Posts for May 2006

Telepathy Playground

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Marseilles-based artist Mathieu Briand makes installations that use light, video, sound, and other media to let viewers destabilize and manipulate their own perceptions. His stylish works adopt the sleek, cold, and ambiguously menacing look of '2001: A Space Odyssey' and other dystopian science fiction fables of that era. Briand's first U.S. solo show recently opened at Los Angeles' Redcat gallery, and its title, 'Ubiq: A Mental Odyssey' references both the Kubrick film and 'Ubik,' the Philip K. Dick classic about telepathy, unstable realities, and an elusive cure-all product. On view through June 18, the exhibition includes a standout work consisting of four retro-futuristic helmets outfitted with cameras and monitors, which allow wearers to swap perspectives and steal each other's points of view as they explore the exhibition. The piece highlights an important difference between Briand's work and the bleak science fiction tradition that he references: his work makes a hallucinatory future of failed technological utopias seem like fun. In these playful installations, a Phillip K. Dick-style confusion between reality and fractured perceptions becomes the perfect context for anarchic play. - Bill Hanley

http://redcat.org/gallery/0506/briand.php

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Originally posted on Rhizome News by Rhizome


(Auto-)interactive installation

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One of the works i discovered last week at Mal Au Pixel in Paris was Electroscape 004, an installation that has its autonomous life and leaves the "user" aside.

Fabric_Electroscape004.jpg

Artificial Intelligences and bots are increasingly populating real or virtual spaces. They are even sometimes standing alone in those spaces, waiting for hypothetical users to interact with them. First designed to fake human intelligence, the bots are now frequently used to interact with humans and to mimic them. When they are programmed to stimulate user's reaction through keyboards, screens, or other media, real human beings usually bring the variation in the discussion that often makes them perceive the A.I. as a real person.

But what happens if two A.I./chat bots talk together? What happens if, in addition, it is the same "brain" that drives the two hardware (two game consoles in this case)? What will they talk about?

Electroscape 004 develops these questions and sets up a kind of auto-logical and self reflexive environment (A.I. to A.I., PS2 to XBOX, self-spaces) where visitors are placed in the fringe, in a passive and frustrating posture, witnessing the two game consoles interacting and playing with each other, listening to their chat.

To whom does the space of the installation belong to? Is it public? Is it private? Does it belong to the two machines? All three? And how are used the data that are being collected by the machines?

By electronic architecture studio Fabric | ch.

Also by Fabric: Perpetual (tropical) Sunshine.
Related: Roger Ibars' Self-made objects which have lost any interest in interacting with the users and derive pleasure from themselves.

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Originally posted on we make money not art by Rhizome


Corrupt, embrace the glitch

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Corrupt

More glitch goodness in the form of Corrupt, from Benjamin Gaulon. I've reported on Benjamin previously with the excellent Printball & TheRes.

Corrupt was first built with Proce55ing. The corruption process start by reading the binary of an image file [JPG or GIF], then some bytes are swaps [the number of replacement is a random value from 1 to 20]. The file is then "saved as" a new document.
Depending on the number replacement and of the original compression, the image will have a completely different and unpredictable aesthetics.
So from a single image the program can generate millions of corrupted versions. And because it is a real corruption system that damages the binaries of a file, some of the results can't be showed because they are too damaged.

Corrupt your images here.

Related post: Glitch video (old skool way) from Ben Hanbury

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Originally posted on Pixelsumo by chris


Future Paintings

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There is a lot of art out there that cobbles together timely social critique from classic video game and web imagery. But Michael Bell-Smith's videos, with their stylized colors, mini narratives, and figurative elements, have more in common with traditional painting than nostalgic digital bricolage. The artist's first solo show, entitled 'Focus Forward,' is now up at New York's Foxy Production Gallery, and the work on view typifies his painterly style. Displayed on an all-black version of a Pac-Man cocktail table, his figurative work, 'Birds Over the Whitehouse,' features colored blips circulating over a maze-like schematic of the famous home. The piece crafts the classic arcade console into an allegory for terrorist threats and the unreality of contemporary warfare. In 'Continue 2000,' Bell-Smith creates a video game-style cartoon apocalypse and uses it to channel the sublime awe of a Romantic painting into a critique of the fear and spectacle of modern disasters. The exhibition runs through May 27th, but if a trip to New York is impossible, each video can be viewed in its entirety on the gallery's website. - Bill Hanley

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kollabor8 collaborative images

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kollabor8.jpg
an online environment that allows artists, designers, photoshop junkies, pixel pushers, collage artists & photographers to collaboratively design & edit a single image. in kollabor8, each image chain is an open digital image mutation collaboration, displayed like threads in a forum. each link in the chain is in some way a derivative of the previous image, as designers iteratively add aesthetic features in a collage-like way. see also gridlove & swarmsketch.
[toegristle.com]

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Originally posted on information aesthetics by infosthetics


Take It To The Net @ Vilma Gold - May 5th

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Rkelly

I'll be showing Chapters 1-12 of R. Kelly's Trapped in the Closet Synced and Played Simultaneously as part of a group show at Vilma Gold in London called Take It To The Net.

It opens this Friday, with a performance by Paper Rad.

__________________

TAKE IT TO THE NET

Curated by Hanne Mugaas

Seth Price | Paper Rad | Takeshi Murata | Paul Davis (Beige) | Michael Bell-Smith | Thomas Barbey | Jean Baptiste Bayle |

Take it to the Net is an investigation into a new generation of artists who use the techniques, skills, and aesthetics of the internet as well as digital information transfer in their work. What is or is not conceived of as art is of less importance in an era where the amateur as producer has become the professional. The Internet has opened the floodgates for producers, and the emphasis now lies in the hands of those who access the information.

http://www.vilmagold.com

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Originally posted on The Copyright Convention by Rhizome


Future Paintings

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There is a lot of art out there that cobbles together timely social critique from classic video game and web imagery. But Michael Bell-Smith's videos, with their stylized colors, mini narratives, and figurative elements, have more in common with traditional painting than nostalgic digital bricolage. The artist's first solo show, entitled 'Focus Forward,' is now up at New York's Foxy Production Gallery, and the work on view typifies his painterly style. Displayed on an all-black version of a Pac-Man cocktail table, his figurative work, 'Birds Over the Whitehouse,' features colored blips circulating over a maze-like schematic of the famous home. The piece crafts the classic arcade console into an allegory for terrorist threats and the unreality of contemporary warfare. In 'Continue 2000,' Bell-Smith creates a video game-style cartoon apocalypse and uses it to channel the sublime awe of a Romantic painting into a critique of the fear and spectacle of modern disasters. The exhibition runs through May 27th, but if a trip to New York is impossible, each video can be viewed in its entirety on the gallery's website. - Bill Hanley

http://www.foxyproduction.com/exhibition/view/475

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Originally posted on Rhizome News by Rhizome


Dream Sequence at Postmasters - 55

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mccoyspace posted a photo:

Dream Sequence at Postmasters - 55 Dream Sequence at Postmasters - 51

Installation view and detail images of Dream Sequence from the solo exhibition 'Directed Dreaming' at Postmasters, New York, March - April 2006. Two parallel discs feature images from dreams that rotate slowly while the camera remains fixed. Our sleeping selves are superimposed by way of a mirror, and the resulting dream sequences are projected onto the wall.

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The McCoys have been adding lots of interesting photos from their recent Postmasters show to their Flickr page...

Originally posted on mccoyspace's Photos by Rhizome


ASiA, IIAS and Waag Society organise Cyberasia Part Three:

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290306cyberasia1.jpg

Asian Cyberart - Technology, Memory and Place

ASiA, IIAS and Waag Society organise Cyberasia Part Three: Asian Cyberart - Technology, Memory and Place: Wednesday May 10, 20.00 -- 22.00 hrs. Language: English. Location; Waag Society, Nieuwmarkt 4, Amsterdam, The Netherlands. Livestream.

New media are changing the contemporary art world profoundly. Under forces of intense globalization, the internet is being transformed into a worldwide spectacle of utopian fantasies and lost memories. In our highly networked society, however, the longing for a place, for a sense of identity - "virtual" or "real" - remains. At the same time, rapid urbanization and the related destruction of nature, old buildings, and neighbourhoods put places under constant threat. Particularly in Asia. art and technology provide a virtual resort, where the self can have it's own space.

This seminar explores the encounters of technology with contemporary Asian art, bringing together four pioneering artists whose works, often involving the use of new technologies, engage in old questions of memory, place and identity. They will present their works, and discuss the impact of new technologies on contemporary Asian art scenes. [More....]

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Originally posted on networked_performance by jo


Noise Driven Ambient Audio and Visuals

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  <p><img SRC="http://www.shift.jp.org/blog/img/C505.jpg"></p>

"Noise Driven Ambient Audio And Visuals" released from "WeWorkForThem" is a compilation of experimental noise/ambient videos created by "C505" and music by "KNBS".

  <p><img SRC="http://www.shift.jp.org/blog/img/C505_2.jpg"></p>

A far cry from music videos, the pieces are more analogous to experimental / abstract film and video art. An aesthetic shuns the pursuit of 3D digital realism of "C505" and sanitized graphic design and instead embraces the layered residue of analog distortions and glitches. Uniquely, both the sound and video are created simultaneously by "C505" and "KNBS" yielding a woven relationship that feels symbiotic instead of driven by one or the other. A favored techniques of "C505" include, video feedback loops, video flicker induction, "CRT" distortions created by magnetic fields and capturing various visual and audio static from a multitude of analog sources. Over 50 minutes of content, this DVD also contains guest director's work such as "Associates In Science", Lew Baldwin, "Day-Dream", Jonathan Turner and "WeWorkForThem".

"KNBS" are a cross-country collaboration between New York based world renowned video artist and musician Yoshi Sodeoka aka "C505" and Seattle based noted musician and programmer Sean Rooney. They have been collaborating for more than 10 years on a variety of music and art projects. Together they create dynamic music and visuals which are sometimes confrontational and noisy, and sometimes melodic and tuneful. "KNBS" have performed worldwide and their work has been featured on numerous CD compilations, DVDs, web sites and in exhibitions. Their work has been featured at "Whitney Museum of American Art", San Francisco "MoMA", "Turbulence.org", "OFFF" in Spain, "DOTMOV" in Japan, "Design Edge" in Singapore, "The Museum of Jurassic Technology" in Los Angeles and "The Sonar Festival" in ...

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Originally posted on Shift Blog by Rhizome