Posts for January 2006

McCoy’s new stuff = hot


I’m subscribed to the McCoys’ Flickr RSS feed and they’ve been posting new images like crazy today.

The new stuff looks great! Start here to check out the new images. The new stuff is in the ‘Clouds’ sets.

The McCoys are having a show of new works at Postmasters opening on the 4th of March, 2006.


Originally posted on MTAA Reference Resource by T.Whid

Power Surge


What does 'transmission' mean to you? While artistic experimentation over the air waves has a long legacy, more recent technological and social developments have called for a redefinition of the T-word. Surge, an online exhibition co-organized by Free103Point9 and Rhizome, presents six projects that exemplify the diversity of contemporary 'transmission art.' Whether metaphorically considering the 'communication' of disease and the subjectivity of aether, or mapping the space of one-to-many speech, each of the six works offers historically and culturally informed takes on transmission. Jim Punk's 'Rrose AsCii morse Code' draws comparisons between two important signal formats, while 31 Down's 'wwwSomnambulator' considers the hypnotic effects that the content of broadcasts have on viewers' psyches. Users of Angel Nevarez's and Alex Rivera's 'LowDrone' can turn a virtual chain steering wheel to simulate flight (in a gold low rider!) over the heavily-surveilled US/Mexico border. Turn on the radio to hear public broadcasts about border-related issues and be reminded that transmission stimulates the ears, mind, and heart, as well as the eyes. -


Disaffected!, an anti-advergame


Ian Bogost and Persuasive Games have just released Disaffected!, a parodical critique of working life at FedEx Kinko’s, a source of frustration from its patrons. It's part of a new series of persuasive games the developers call anti- advergames (games that challenge players to rethink their relationship with consumption and encourage corporate critique.)


"The player controls one or more employees behind the counter at a typical copy store. As each level starts, customers enter the store through the front doors and line up behind the cashiers at the counters. The player must try to find and deliver each customer's order. Obstacles include confused employees, employees who refuse to work, employees who move orders around indiscriminately so the player cannot find them."

The game is available for free download, for Mac and Windows.

Via Grand Text Auto and Water Cooler Games.


Originally posted on we make money not art by Rhizome

UC Santa Cruz MFA Call for Applications


Felicia Rice:

The Digital Arts and New Media (DANM) MFA Program at UC Santa Cruz is currently accepting applications.

New Technologies have profoundly changed contemporary culture and inevitably altered the role of the arts in society. The Digital Arts and New Media MFA Program serves as a center for the development and study of digital media and the cultures they have helped create. Faculty and students are drawn from a variety of backgrounds such as the arts, computer engineering, humanities, the sciences, and social sciences to pursue interdisciplinary artistic and scholarly research and production, in the context of a broad examination of digital arts and cultures.

To learn about the application process and faculty: .

To explore the inner workings of the program and the proposed program revision for 06-07:

Always happy to respond to your inquires,

Felicia Rice
Program Manager, Digital Arts and New Media MFA Program

Porter D-121, UC Santa Cruz
Phone: (831) 459-1554
Fax: (831) 459-3535


Originally posted on Raw by Felicia Rice

Creative Commons license machine debuts in Second Life


A neat new machine that generates CC licenses for Second Life works will be available for the first time today at 4.30 pm PST (that's 12.30 am GMT on Thursday), just before Lawrence Lessig's talk gets underway.


Check it out on Democracy Island - if you hang out there a bit you'll be able to hear the talk piped from Pooley Auditorium.

Originally posted by Jen from Wonderland, ReBlogged by evan on Jan 18, 2006 at 08:55 AM


Originally posted on Eyebeam reBlog by Jen

Loving you…


Past Conflux participant Kathe Izzo loves Robert Rauschenberg.


A nice bit of 'communication art' in the form of a smart, funny blog.

Originally posted on Glowlab by Rhizome

Week 1 Nature of Code


nature of code
week 1 tutorial

Ok, so the first edition of the new revised nature of code tutorials is up and online. As I continue to update the lessons over the course of the semester, I’ll slowly take the old site down. Comments, critiques, welcome!


That's right! It's back to school week! This looks interesting...

Originally posted on Processing Blogs by Rhizome

Let's Hope Don't Be Evil is Really Google's Motto


Paul Saffo, the Director of the Institute for the Future suspects that Google's goal is to build a machine that will pass the Turing test. If you haven't read it yet, it might be a good time to read my blog post on the rise of the object.

Technorati Tags: , < />< />


With that huge database of user info, there's lots of potential for evil... and not just from Google as this RAW post mentions...

Originally posted on - network culture by kazys

*HTTL:// Hacking the Timeline/EZTV:



Digilantism and the LA Digital Arts Movement

18th STREET CENTER Presents: *HTTL:// Hacking the Timeline / EZTV, Digilantism and the LA Digital Arts Movement--Exhibition of Digital Art in Print, Video and Installation *Victor Acevedo, Rebecca Allen, Denis Brun, Dave Curlender, Michael Dare, Loren Denker David Em, Kit Galloway, Kate Johnson, Tony Longson, Robert Lowden, Michael Masucci, Sherrie Rabinowitz, Nina Rota, Carolyn Stockbridge, Anneliese Varaldiev,* *Michael Wright; February 4 - April 8, 2006: OPENING RECEPTION: Saturday, February 4, 6-8:30pm.

This exhibition focuses on some of these key individuals involved in the creation, advocacy and exhibition of seminal digital art exhibitions over the last 25 years in Los Angeles. Many of these shows included artists who were among the very first to publicly articulate a unique digital and desktop aesthetic. They have served as activists who have spearheaded a dialogue between mainstream and experimental artmakers and who brought journalists and scholars alike into an awareness of the emergence of an international digital culture. From David Em's pioneering experimental artworks created at historical places such as Xerox PARC and JPL to EZTV's development of a desktop video and microcinema tradition to ECI's experiments in telecommunication arts to the work of the Digilantes, a term coined by artist/educator Michael Wright, who along with Victor Acevedo staged many guerilla style exhibitions and became a local force for Los Angeles digital art. Their concept of Digilantism, which they not only apply to themselves but also to the efforts of places such as EZTV and other artists/activists worldwide, best describes an art movement as genuine as Futurism, the Arts & Crafts Movement or Hip-Hop." Michael Masucci, 2006


Originally posted on networked_performance by jo

Your Awful Noise Is My Art


There's no question the Lower East Side of Manhattan is a noisy place. One New York artist is letting you take command over that aural landscape to create something you might actually want to listen to. By Sonia Zjawinski.


This is a story on David Gunn's "Folk Songs for the Five Points" web piece for the Lower East Side Tenement Museum. The article isn't much more than descriptive, but it's an interesting and well done project.

Originally posted on Wired News: Top Stories by Rhizome