digital arts quarterly, has just launched its fifth issue: vague terrain 05: minimalism. This issue is dedicated to an exploration of minimalism and technology through various texts and multimedia projects which document and explore reductionism.

This diverse body of work contains contributions spanning multiple mediums from: aidan baker, bleupulp, clinker, granny'ark, greg j. smith, gregory shakar, i8u, jan jelinek (interview by greg j. smith), martin john callanan, michaela schwentner, monolake (interview by corina macdonald), patrick lichty, steven read and tobias c. van veen.

To view the journal please visit

-- greg j. smith 416.877.4281


Originally posted on Raw by Greg Smith