Posts for August 2007

Hyper Loop

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Hyperloop

Hyper Loop is a laser sound installation by Thomas Roppelt which I can’t say a lot about since documentation is in German (you could try Babelfish as I have done but its not the best in this particular instance).

From what I understand of the translation, two lasers, controlled by a hypercard application are pulsed onto a captor which translates the pulses (or perhaps sound carried on the lasers like this?) into sound. The sound, beats, to correspond to the pulse of the laser presumably, are continuously sped up and slowed down.

The light of the lasers is essentially visual in the darkened room however the visual is also transformed into sound to create a synesthetic experience for the visitor to the installation. As such both visual and aural information are transmitted through a line of sight network similar to morse code however in real time and without the need for a translator.

Other line of sight networks include Video Networks #1: Dialogues.

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Originally posted on Network Research by Rhizome


[Chris Coy]

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nesting dollzzz by Chris Coy.

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Originally posted on VVORK by Rhizome


Photosynthetic Kink

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San Francisco-based artist Jonathon Keats is, in his own words, a 'fabulist.' For example, he once attempted to genetically engineer God in a petri dish in collaboration with scientists at the University of California, and recently he has presented extraterrestrial abstract art at the Judah L. Magnes Museum in Berkeley. When he was choreographing a piece for honeybees at Chico State University last year, Keats became interested in the potential impact of show business on non-human viewers and decided to produce motion pictures for other species, from rose bushes to almond trees. By projecting specially prepared video directly onto foliage, he has found a way to share films with bushes and brambles, for example. Therefore, he decided to open a movie theater for the natural world at Chico's 1078 Gallery, which will begin its program next September 10 with an adult film for the region's flora. As Keats has put it, 'This wasn't the sort of situation where I could learn the audience's mindset. The only thing that would be a sure hit, I figured, was sex.' So, he has made a gritty black-and-white work titled 'Cinema Botanica: Pornography for Plants' that, according to a caption in the footage, 'features explicit acts of cross pollination filmed in photosynthetic silhouette.' While looking for other venues to show the movie, Keats posted on YouTube a trailer ofit that is already drawing the attention of internet users and, perhaps, of the authorities, whom will undoubtedly flag it as inappropriate. Representing a step forward in his exploration of the uncanny, Keat's new project constitutes a revolution in the entertainment industry. - Miguel Amado

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GPS-HOG: A Tactical Tool to Ensure Seclusion in Public Space

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Here's some information on version 1.0 of 'GPS-HOG,' a new project I am working on that connects to my former project “Wifi-Hog“.

'GPS-HOG' is an open-source toolkit to allow its user to ensure they are the only one occupying any single location on Earth. The idea is presented as a critical approach to the multitude of consumer devices with integrated GPS hardware that allow for people to keep track of their locations through a global network of satellites. As international population levels rise, crowds are becoming more common in public spaces to the point where solitude is often hard to find. Even with specified waypoints that allow for near pin-point accuracy in location determinism, the system is continually over-burdened with multiple devices attempting to receive coordinate data in similar locations. The project is presented as a step toward enabling solitude through coordination retrieval.

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Originally posted on coin-operated by jonah


The Vasulka Archives

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The Vasulka Archive
Video system schematics - Paik-Abe & cover of ‘Machine art - Exhibit of Inter-Graphics’ - Stan VanDerBeek

The Vasulka Archive is massive repository of documents from the pioneering days of electronic, computer and video art. Containing a staggering 27000 pages of scanned documents, replete with hand typed texts, circuit diagrams and skuzzy ink marks, I could spend the rest of the week perusing this stuff, believe me. The big names are here, Crutchfield, Conrad, Paik, Van der Beek, Youngblood etc - hand written correspondences to the Vasulka’s as well as reviews and even obituaries of each artist/scientist - but history is selective and remembers according to its own algorithm. Encouragingly, not only do we find artifacts from the so called key movers of the time but also an exhaustive list of lesser, and relatively unknown practitioners waiting to be (re)discovered.

[....] Steiner and Woody Vasulka are pioneers of Video Art in their own right having produced many provocative works from the genre’s hey-day in the early 60’s. It is also notable that they were among the founders of the Kitchen in New York in 1971. [....]

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Originally posted on dataisnature.com by Rhizome


extended animation

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                    <h3 class="title">Extended Animation: Digital Effects, Corporate Logos and Style</h3>

                          <p>BERNADETTE CORPORATION<br />

DARA BIRNBAUM
PIERRE BISMUTH
CHARLES BROSKOSKI

CURATED BY HANNE MUGAAS
Gallery F15, Moss, Norway
September 1 - November 11, 2007

Extended animation; digital effects, corporate logos and style. The screening includes artists who are using digital editing and animation tools as part of their practice in order to manipulate popular entertainment and iconography, mimic corporate design, or visualize technology's impact on contemporary imagery. From Bernadette Corporation's use of computer software to Pierre Bismuth's montage of found cinematic material; from Dara Birnbaum's exploration of the cartoon character Wonder Woman through linear editing to Charles Broskoski's digital customizations, the artists in the screening utilize repetition, movement and abstraction as analytical tools to visualize the mechanisms of technology, entertainment and culture.

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Originally posted on supercentral by Rhizome


art talks Sept 10 - Marina Zurkow + Joe McKay

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Pace Digital Gallery is pleased to host an evening with 2 new media artists - Marina Zurow and Joe McKay.

Monday Sept 10, 6:30pm. Room 313, 163 William Street (between Beekman and Ann Streets), New York, NY, 10038.
This event is free and open to the public, please join us!
inquiries: jmcdonald2 at pace.edu | click for more info, map, directions


::Marina Zurkow creates animated, psychologically infused narratives, which push cartoons beyond the classic perpendicular screen into physical environments. These have at times been interactive, embedded in objects, embodied as mascots; exhibited on multi-screens, DVD, mobile devices, and as immersive installations. Her investigations into character, nonlinear fictions, site, and audience all use pop languages as a conduit to deeper social engagement. Zurkow is the recipient of numerous prestigious awards and currently teaches at NYU.


:: Joe McKay is an artist who makes work with and about digital culture. McKay will discuss his recent works, "Cell Phone Sculptures" and "Sunset Solitaire", on the occasion of "Loss of Signal", a solo show at VertexList Gallery, opening on September 7th. McKay is currently in residence at the Headlands Center For the Arts in San Francisco.

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Originally posted on vertexlistblog by Rhizome


public service

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"here hopefully i am using the internet to provide a useful public service,...."

Click-through to see and hear this piece by Cory Arcangel

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Originally posted on del.icio.us/cory_arcangel by cory_arcangel


[Ryoji Ikeda]

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“Formula” by Ryoji Ikeda.

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Originally posted on VVORK by Rhizome


Game Freak

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In his own words, Los Angeles-based artist Eddo Stern 'works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation.' The works on view in Stern's second solo show at New York's Postmasters Gallery--which will open September 8--result from his obsessive participation in online games. Recently, the artist immersed himself for one year inside 'World of Warcraft' (the most popular online multi-player game), logging over 2000 hours of play. His new pieces--kinetic shadow sculptures and 3D animations--explore documentary material drawn from web forums, YouTube, midi music, and hand made puppets. For instance, in 'Man, Woman, Dragon,' the 'World of Warcraft' is reduced to its core elements: the cult of Chuck Norris, female elves, and a slain dragon. Also worth mentioning is 'Level sounds like Devil (BabyInChrist vs. His Father, May 2006),' in which a teenager living with an adoptive Christian family tries to overcome the spiritual dilemmas of his involvement in the game by asking, 'Is World of Warcraft Evil?' And Stern's 'Best Flame War Ever (King of Bards vs. Squire Rex, June 2004),' is a recreation of a virtual flame war about degrees of expertise around the well-known 'Everquest' game. Mixing innovative narrative techniques with experimental technology, in this exhibition Stern examines the video gaming culture at 'its paradoxical extremes,' as the galley puts it: 'on one hand, an untenable perversity of life spent slaying an endless stream of virtual monsters; on the other, an ultimate mirroring of the most familiar social dynamics.' - Miguel Amado

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