Posts for 2007

Festival HTMlles 8: CROWD CONTROL

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Call for Contributions

Deadline : EXTENSION to 15 January, 2007 :: Festival HTMlles 8 - Oct. 2007 :: CONTROLE DES MASSES | CROWD CONTROL :: The HTMlles Festival for Media Art and Networked Practices is a biennale event held in Montreal. An initiative of StudioXX feminist digital art and resource center, the HTMlles Festival is now entering it's 8th edition under the thematic title of "Crowd Control".

'Occurrences of inclusions and exclusions can be observed when tracking a migrating person, object or concept through time and theory, as well as space. The ability (or inability) to migrate is an invisible measure for the capacity to move. Who/what is able to move? What information is kept and what is left out? What is transferable and what is not? What are possible options for controlling the inclusions and exclusions ?'

The festival has developed into a vibrant International forum, bringing together women and active feminists working with technology. Originally founded as a 'web art' festival, the HTMlles maintains a focus on works and dialogs related to networking.

The HTMlles festival invites guest projects and presenters and extends a call for submissions of works to be selected by jury. HTMlles 8 : Crowd Control will be held in Montreal in October 2007. The call for project submission will close on January 5, 2007

The HTMlles festival is directed by curator Kyd Campbell in collaboration with the team of StudioXX, a programming committee and a dedicated festival staff.

links to further information and the online application forms:
www.htmlles.net
www.htmlles.net/08/call

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Originally posted on networked_performance by jo


ART, TECHNOLOGY, AND CULTURE COLLOQUIUM

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lectures online! last night i watched a lecture by johnathon keats, a conceptual artist who tried to genetically engineer god.

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Since its inception in Spring 1997, the Art, Technology and Culture Colloquium at UC Berkeley has presented numerous evening lectures from invited artist and media theorists. Through its international mailing list, web pages and posters, the series has established an international reputation for fostering intellectual dialogue at the intersection of Art, Technology, and Culture. Ken Goldberg (Professor, College of Engineering) initiated this lecture series with Kevin Radley (Art Practice).

Since 2001, BAM/PFA's Conversations program, in collaboration with the Art, Technology and Culture Colloquium, has been proud to produce and present this online video archive of Art, Technology and Culture Colloquium talks

These talks are available in both QuickTime video format, for watching online, and MP3 audio format, for downloading and listening offline.

Originally posted on supercentral by cabbie


As-Found - Presidential Runner-ups

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Presidential Runner-ups 1789 - 2004 Collected by Rafael Rozendaal

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Originally posted on del.icio.us/newrafael by newrafael


ECOARTTECH - Practical Quicktimes

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Cary Peppermint:
The Department of Ecology, Art, & Technology

Recent Works http://www.ecoarttech.net/quicktimes -------------------

Wilderness Trouble V1.0, 2007 (9.2MB) http://www.restlessculture.net/mov/wildernesstroublev1_web.mov A Quicktime video and DVD, inspired by William Cronon’s article entitled “The Trouble with Wilderness; or, Getting Back to the Wrong Nature.” This article, which was critical to ecocriticism’s recent shift from deep to social ecological models, argues that the concept of “wilderness” has no basis in nature but is a historical and cultural construction. Cronon points out that the U.S. preoccupation with conserving “natural” spaces untouched by humans was a guise of American colonialism (throwing indigenous people off their land to make national parks), and his concern is that it fails today to imagine new, healthy, and sustainable relationships between humans and their environments. This meditational DV attempts to add a consideration of the digital to this reevaluation of wilderness—by refusing to separate modern human life from relatively “natural” environments and by thinking about nature and the digital technologies that make this work possible in the same frame.

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Wilderness Information Network, Summer 2006 (31.8MB) http://www.restlessculture.net/mov/wildinfonetdoc2_web.mov

Quicktime documentary of an installation at the intersection of artist-curation and collaboration. Initiated by Cary Peppermint, this project included sound-art works from over thirty international artists. WildInfoNet encouraged artists to create sound works in the “voice” of ecological other, or to make works in which the artists’ considered themselves as human animal; beings within “nature” producing sound for unknowable others. The project was located 173 miles northwest of NYC, in the Catskill mountains of New York state, Hikers to the back-woods installation used wireless technologies and transistor radios to receive the information-art via .mp3 downloads and radio transmissions. This documentary is featured on DVD ...

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Originally posted on Rhizome.org Raw by Cary Peppermint


cool stuff: terrorpilot

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Originally posted on Happy Famous Artists by Rhizome


Sleeping Beauty

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Sleeping Beauty is an interactive installation by Claudia Hart and Michael Ferraro (2005) offering an alternate approach to virtual, sexual corporeality.


From the artists: Sleeping Beauty is an interactive odalisque, using a projected 3D animation that responds to a viewer's presence. Portraying the compressed time and space of painting, Sleeping Beauty shows a dreaming character whose slow, drowsy movements articulate all of the minutia of a single moment. This “painting” is life-sized in scale, constructing a representation that is more personae, penetrating a viewer's space whose actions may awaken her. When awakened, Beauty opens her eyes to gaze at the viewer, in a moment of transformation, allowing the object of our gaze to subject us to hers.


Link via Sex & Blogs

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Originally posted on selectparks by Rhizome


Hacking Defaults Hacking ...

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Originally posted on Guthrie Lonergan by Rhizome


Mourning and digital culture

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0digitalmounr.jpgI'm currently investigating the way new media artist and designers explore mourning, its rituals and the ways to keep some form of life after death (any suggestion from readers is more than welcome.) It can translate into physical artefacts such as in Shiho Fukuhara and Georg Tremmel's famous project Biopresence, Michael Burton's Memento Mori In Vitro which imagine how the hair of the deceased can be kept alive. It can also envision a device or service that would consist of both a tangible object and its online complement like Elliott Malkin's Cemetery 2.0, a device that connects a grave to online memorials for the deceased; Digital Remains by Michele Gauler which wonders what happens to your digital data when you die; Mission Eternity by etoy, which would use the power of networked digital technology and inexpensive storage to keep aspects of us alive after we're dead; or Okude laboratory's Mastaba, a novel family shrine that consist of digital memories of ancestors with a wooden physical structure.

Or the projects might be purely virtual.

As Valentina Culatti at Neural puts it, "Just as the Web has changed long-established rituals of flirting and socializing, personal Web pages on social networking sites like MySpace are altering the rituals of mourning."

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The practice of turning the MySpace page of a deceased user into a virtual gravestone has spawned a Web site focused on aggregating information about the deceased. Yourdeathspace, started 2 years ago, is simply a "collection of dead MySpace users." MyDeathSpace aggregates links to deceased MySpace users' pages, news stories, obituaries or blogs that detail their lives as well as how they died. Behavior researchers at the University of South Florida apparently follow its development to get insight into the psychosocial effects that social networks might ...

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Originally posted on we make money not art by Rhizome


What We Have Here is a Failure to Communicate: Architecture and Situated Technologies

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Ted Byfield

Last autumn’s conference, Architecture and Situated Technologies, at the Villard House in New York sought to rescue technologists and architects from their industry controlled and conceptually rigid engagement with each other. With the current euphoria around situated or context specific computing apparently creating new opportunities for dialogue, Ted Byfield asks whether this intersection is really something new, or whether architecture itself is not the ultimate situated technology

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Sound: Not as Simple as It Sounds

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An Interview with Joshua Fineberg.

A child of psychoacoustics and the computer revolution, the "spectral music" movement is turning Western art music on it ear (by turning it on to its ear).

Link

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Originally posted on monochrom by Rhizome