Posts for June 2006

PING GENIUS LOCI

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PING GENIUS LOCI is built up from 300 radio networked, solar powered, self sustainable intelligent analogue pixels, that are placed on a 20 by 20 meters grid. These pixels function in the bright sunshine, and are interfacing the people walking in the grid.
 

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Originally posted on Future Feeder by cw wang


Interview of Michael Samyn & Auriea Harvey

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32imtg.jpgThe Endless Forest is a MMORPG where everyone plays a deer. And no, the aim is not to shoot other deers. There's no violence, no particular rule to follow, neither does the game feature any chat-functions. All communication happens through deer-body-language. You can roar, sniff other deers, eat mushrooms from the trees, pick up and carry flowers on your antler, etc. Players do not even get "proper" names, but pictograms that represent their characters.

The setting is idyllic, the forest is peaceful, you can wander along the Pond or have a nap by the Old Oak Tree.

The project is being developed in phases. Each of them is influence by the feedbacks from the players, who contribute ideas on the game's forum.

One of the most recent features of the game is called Abiogenesis (the generation of life from non-living matter). It allows the authors of the game, Auriea Harvey and Micha�«l Samyn, to play god in their virtual universe by controlling the weather, and all sorts of flying and non-flying objects and beasts. The Twin Gods might also invite everyone to come to a certain place at a given time to enjoy a live spectacle performed by the deities themselves. In April Phase Two of the game was released: the play space is much bigger and the amount of possible activities has increased as well. The most significant addition is the introduction of magical powers that allow players to transform the appearance of others.

The Endless Forest has been developed by game company Tale of Tales, founded by former Internet artists Auriea Harvey and Michael Samyn. When i first read about the game last year, i found this idea of a jeu d'auteur extremely interesting. I had to read in three different sources that ...

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Originally posted on we make money not art by Rhizome


Floating Points:

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Locative Media, Perspective, Flight

The primary concern in locative media has been, understandably, location. This has been a great new leap in terms of art, technology, science and narrative. Locative Media Art consists of artworks utilizing locative technology to trigger artworks in a specific physical space.

Locative media art goes back to early experiments such as Telepresent by Steven Wilson in 1997 that was an object equipped with GPS left to be communally interacted with and moved while continually sending images via the Internet.

Another key development was the GPS drawings of Jeremy Wood in 2000 in which he discovered that by tracing his movements as he drove or walked with GPS that he could form shapes formed by the sequence of plotted movements. Other projects worked with Geo-Annotation which placed a comment or reflection on a physical location (similar to what hikers for years would do at posted signs on certain trails). Then came the project 34 North 118 West that was the first locative narrative.

34 North 118 West was a mapping of a four block area of Los Angeles where the primary non-passenger rail yard and related infrastructure at the turn of the last century and the original grand passenger station of Los Angeles (La Grande station) once stood. The majority of the buildings are the same but have changed in usage in time, state of disrepair and who has come to live and work in them in waves of development and housing.

Other buildings were destroyed over the years and only the ghosts of historical information and personal accounts remain. The project created a "narrative archaeology" as the layers in time were to be agitated into being. In one place would be narrativized data from 1936 a few hundred feet from a spot before a building ...

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Originally posted on networked_performance by jo


From GunPlay to GunPorn

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A techno-visual history of the first-person shooter

"In this paper, I intend to examine how a recent fist person shooter, Criterion's BLACK (2006) articulates these different components. By juxtaposing the game within the broader range of cultural artifacts, the aesthetical and phenomenological implications of the first person shooter will be discussed. Specifically, I will argue that the first-person shooter represents the last step in a long history of mediated gunplay, a history that begins with the emergence of the photographic medium in the 19th century. At the same time, I will try to explain how and why the first-person shooter emerged as a key genre of digital gaming, and why it holds such a prominent place in the menu of leisure activities that we all choose from."

By Matteo Bittanti

Download the full pdf
Download the video presentation

Via Videoludica

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Originally posted on selectparks by Rhizome


Long-Distance Media Relationships

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For three years, Chicago, Illinois-based artist John Kannenberg and Long Beach, California-based artist Glenn Bach have been collaborating cross-country. The two gather data, photos, sound, and other materials on their daily walks and upload them to the internet, to compare their respective residences. Next Sunday they'll take their collaboration across the pond, participating in a performative round of live file-mixing hosted at London's E:vent and organized by Furthernoise and curator Roger Mills. The curious can visit the space to witness the actions unfolding and see large-scale projections, but those stateside or elsewhere can also go online to watch the remixers work. At the end of the initial session, as Alex Young constructs post-performance soundscapes, audience members can also participate by uploading their own files and mashing-up their own MP3s or maps. The resulting images might resemble something like a 'global village.' - Marisa Olson

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'The Space-Time Tunnel', Wang Du, until 03.08.06 BALTIC, Gateshead (UK)

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Chinese artist Wang Du�s first UK solo exhibition will introduce The Space-Time Tunnel, a large-scale sculptural installation which submerges the visitor into a giddying media flow. Exhibition visitors are invited to journey through a mass of newspapers and magazines combined with more than 66 TV-screens, incessantly broadcasting programmes from global television networks.

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Originally posted on CULTURETV News by Rhizome


Edgard Varese's - Poem Electronique

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Electronic music genius Edgard Varèse's 1958 animated film, created for the World's Fair at Brussels. Frank Zappa was such a fan of Varèse, Frank's 15th birthday present from his mom was being allowed to give him a phone call.


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Originally posted on Screenhead by Rhizome


Image Culrure City Festival - YOKOHAMA EIZONE -

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  <p><img SRC="http://www.shift.jp.org/blog/img/gbtop.jpg" width="400"><br />

EIZONE@BankART1929, "GLOBAL BEARING" by Norimichi Hirakawa, exhibited at CHIKYUTEN.

"YOKOHAMA EIZONE" will be held from July 22nd. It is a culture event of images linking to the city, and you can experience the latest film art by visiting historic monuments in waterfront areas in Yokohama city.

  <p>In Yokohama city, "culture art urban design" is promoted as a measure emphasizing on creation of urban areas with culture and art.  The opened culture and the beautiful city landscape are better suited for doing creative works. In order to gather the image culture industry, such as CG which is expected to high rate of growth among a creative industry, game, broadcast, movies and education institutions, with this environment, it has already been started with Graduate School of image, Tokyo National University of Fine Arts and Music and business institution. </p>

There are two main sections in this festival; "EIZONE picnic" that everyone can touch and enjoy looking round without constraint during this summer vacation, and "symposiums" with Japan's top-class industrial participants searching for the possibility of new market in the image culture industry. By combining resources and attraction of Yokohama, and sending the most advanced image culture, it promotes Yokohama's original "image culture urban design".

Participated artists include Norimichi Hirakawa and Yushi Ito, who made an animation "Nyakki (caterpillar character) and clay of a music video for Hikaru Utada's "traveling".


Image Culrure City Festival - YOKOHAMA EIZONE -
Date: 22nd - 30th July, 2006
Place: Historic monuments around Nihon Univ. street, Basyamichi, and other waterfront area.
EIZONE picnic: ZA*IM annes, BankART 1929, and more.
Symposium: Hamagin Hall viamare
Contact: Yokohama EIZONE executive
Tel: +81-3-3481-7920

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Originally posted on Shift Blog by Rhizome


Audio-Visual-Disk-Jockey

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More turntable research.

AVDJ

Audio-Visual-Disk-Jockey vinyl turntable (AVDJ Deck) from 3eyes (former RCA students) is a device that allows you to scratch video and audio media using a normal turntable and unmodified record.

“The AVDJ deck is in fact a steel deck plate that can be fitted to any Technics 1200 or 1210 turntable in less than 10 seconds, - the 1200 and 1210 being the ubiquitous, industry standard deck found in literally all clubs”.

Looking at the videos, they appear to be using an optical sensor (maybe from a hacked mouse). This is an approach that VScratch also used. Putting the sensor on the end of an arm though is a nice touch. It does appear that using an optical mouse has quite a bit of latency between the scratching and response. Does anyone else have any experience of this?

(thanks Mark)

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Originally posted on Pixelsumo by chris


Long-Distance Media Relationships

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For three years, Chicago, Illinois-based artist John Kannenberg and Long Beach, California-based artist Glenn Bach have been collaborating cross-country. The two gather data, photos, sound, and other materials on their daily walks and upload them to the internet, to compare their respective residences. Next Sunday they'll take their collaboration across the pond, participating in a performative round of live file-mixing hosted at London's E:vent and organized by Furthernoise and curator Roger Mills. The curious can visit the space to witness the actions unfolding and see large-scale projections, but those stateside or elsewhere can also go online to watch the remixers work. At the end of the initial session, as Alex Young constructs post-performance soundscapes, audience members can also participate by uploading their own files and mashing-up their own MP3s or maps. The resulting images might resemble something like a 'global village.' - Marisa Olson

http://www.eventnetwork.org.uk/programme/performances/207

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Originally posted on Rhizome News by Rhizome