Posts for October 2006

Sketch Furniture


Sketch Furniture

Is it possible to let a first sketch become an object, to design directly onto space? This is a question that Front Design have just asked in their project Sketch Furniture.

“The four FRONT members have developed a method to materialise free hand sketches. They make it possible by using a unique method where two advanced techniques are combined.
Pen strokes made in the air are recorded with Motion Capture and become 3D digital files; these are then materialised through Rapid Prototyping into real pieces of furniture.”

Started in Stockholm in 2003, this four women design group have been working in Japan for a number of weeks on this project. During Tokyo Design week they will show the process of making Sketch Furniture and the final pieces of furniture at Tokyo Wonder Site 31 October - 5 November.

Watch video

Sketch Furniture


Originally posted on Pixelsumo by Chris OShea

Dan Visel


Finishing Things

Yoko Ono's Cut Piece

One of the most interesting things about the emerging online forms of discourse is how they manage to tear open all our old assumptions. Even if new media hasn't yet managed to definitively change the rules, it has put them into contention. Here's one, presented as a rhetorical question: why do we bother to finish things?

The importance of process is something that's come up again and again over the past two years at the Institute. Process, that is, rather than the finished work. Can Wikipedia ever be finished? Can a blog be finished? They could, of course, but that's not interesting: what's fascinating about a blog is its emulation of conversation, it's back-and-forth nature. Even the unit of conversation -- a post on a blog, say -- may never really be finished: the author can go back and change it, so that the post you viewed at six o'clock is not the post you viewed at four o'clock. This is deeply frustrating to new readers of blogs; but in time, it becomes normal.

But before talking about new media, let's look at old media. How important is finishing things historically? If we look, there's a whole tradition of things refusing to be finished. We can go back to Tristram Shandy, of course, at the very start of the English novel: while Samuel Richardson started everything off by rigorously trapping plots in fixed arcs made of letters, Laurence Sterne's novel, ostensibly the autobiography of the narrator, gets sidetracked in cock and bull stories and disasters with windows, failing to trace his life past his first year. A Sentimental Journey through France and Italy, Sterne's other major work of fiction, takes the tendency even ...


Originally posted on networked_performance by jo

domain - Music Vid by Guthrie Lonergan


Recommended: the music video "domain" [YouTube] by Guthrie Lonergan. On one level it's documenting people's dumb pictures of their workstations and home entertainment centers posted to the web, a veritable consumer orgy of "stuff we need to be happy." But the slide show of nerd nooks keeps being interrupted by a mysterious geometric map flying across a computer-generated ocean, while sad, eerie strings play on the soundtrack. What is this "virtual ocean"? Is it where the gamers meet? The afterlife? And where are all the gamers? None of these photos have people in them, just gear. Are they dead? The camera following the map is perpetually approaching some signpost in the middle of the ocean. Is that it--the answer? Abrupt cut to black.


Originally posted on Tom Moody by tom moody

Trick or Treat to Hallo-Win


According to artists Olia Lialina and Dragan Espenschied, 'once a year, at the stroke of midnight, the ancestors of Rich User Experiences raise from the grave.' Apparently, this occurs sometime around Halloween, considering the holiday weekend over which IGAC (Girona Art Contemporani) decided to launch the duo's newest web-based work, 'Midnight.' Despite the artists' heavy reference to now-retro web graphics, users traverse their their piece's video game-like space using the newly ubiquitous Google Maps navigation cross. Along the way, viewers will stumble upon very tiny animated gifs, many of which are simple dots or geometric shapes. These barely representational objects float within the sky of an eternal midnight, evoking the sense of 'lost' space junk resigned to a lonely orbit. Lialina and Espenschied describe the life of the aforementioned navigation cross in the same way, citing its presence 'in a huge number of mash-ups to provide a localization interface for all kinds of data,' ranging from the origin of photos to crime statistics to real estate listings and 'where to find the next Burger King.' Midnight recites gifs like it recites brands, leaving a bread crumb trail of the artists' consumption, across the web, while recycling the resultant byproducts as a real treat for net art fans. - Marisa Olson


Originally posted on Rhizome News by Rhizome

Call for Rhizome Site Editors


Marisa Olson:

Dear all,

We've recently seen some turnover among our Site Editors (formerly known as 'Superusers'), with some inactive members stepping down and some becoming "Emeritus." At this time, I would like to add four new Site Editors to our roster--and more in the future. I'm hoping that some of you will be interested in getting involved.

It would be ideal to bring on people who are familiar with new media art and have a background of involvement in the Rhizome community. One of our goals with a collectively-edited reblog was to have a diversity of voices representing our diverse field, something that only happens when people are able to fully commit to this volunteer position, which entails reblogging at least ten items per month. Community participation is crucial to the Reblog's success, and I thank you for considering this commitment. Below is the official 'job description.' Please email me, off-list, if you are interested or have any questions.

Rhizome's Site Editors play an important role in determining the content that appears on our website. Each Site Editor actively researches and publishes texts on our front page Reblog, including select posts from the Rhizome Raw discussion list, which Site Editors evaluate for merit, quality, and historical significance. Each of these texts is permanently archived and the discussions, announcements, reviews, essays, and other posts published from Raw are assigned searchable "metadata" terms by Site Editors, published to the Rhizome Rare discussion list, and posted on the Reblog. Site Editors are then actively involved in historicizing and initiating discourse about new media art.

Thanks, Marisa

+ + +
Marisa Olson
Editor & Curator at the
New Museum of Contemporary Art


Originally posted on Raw by Marisa Olson

Interview with Ubermorgen



Ubermorgen is a group of artists in Vienna, Austria, founded in 1999 by Hans Bernhard (founder of etoy) and Lizvlx. Ubermorgen focuses on exploring contemporary legal issues, especially those of security, privacy and copyright. ���bermorgen is the German word for "the day after tomorrow" or "super-tomorrow".

Injunction Generator

What's your background? How did you get to become a artist? if the label "artist" suits a "maverick Austrian businessman" like you...

Hans: Artist is fine with me, it makes things less complicated. I studied visual media art at the University of Applied Arts in Vienna Austria with Professor Peter Weibel, Aesthetics in Wuppertal (Germany) with Bazon Brock, Art History at Art Center College of Design Pasadena (USA) with Peter Lunenfeld and Digital Culture with Lev Manovich at UCSD (USA). The becoming of an artist was rather simple, it was all about useability. Although in the beginning - with etoy - we did not really consider our work as art but rather as radical self-experiments, social and technological experiments - but after eliminating all other fields (such as sports, politics, etc...) there was nothing left but art. Today i consider this process to be freestyle research. Conceptual art is crossed with experimental research and massmedia stunts - but the products (sites, digital images, sculptures, emails, logfiles, paintings, drawings, etc.) are positioned in the art context. During project-phases we play different roles and use a series of aliases, sometimes we even swap aliases with other entities (for example the andreas bichlbauer/andy bichlbaum character of the Yesmen is such a shared character-set). With such identity changes, we position ourselves as doctors, businesspeople, retired military personell or teenagers.

lizvlx: Ohh, dwelling on my background. Well, yes, I pretty much always wanted to be an artist (besides wanting to be an archeologist or physicist ...


Originally posted on we make money not art by Rhizome

Furtherfield Commissions 5+5=5



Exploring Imaginative and Critical Approaches to Social Engagement

5+5=5 :: 5 short movies by 5 film makers about 5 networked art projects :: Free Media - Mongrel + Polyfaith - Chris Dooks + Golden Shot (Revisited) - Simon Poulter + Want and Need - C6 + VisitorsStudio - Furtherfield.

5 short movies by 5 film makers about 5 networked art projects exploring imaginative and critical approaches to social engagement. Furtherfield has commissioned 5 short movies about 5 UK-produced networked art projects which explore critical approaches to social engagement.

These pieces offer alternative interfaces to the artworks and the every-day artistic practices of their producers. They introduce the motivations and social contexts of artists and artists' groups who are working with DIY approaches to digital technology and its culture, where medium and distribution channels merge.

These movies each feature the concepts, contexts and techniques involved in the creation of five specific pieces of work. They include conversations between artists, audiences/participants and film- makers, talking on their own terms.

Original concept and production Furtherfield, London, UK, 2006. In association with HTTP Gallery [House of Technologically Termed Praxis], London, UK. Made with the support of Stiftelsen Laangmanska Kulturfonden and Mejan Labs in Stockholm, Sweden - Arts Council of England and Awards for All in UK.


Originally posted on networked_performance by jo

:::::: new video-interviews in Artnodes :::::::


Pau Alsina:

Artnodes publishes a new series of interviews with international experts in digital art and culture

20/10/2006.- Artnodes, the UOC’s internet space on the interrelations between art, science and technology, is to publish six new interviews with international experts on digital art, which are to remain on the website permanently. This series of interviews reflects on some of the hottest issues in digital art and culture, including surveillance technology, the effects of software on our daily lives and virtual reality communities.

On this occasion, the experts interviewed are Erkki Huhtamo, Andreas Broeckmann (artistic director of Transmediale), Alex Galloway, Jonah Brucker-Cohen, David Rokeby, and Marc Downie.

These experts discuss issues such as the effects of software on our daily lives, the development of media archaeology, surveillance technology in artistic projects, physical toy interfaces linked to surveillance software, connected virtual reality communities and the creation of sound by virtual reality creatures.

The interviews and videos, made by Pau Alsina, Alba Colombo and Pau Waelder, will remain on Artnodes permanently. Artnodes usually publishes documents to inspire theoretical reflection on or historical study of this field of interdisciplinary creativity.

Available at:

The Artnodes area
Artnodes is an area at the Open University of Catalonia’s network dedicated to the interrelations of art, science and technology. The Artnodes area includes an academic journal, a specialist information and documentation portal and projects such as LABS or YASMIN in collaboration. Since 2003, it has organised face-to-face and virtual events relating to digital art and other intersections between art, science and technology.


Pau Alsina


Originally posted on Raw by Pau Alsina

The Department of Network Performance



Originally posted on supercentral by cabbie

MTAA At The Art Opening [part 1]


The title of a series of audio files we’re releasing has been sort of up-in-the-air so I decided (unilaterally btw (sorry M)) that I’m going to call it “MTAA At The Art Opening.” It’s a series of audio recordings that we’ll be releasing via our podcast website “To Be Listened To…”. (See this for more info.)

You can download part 1 of “MTAA At The Art Opening” now!

Please stare at this image of MTAA as you listen to part 1. Also, subscribe to the podcast feed in iTunes (iTunes link) or other podcast client (RSS link) to get future parts as they’re released.

Note: alternately, we’ve been calling this piece “2BL2 Rhizome Reception” and “A Live Demonstration of MTAA Art Practice At Rhizome’s Reception For The 2005 - 2006 Net Art Commissions” and having no title at all. It’s all very confusing.


Originally posted on MTAA Reference Resource by T.Whid