Several Chinese artists have been drawing the attention of the international art scene in recent years. For example, at the current Venice Biennale, the China pavilion -- in its second installment after its 2005 debut -- is showing four female artists that have received a good deal of critical acclaim. Among them is Cao Fei, one of the rising stars of the latest generation of Chinese artists that, as curator Hou Hanru once put it, 'has grown up in the world of electronic entertainments and advertisements prevailing within Hong Kong/Taiwan-style pop music, TV drama, computer games and new subcultures influenced by various global trends such as Japanese Manga, American Rap, and Hong Kong films...' For the Venice Biennale, Fei has developed a new project, an Igloo-like inflated nine-chamber house in which several video projections take place featuring a work protagonized by her Second Life avatar, 'China Tracy.' After discovering Second Life, Fei embarked on a six-month journey through the wonders of the digital realm, as China Tracy, and many came across her through a YouTube stream in which she introduced herself in machinima footage with Chinese subtitles. According to Fei's declaration to Second Life's sponsored New World Notes, all sorts of typical activities occurred during that period: 'Fly, chat, build, teleport, buy, sex, add friends, snapshot...' These experiences were documented and generated the three-part, thirty-minute epic, 'i.Mirror' that Fei is now exhibiting at Venice’s Arsenale back garden as well as on YouTube. A melancholic allegory of consumerism, love, and humanity as seen through the eyes of a late-twenties female Chinese anime character, 'i-Mirror' is a brilliant examination of contemporary society's condition; an observation perhaps only possible today form the perspective of virtual space. As Fei says of Second Life, 'It brings us business and democracy, at ...
several artistic photographs made by Meggan Gould based on the first 100 images retrieved from a Google image search of specific keywords. the images are 'flattened' in a single 'averaged' composite, so that the resulting image contains elements of all 100 images found through the Google search. in many cases the images become abstract splashes of colour that have the air of a painting with no obvious visual references or cues. the word which has been googled, accompanies the composite image, allowing the viewer to negotiate the elements that make up the image. 'the process becomes a unique amalgamation of text and image, signifier and sign, played out within the familiar space of the Google search engine'.
see also montage-a-google. [meggould.netfirms.com & ontherundesign.com]
Originally posted on information aesthetics by infosthetics
David Lu's computational art is marked by linear geometric & abstract forms in natural & muted colour palettes. Fine lines build up organic shapes, sometimes in multiform the shapes appear to take on the form of small organisms, microscopic computational bacterium, tiny flagellum or crystals. Produced in C# and Processing they provide a nice counterpoint to his hand draw work which appropriately accommodates a set of similar colour palettes and appreciation of space and composition with a refreshing quirky style. David studied at the Interaction Design Institute Ivrea in Italy where, among other things, he experimented and explored microcontroller programmed physical interfaces. His documentation of sketches produced during that time is well worth perusal
'I write software to help create drawings. I am interested in evoking imagined, otherworldly structures in my work. My software produces visual results that are not purely generative, but rather semi-automatic: a human input is required,' David says in his artist statement at Computational Drawings.
Originally posted on dataisnature.com by Rhizome
William Boling's new show at Window (Auckland), called You Ain't Wrong (show archive) takes his Ebay photo archive, Peel to a new level, with uncannily paired images from that site and TradeMe, NZ's main online auction site. Nice work! There's also an interview, here, with Stephen Shore.
The artist says:
"You Ain't Wrong" is an archive of auction pictures I found on the principal internet auction sites originating in New Zealand and the United States: TradeMe and eBay. I paired pictures from each site along a variety of dimensions and present them here for your consideration.
Originally posted on del.icio.us/marisaolson by marisaolson
Live video and audio stream from CCRT AIRtime residency at Wave Farm. Cross Current Resonance Transducer is LoVid: Tali Hinkis & Kyle Lapidus and Douglas Repetto. During their AIRtime residency, CCRT will focus on two projects: 1) Data Collection Devices - an analysis of signals on the electromagnetic spectrum and telluric currents (signals in the earth) will inform CCRT’s development of measurement device sculptures. These devices exist both as aesthetic objects and as functional monitoring mechanisms, which will enable data recordings used in future projects. 2) Bonding Energy - a web-based project commissioned by turbulence.org, “Bonding Energy” is a model system for distributed microenergy generation. The system suggests new ways of thinking about renewable resources and to address global warming and climate change.
Originally posted on Networked Music Review by jo
Art imitates Life
MEDEAEX is an adaptation of the classic Myth of Medea, projected cross-culturally to span the Middle-East Reality (Medea = Palestinian, Jason = Israeli officer, Chorus = audience) and the CyberSpace Virtual Reality (Medea is a hacker trying to debug and redesign the script). The Israeli-Palestinian framing of the myth addresses issues of exile, homeland and culture and the VR 3d interactive world creates a space of participation. [More....]
Originally posted on networked_performance by michelle
Originally posted on VVORK by Rhizome
Hostility and Humor in a Post Post-Modern World
August 7- September 1, 2007
Maryland Art Place's upcoming exhibition, Antagonism, Hacks, and Hoaxes, features many of the area's most talented and outrageous artistic rabble-rousers. The twenty-two emerging artists and artist groups in the exhibition will exhibit avant-garde work that provides a humorously cynical take on contemporary consumerism and pop culture. Utilizing oppositional tactics, gimmicks, pranks, and absurdities, Antagonism, Hacks and Hoaxes gets to the unconventional core of conventional living.
Featured artists in the exhibition include: Aghost, Lara Emerling, Evie Falci, Michael Farley, Erin Gleeson, Natalie Jenison, Brian Kaspr, Dina Kelberman, Andrew Laumann, Rob Loucks, New Jedi Order, Robby Rackleff & Blue Leader, Jimmy Joe Roche, Jeremy Rountree, Ray Roy, Richard Sawka, Alexandr Skarlinski, Spectacular Society Corporation, Christopher Tate, Vishwam Velandy, Wham City, and Damon Zucconi.
Originally posted on del.icio.us/network/marisaolson by damonzucconi
Mes-etoiles (My stars) is an interactive wall that responds to the proximity of people, and provides feedback in the form of light. This means that users are able to use their bodies to draw with the light. The wall consists of numerous squares that each holds a collection of white lights. When a person stands in front of the wall, his or her silhouette will activate the corresponding square of light. Movements will produce dynamic drawings and because of the built-in delay it's possible for one person to create rather large images.
The developers mention various uses of the wall such as users being able to express themselves, to play, to communicate or to make collective creations. The wall might also break the psychological barriers that appear between the people sharing a given space. Check out the video. There are two more videos and a lot of pictures on the wall's website. [blogged by Jonas Petersen on Digital Experience]
Originally posted on networked_performance by jo
This month, the London-based collaborative Furtherfield is hosting an online retrospective of the work of Tales of Tales. Previously known as Entropy8Zuper, this artist partnership is made up of American Auriea Harvey and Belgian Michael Samyn, who were once at the forefront of internet art and now concentrate on game design. The duo came into being with the design of '8,' which they describe as 'an epic single player PC adventure game inspired by the various versions of the folk tale, Sleeping Beauty.' They have since created a number of games borrowing content or form from classical religious or folk literature. Included in Furtherfield's retrospective are 'Eden.Garden,' a browser-like piece in which the activity of the game narrative's characters is driven by the data analyzed at a URL specified by the reader; and 'Guernica,' originally a Doomsday-like 'client' for RSG's legendary network packet-sniffing project, Carnivore. Many of Tale of Tales' projects involve a form of written correspondence between game characters. To some extent, this form of storytelling mirrors the digitally-mediated process by which Harvey and Samyn fell in love and decided to work together. Among these is 'The Godlove Museum,' their newest project, which is 'A series of web-based artworks that mix the personal lives of the authors and political and social commentary with the mythical texts of the Bible,' with references to the War on Terror. These and other projects are linked on Furtherfield's site and are introduced by a major, two-part illustrated interview conducted by Maria Chatzichristodoulou (aka Maria X). - Angela Moreno