Posts for May 2006

The Politics of Fear

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On May 11, 2004, activist artist Steve Kurtz of the Critical Art Ensemble (CAE) awoke to find his wife Hope had died of cardiac arrest. He dialed 911, launching an Orwellian series of events in which the FBI arrested Kurtz and confiscated his artistic work and supplies, which they interpreted as bio-terrorist weapons and threatening propaganda. This included drafts of CAE's latest book, Marching Plague: Germ Warfare and Global Public Health, which has since been reconstructed and is now being published by Autonomedia. Concurrent with the screening of the Marching Plague video, at the Whitney Biennial, New York's Eyebeam is hosting a book launch on May 24th, at which the book will be discussed and other artists' films concerning the political and social fallout of bio-technological warfare will be screened. In the climate of scare tactics perpetuated by the Bush Administration since 9/11 and the anthrax scare in the 'War on Terror,' CAE's new book is a timely reference on the politics of fear and the rhetoric of the government's assertion that apocalypse awaits us all if we aren't prepared. - Randall Packer

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Marc Garrett interview on Art Dirt Redux

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G.H. Hovagimyan interviews Marc Garrett of Furtherfield fame via an ultra-cool (and cheap) Skypecast.



Check it out



direct link to the MP3 (30 min; 22MB)

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Originally posted on MTAA Reference Resource by T.Whid


PET 2006: Call for Participation

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Maschine Hospital:

Call for Participation

6th Workshop on Privacy Enhancing Technologies
(PET 2006)

Robinson College, Cambridge, United Kingdom
June 28 - June 30, 2006
http://petworkshop.org/2006/

Special Events:
Keynote speaker: Susan Landau, Sun Microsystems Laboratories on "The Missing Link", (Abstract at the end of the email.)
PET Award 2006 ceremony and reception at Microsoft Research,
http://petworkshop.org/2006/award.html

Co-located with:
The Fifth Workshop on the Economics of Information Security (WEIS 2006), 26-28 June, http://weis2006.econinfosec.org/
IAVoSS Workshop On Trustworthy Elections (WOTE 2006)
29-30 June, http://www.win.tue.nl/~berry/wote2006/

Privacy and anonymity are increasingly important in the online world. Corporations, governments, and other organizations are realizing and exploiting their power to track users and their behavior, and restricting the ability to publish or retrieve documents. Approaches to not only protecting individuals and groups, but also companies and governments, from such profiling and censorship include decentralization, encryption, distributed trust, and automated policy disclosure.

This 6th workshop addresses the design and realization of such privacy and anti-censorship services for the Internet and other communication networks by bringing together anonymity and privacy experts from around the world to discuss recent advances and new perspectives.

Early registration by May 12 at:
http://petworkshop.org/2006/petRegister.html

Further local information on accommodation and travel is available on the PET workshop website (book accommodation early!):
http://petworkshop.org/2006/petTravel.html

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Originally posted on Rhizome.org Raw by Maschine Hospital


Upgrade! Lisbon w/ Sofia Oliveira

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Lisboa 20 Arte Contemporânea welcomes next Wednesday, May 24th @19:30, The Upgrade! Lisbon monthly gathering featuring Sofia Oliveira, executive coordinator of Atmosferas - Digital Arts Center. The entrance is free and drinks will be served.


Sofia Oliveira will present Atmosferas as well as the winners of the 2005 edition of the Atmosferas Ideas Contest:

Skechter by Gonçalo Tavares
an extension to the Firefox browser

Re-cordis by Tiago Pedroso
a project about memory, based on text and image

See-Music by Maria da Gandra
a project exploring the relations between sound and image, through the creation of several systems for sound visualizing

Sofia Oliveira's work within Atmosferas has been one of developing a platform for creation and reflection about the experimental aspect of new technologies, by directly supporting artists, producing workshops, starting an Ideas contest and putting up a tv show about the digital arts in Portugal.

She has also curated the online projects Gas and Memória and is developing a work and reflection platform dedicated to Processing, both a community and language for generative visual programming.


Upgrade! is an international, emerging network of autonomous nodes united by art and technology. Its decentralized, non-hierarchical structure ensures that each Upgrade! node (i) operates according to local interests and their available resources; and (ii) reflects current creative engagement with cutting edge technologies. While individual nodes present new media projects, engage in informal critique, and foster dialogue and collaboration between individual artists, Upgrade! International functions as an online, global network that gathers annually in different cities to meet one another, showcase local art, and work on the agenda for the following year. Upgrade! Lisbon is curated by Luís Silva


For more information or project submission, please go to http://www.lisboa20.pt/upgrade or http://www.theupgrade.net/ .


Luís ...

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Originally posted on Rhizome.org Raw by Lui­s Silva


Fine Art Adoption Network @ Art in General

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  Robink

"Promotional Copy"
artist: Robin Kahn

an anti_copyright public art anthology I edited where I offered free advertising space to artists, anarchists and self promoters. More than 100 artists participated. Anyone may recieve a free copy for an exchange of work, art, advice, songs or ideas. 

Certain invigorating ideas about creativity as an inherently selfless, gift-giving practice  seem to inhabit the Zeitgeist lately (If you're stumped, see Lewis Hyde's The Gift,  or  Marcel Mauss's seminal and hard to find essay of the same title, ca.1924). In any case, if you're of a mind to investigate alternatives to the market-driven art ethos of the day, check out artist Adam Simon's amazing ongoing project, Fine Art Adoption Network, commissioned by Art in General, which launched in early April '06.

Don't forget to check back for a forthcoming conversation with Adam on NEWSgrist...

from FAAN's front page:

Welcome to the Fine Art Adoption Network (FAAN). FAAN functions as an online posting board for artwork and as a network for artists and potential collectors. Feel free to browse these pages to view contemporary art. All of the artwork on view is available for adoption.

The goals of FAAN are to place artworks by committed artists into homes and institutions and to engage people who may never have thought of themselves as art collectors. By putting more art into more homes, we hope to increase and diversify the population of art owners, re-imagining the ways in which art can be experienced and shared.

As a website catalyzing the exchange of art for trust, FAAN is based on a gift economy between an artist, who generously gives their artwork, and an individual who commits to own and care for the artwork. [...]

 Fawnk
"Castle (house)"
artist:
Fawn Krieger

This is one ...

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-Read thru for full Newsgrist post

Originally posted on NEWSgrist - where spin is art by joy garnett


Cast-offs From The Golden Age

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Cast-offs from the Golden Age is a multimedia artwork by Melanie Swalwell and Erik Loyer which allows you to explore the history of early digital games in New Zealand. It is published in Issue 3 of Vectors Journal, an electronic publication which proposes a thorough rethinking of the dynamic relationship of form to content in academic research, focusing on ways technology shapes , transforms and reconfigures social and cultural relations.

Play it at www.vectorsjournal.org and add your reflections to the database.


"Cast-offs from the Golden Age" is a work of fragments: there are moments of fascination and serendipity, as well as the occasional dead end. You are the researcher who is charged with uncovering the history of early digital games in New Zealand. Early on you discover that this will be no easy task. Nevertheless, a picture of the early NZ games industry gradually emerges from your pursuit of various avenues of inquiry. Was it what you expected?

"With little standard textual material on the subject, and even less in the way of material artefacts housed in New Zealand cultural institutions, it was necessary to get creative and innovate as far as research methods were concerned...Ephemera collections quickly proved to be one of the best sources of information...the bits and pieces that many people wouldn't consider worthwhile, the stuff that is usually discarded..."
-- Melanie Swalwell

"In order to experience the largely unexamined history of video games in New Zealand, Swalwell asks us to retrace some of her steps - and occasional missteps - in seeking to discover this arcane and fragmented history. Swalwell's project refuses to deliver a comprehensive history, choosing instead to allegorize the research process by embedding bits of information within an information space... [The experience] is part exploration and part role-playing-game, as different facts ...

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Originally posted on selectparks by Rhizome


Art You Can Listen To, Music as a Game: Photos from Cybersonica

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Continuing our coverage of the uber-cool Cybersonica Festival, here’s some quick eye candy. It’s just as interesting to watch how people interact with the sound art installations, from the sound “gate” with its nice blue light to the interactive shadow puppets, or this more analog mechanical installation.

Curator Chris O’Shea tells me he’s getting lots of press, much of it from the UK gaming publications. That just demonstrates how this technology can bridge worlds: not only is the Guitar Hero creator there, but the common theme of many of the works is turning music and art into a game. And, dispensing with all the theoretical gobbledygook you could spout about “involving participants,” this stuff looks wicked fun. I’d love to see this kinds of shows happen in other parts of the world aside from London and New York (bet you would, too).

Sonic Arts Exhibition, Flickr Photoset by escolate

Cybersonica sound art show slides from Flickr

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Originally posted on createdigitalmusic.com by Peter Kirn


Nostalgia meets activism

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DefendexPhotoCollage.jpgThe '50s-style look of the DEFENDEX-ESPGX as well as its content bring about implied comparisons between the fearful culture of the Cold War and the culture of fear associated with the current War on Terror.

The device has a familiarity of a past era in which technologies were seemingly simpler and less abstract. Users understand how to use the controls of DEFENDEX-ESPGX even though they are not aware of the virtual system behind the interface.

The device also performs surveillance functions, grabbing control data and content from an external video camera and microphone. Users control the surveillance device while being watched at the same time. In order to watch you must be watched.

The source material includes pre-recorded political, military, and other footage, as well as audio and video streamed from the sensor space. Users can navigate 3 modes of "narrative terrain": an action mode, a consequence mode, or a narrative mode. In an action mode the user must complete tasks to move to the next mode. After successful completion of tasks, the user might move to a consequence mode where the ramifications of their actions become apparent. Otherwise, the user is taken to a narrative mode consisting of playback of prerecorded media, which delivers clues as to the secrets behind the DEFENDEX-ESPGX. Progress through the modes does not occur in a linear fashion. The current mode does not necessarily predetermine the next mode. The route for each user will be unique.

By John Thompson and MarkDavid Hosale. Part of ISEA 2006, San Jose.

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Originally posted on we make money not art by Rhizome


The Politics of Fear

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On May 11, 2004, activist artist Steve Kurtz of the Critical Art Ensemble (CAE) awoke to find his wife Hope had died of cardiac arrest. He dialed 911, launching an Orwellian series of events in which the FBI arrested Kurtz and confiscated his artistic work and supplies, which they interpreted as bio-terrorist weapons and threatening propaganda. This included drafts of CAE's latest book, Marching Plague: Germ Warfare and Global Public Health, which has since been reconstructed and is now being published by Autonomedia. Concurrent with the screening of the Marching Plague video, at the Whitney Biennial, New York's Eyebeam is hosting a book launch on May 24th, at which the book will be discussed and other artists' films concerning the political and social fallout of bio-technological warfare will be screened. In the climate of scare tactics perpetuated by the Bush Administration since 9/11 and the anthrax scare in the 'War on Terror,' CAE's new book is a timely reference on the politics of fear and the rhetoric of the government's assertion that apocalypse awaits us all if we aren't prepared. - Randall Packer

http://eyebeam.org/engage/events_unique.php?id=96

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Originally posted on Rhizome News by Rhizome


Gam3r 7h3ory

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MacKenzie Wark, author of A Hacker Manifesto, has written a new open text, Gam3r 7h3ory, in which he is interested in two questions: can we explore games as allegories for the world we live in, and can there be a critical theory of games. For GTxA readers, the answer is already yes and yes. But of course the real meat lies in the particulars of how you answer those questions. Wark invites us all to participate in the on-going evolution of this text. Thanks to Ben of the Institute for the Future of the Book for pointing this one out.

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Originally posted on Grand Text Auto by michael