Posts for 2007

Challenges for a Ubiquitous Museum:



Presenting and Preserving New Media

"The characteristics of the digital medium pose numerous challenges to the traditional art world, ranging from presentation to collection and preservation. For the longest time, museums, galleries and the art world and art market in general have been mostly "objectoriented"and have configured their framework and infrastructure to accommodate the presentation and preservation of the static art object. The characteristics of so-called new media art have introduced a shift from the object to process: as an inherently time-based, dynamic, interactive, collaborative, customizable and variable art form, digital art resists "objectification" and has changed traditional notions of the "art object."

The one thing everyone seems to agree upon when it comes to this art form is that the term now commonly used to describe it "new media" is an extremely unfortunate choice. This umbrella term is not at all helpful when it comes to describing characteristics or aesthetics of the extremely hybrid digital medium. The qualifier of choice here, "new," points to the fleeting nature of terminology: in the late 20th century, the term "new media"-- previously used mostly for film / video -- made a fluid transition from analogue to digital media." Continue reading Challenges for a Ubiquitous Museum: Presenting and Preserving New Media by Christiane Paul, Neme.


Originally posted on networked_performance by jo

bandwidth stealer


an exhibition of stolen bandwidth images


Originally posted on supercentral by Rhizome

Good texts today


Some interesting on-line texts have been published today.

First, and New Media Fix have teamed up for “3 x 3: New Media Fix(es) on Turbulence.”

From Turbulence:

[…] three texts about works from the archive. The texts—published in English, Italian and Spanish—were written and translated by members and affiliates of New Media Fix. They include “The Body in Turbulence” by Josephine Bosma; “Narrating with New Media: What Happened with Whatever has Happened?” by Belén Gache; and “Turbulence: Remixes + Bonus Beats” by Eduardo Navas. The translations are by Lucrezia Cippitelli, Francesca De Nicolò, Raquel Herrera, and Brenda Banda Corona & Ignacio Nieto. Ludmil Trenkov designed the PDF and HTML documents.


Also, G.H. Hovagimyan compares Doug Aitken’s sleepwalkers at MoMA to an unrealized proposal for MoMA’s facade by Gordon Matta-Clark.

Check it out


Originally posted on MTAA Reference Resource by T.Whid

Gizmodo Gallery: Tobi Schneidler


I just finished up this Gizmodo Gallery on German artist / architect / designer Tobi Schneidler and his networked appliances and living spaces. Read the whole interview here. Above is a picture of his “Ticker Chair” project that delivers dynamic data to the surface of a lounge chair.


Originally posted on coin-operated by jonah

Fresh NY at Threshold artspace


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Fresh NY
Alisa Andrasek, Michael Bell-Smith, Brody Condon, Brent Green, Tom Moody, Takeshi Murata, and Prema Murthy
Guest curated by Anne Barlow
Threshold artspace, Perth Concert Hall, Horsecross, Mill Street, Perth
Public preview 11am-9pm, Saturday 3 February 2007, Admission Free
Exhibition continues from 4 February 2007

Anne Barlow: Curator's Talk
11am, Wednesday 31 January 2007, Admission Free but ticketed
Off-site at Dundee Contemporary Arts, 152 Nethergate, Dundee

New York comes to Perth on Saturday 3 February 2007. The meeting point is Threshold artspace - the contemporary art gallery at the threshold of Perth Concert Hall. The occasion is Fresh NY - an exhibition which showcases seven of the most exciting young artists working with animation and digital media in the New York region - most of whose work is being seen in the UK for the first time. Fresh NY's guest curator is Anne Barlow, a Scot based in New York, previously at the New Museum of Contemporary Art and just appointed Executive Director of Art in General - one of New York's leading not-for profit arts organisations.

"Reflecting current tendencies in contemporary digital art", states Barlow, "Fresh NY includes an intriguing mix of projects, from beautifully crafted animations to hypnotic, computer-generated visuals, and work inspired by gaming culture".

"Fresh NY also adds a vibrant group of international work to Scotland's only permanent collection of digital art at the Threshold artspace, which I understand has acquired over 60 works in less than 2 years"


The public preview of Fresh NY also compliments Bang on a Can --New York's electric chamber ensemble who performs in the concert hall throughout the day including music by Steve Reich, Philip Glass and Brian Eno. After the day long public preview, the works featured in Fresh NY will become part of the Threshold artspace ...


Originally posted on Art Research Communication by chris

Avatars in the Flesh


The logic of sites like Second Life comes to bear on the 'first life' in The Girlfriend Experience, a project by Martin Butler and his Liminal Institute. Wednesday, Thursday, and Friday evenings from January 26 until March 9, four members of the group, who have been styled to look like avatars in a virtual community, will inhabit a web-monitored space at Amsterdam's Mediamatic space. Online players are invited to command the 'flesh and blood' avatars as they would their more common digital counterparts, using the borrowed bodies to interact with other users. Taking its title from a prostitution-related term for well-fabricated intimacy, the project creates a caricature of the personal yet anonymous desires underpinning relationships formed in virtual communities. For example, the control fantasy implicit in molding a detached, idealized second self becomes embarrassingly obvious when the avatars are humans who can resist a player's will. Players can request any action they want, but the avatars ultimately decide where they go and what they do. Inevitable comic scenarios aside, the experiment offers a chance to find out what happens when we start to force the rules at play in our online social lives back onto reality. - Bill Hanley





Tagtracker is software created by Someth;ng which runs on a mobile phone and allows datamatrix tags to link items tagged in the ‘real’ world with online resources such as websites, forums, weblogs, wiki’s etc.

The work has striking similarities to the Semapedia project but this is what datamatrix does best after all; linking ‘real’ place with ‘virtual’ space (object hyperlinking) and it’s difficult to tell which predates the other.

Unlike users of semapedia, who are encouraged to link things with reference information, here users are encouraged to mark their own territory with the tags, markers:

  • ‘territory’ could be your office, your t-shirt, your business card, or anything physical.
  • A ‘marker’ is a unique two-dimensional bitmap grid which associates with an online resource: a website, a forum, a weblog, a wiki, a corporate intranet, a sales catalogue, exhibition piece information.

Visitors to individuals territories, users of the tagtracker software, can photograph tags to connect to information online and find out more about the territory / item in the territory tagged:

The phone application turns a cameraphone into a ‘magic lens’ through which it can be used to locate, identify and connect to markers … The internet becomes a geographic, physical-world based resource. Discover communities local to your regular haunts, discover resources by taking a stroll, join in with groups you have physical contact with, email people you see in the street.

Note: Related work concerning object hyperlinking includes I can read you, Cemetry 2.0, Meghan Trainor’s RFID work, Moo-Pong: Kaleidoscope of Movie and Tagged the RFID exhibition at


Originally posted on Network Research by Rhizome

Professional Surfer


Lauren Cornell:


We just launched a new online show called Professional Surfer, which explores web browsing as an art form. The show is part of Time Shares, our online exhibition series co-presented by the New Museum.

all best,

Executive Director


Originally posted on Raw by Lauren Cornell

Jillian Mcdonald and Carlo Zanni at artMovingProjects


We invite you to aMP artMovingProjects

166 N. 12th St, between Bedford and Berry Sts., Williamsburg (917-301-6680, 917-301-0306). Subway: L to Bedford Ave. Thu- Sun, 1pm - 6 pm

Jillian Mcdonald

January 27th 7-9pm through March 18th Opening Night Performance 8pm

Zombie Loop
2-channel video, 2006

My new body of work, Horror Cycle concentrates on the manufacturing of fear as entertainment that the horror film genre accomplishes. Unlike contemporary horror films, this work offers no extreme violence, little gore, no character development, and zero plot. These are stripped away in order to highlight the protagonists and their dilemmas.

The zombie, among other "undead" monsters, is the definitive horror creature thanks to its abject existence - robbed of identity, neither fully dead nor fully alive, neither clever nor resourceful, and driven only by its hunger for flesh. The central dilemma of the sub-genre of zombie films is that the survivor must outrun and therefore outlive the zombie. Victims turn into zombies, therefore to be caught and find oneself zombified is the most horrifying resolution. The sub-genre plots survivors on the move and ever vigilant, or temporarily holed-up and sleeping with one eye open. It is impossibly difficult to escape zombies, despite the fact that with little exception they move agonizingly slowly. Although it should be easy to escape them, the earliest victims are those paralyzed by their own fear.

Zombie Loop is a two-channel video in which projections on two opposing walls position the viewer in the center of a visual loop, wherein a gruesome zombie endlessly pursues a running survivor. On screen, I "play" both zombie and survivor. The video tracks are the same length. The zombie, prepared with professional make-up and filmed from the front stumbles, expressionless but threatening, towards its goal of catching the ...


Originally posted on vertexlistblog by Rhizome

The Electric Sheep Screen-Saver



A Collective "Android Dream"

Electric Sheep is a free, open source screen saver run by thousands of people all over the world. It can be installed on any ordinary PC or Mac. When these computers "sleep", the screen saver comes on and the computers communicate with each other by the internet to share the work of creating morphing abstract animations known as "sheep". The result is a collective "android dream", an homage to Philip K. Dick's novel Do Androids Dream of Electric Sheep. Anyone watching one of these computers may vote for their favorite animations using the keyboard. The more popular sheep live longer and reproduce according to a genetic algorithm with mutation and cross-over. Hence the flock evolves to please its global audience. You can also design your own sheep and submit them to the gene pool. [via]


Originally posted on networked_performance by jo