Posts for January 2007

Piemonte Share Festival 2007



Digital Affinity / Communities Now

Piemonte Share Festival 2007: Digital Affinity / Communities Now :: Festival of culture and arts linked to the new media and digital technologies :: When: from Tuesday, 23rd January to Sunday, 28th January 2007 :: Where: Accademia Albertina di Belle Arti main premises :: Via Accademia Albertina, 6 10124 Torino :: info[at]

INAUGURATION: Accademia Albertina Tuesday 23rd January 2007 from 6 to 10 pm; With aperitif and live performances!



Originally posted on networked_performance by jo

06 cya


Nerdz Rising 06

Cory Archangel at Team

Jessica Ciocci at Foxy Production

Michael Bell-Smith at Foxy Production

Paul Slocum at Vertex List

Tom Moody at Artmoving Projects

Jennifer & Kevin McCoy at Postmasters

Straight up Net Art


punk rock 101

Toni Burlap

With Elements of Web 2.0

Weather Gauge

Tracking Transience

Oil Standard, Greasemonkey conversion of US Dollars to Barrels of Oil



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Lambs In Ascension

Tracking Transience



My Digital Pog Page

Some Other Good Stuff (Lots of MOMA for some reason)

Dada at MOMA

Ã��…But I was CoolÃ��, Jerry Gant, Robert Pruitt and Dread Scott at Aljira

Lee Walton at Conflux

Noah Lyon at 33 Bond Street

Herzog & de Meuron at MOMA

Douglas Gordon at MOMA

8 Bit at MOMA

On and Off at Bryce Wolkowitz Gallery

Nicole Eisenman at Leo Koenig Inc.

The Downtown Show at The Grey Art Gallery

Update: (aka oh, yeah)
Strange Powers at Creative Time


Originally posted on MTAA Reference Resource by M.River

portrait of photoshop as text



Originally posted on supercentral by cabbie

Cell Phone: Art and the Mobile Phone


Cell Phone: Art and the Mobile Phone, at the Contemporary Museum in Baltimore, will explore some of the groundbreaking works that are being created by artists today using cell phone technologies. These works engage such features and technologies as camera phones, video phones, GPS, Bluetooth, ringtones, and messaging.

Cell Phone features 30 artists and artist collectives representing the range of artworks being created with and for a mobile phone device.

Originally posted by Regine from, ReBlogged by Tricia Wang on Jan 4, 2007 at 01:36 AM


Originally posted on Eyebeam reBlog by Regine

Organized Networks



Media Theory, Creative Labour, New Institutions

Organized Networks: Media Theory, Creative Labour, New Institutions by Ned Rossiter :: First publication in the series "Studies in Network Cultures", published by NAi Publishers, Rotterdam and Institute of Network Cultures, Amsterdam.

The celebration of network cultures as open, decentralized, and horizontal all too easily forgets the political dimensions of labour and life in informational times. Organized Networks sets out to destroy these myths by tracking the antagonisms that lurk within Internet governance debates, the exploitation of labour in the creative industries, and the aesthetics of global finance capital. Cutting across the fields of media theory, political philosophy, and cultural critique, Ned Rossiter diagnoses some of the key problematics facing network cultures today. Why have radical social-technical networks so often collapsed after the party? What are the key resources common to critical network cultures? And how might these create conditions for the invention of new platforms of organization and sustainability? These questions are central to the survival of networks in a post-dotcom era. Derived from research and experiences participating in network cultures, Rossiter unleashes a range of strategic concepts in order to explain and facilitate the current transformation of networks into autonomous political and cultural "networks of networks".

* Whose Democracy? NGOs, Information Societies and Non-Representative Democracy * The World Summit on the Information Society and Organized Networks as New Civil Society Movements * Creative Industries, Comparative Media Theory and the Limits of Critique from Within * Creative Labour and the role of Intellectual Property * Processual Media Theory * Virtuosity, Processual Democracy and Organized Networks *

About the author: Australian media theorist Ned Rossiter works as a Senior Lecturer in Media Studies (Digital Media), Centre for Media Research, University of Ulster, Northern Ireland and an Adjunct Research Fellow, Centre for Cultural Research, University of Western Sydney, Australia.

"Studies in Network Cultures ...


Originally posted on networked_performance by jo

Frank Popper



From Technological to Virtual Art

From Technological to Virtual Art by Frank Popper: In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals -- linked to their aesthetic intentions -- concern not only science and society but also basic human needs and drives.

Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology.

After describing artistic forerunners of virtual art from 1918 to 1983 -- including art that used light, movement, and electronics -- Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.

Frank Popper is Professor Emeritus of Aesthetics and the Science of Art at the University ...


Originally posted on networked_performance by jo

New Year’s Deferrals



What better way to defer the New Year than to send a message using the abstractmachine:crypt?

To use the service, simply enter the target email and your message. The abstractmachine server will encrypt your message for some random period between 1 and 365 days, after which it will decrypt the message and send it to the email address you indicated.

This encryption device can also be considered a temporally deferred postal delivery device. It can be used for new year’s resolutions, unreliable loved ones, or perhaps some horribly bad news that you just cannot bring upon yourself to deliver. Deferral can offer the necessary distance to make all of the above easier to manage.

The idea came from some far more elegant ideas Ragnar had, but lacking budget and time, we are currently in a little temporal deferral of our own. It can also be considered a response to Fabrice Gallis's concept of the crypt as time-generating machine, i.e. another plot for slow real-time systems.


Originally posted on abstractmachine by Douglas Edric Stanley

Game Arcade


Game Arcade consists of four game machines which reproduce interactive game surfaces known from the digital world with the help of solely analogue and/or mechanical projectors. Inside the installations are modified 8mm film- and slide projectors. The game surfaces are created on 8mm film and projected as film-loops. The interaction or navigation happens mechanically or by buttons and switches.

The four games count Racer, Pixelblaster, Shoot the Monster and Pixel Slot Machine. Racer is a classic car racing game. In Pixelblaster players must control a small robot and make sure it steers clear of bullets falling from above. In Pixel Slot Machine, the player has to harmonize a set of symbols in a pre-set time, and in Shoot the Monster the aim of the game is to eliminate various malicious characters by burning images out of a film strip. The latest addition to the collection of analogue game machines is the installation High Noon which combines analogue technologies with mobil phones.

Game Arcade is created by Mobileskino, a group of four Super8 enthusiasts who sees working with Super8 as a way of confronting the tension between modern media and what is seen as retro or old. In their work they focus on the fact that each technology has its own characteristics which makes it artistically unique, and Game Arcade is their artistic answer to the discourse about analogue and digital media.

Via we-make-money-not-art.

Game Arcade consists of four game machines which are made entirely by using analogue and mechanical technologies.


Originally posted on digitalexperience by lmailund

Stephen Wilson's IntroSpection


"The installation enables people to interact with microorganisms and cells derived from their own body in a non-invasive way. The contradiction of interacting with these alien, unfamiliar life forms (which are nonetheless intimately connected with our bodies) focuses on the boundaries between self and non-self and the cultural interest in bioidentification."


Originally posted on organism: making art with living systems by Rhizome

Networked Nature at Foxy Production


Marisa Olson:

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Organized by RHIZOME, an affiliate of the New Museum of Contemporary Art

January 11 - February 18, 2007 Opening reception: January 11, 6-8 PM

Foxy Production presents Networked Nature, a group exhibition that inventively explores the representation of 'nature' through the perspective of networked culture. The exhibition includes works by C5, Futurefarmers, Shih-Chieh Huang, Philip Ross, Stephen Vitiello, and Gail Wight, who provocatively combine art and politics with innovative technology, such as global positioning systems (GPS), robotics, and hydroponic environments.

In their work Perfect View, San Jose-based collective C5 reached out to the subculture of recreational GPS users, or geo-cachers, asking them for their recommendations of 'sublime locales.' The submitted latitudes and longitudes provided the guide points for a thirty-three state, thirteen-thousand mile motorcycle expedition by collective member Jack Toolin, who photographed the terrain at the given coordinates. The results, presented in triptychs, smartly subvert traditional representations of landscape and notions of the sublime.

San Francisco-based collective Futurefarmers' Photosynthesis Robot is a three-dimensional model of a possible perpetual motion machine driven by phototropism - the movement of plants towards the direction of the sun. Their proposal that a group plants will very slowly propel a four wheel vehicle is a witty take on the pressing search for new forms of energy.

New York artist Shih-Chieh Huang's inflatable installation, Din-Don I, is inspired by everyday household electronic devices and his studies of physical computing and robotics. In this ingenious exploration of organic systems, he creates a dynamic circulation of electricity and air: a living micro-environment.

San Francisco-based Philip Ross' Juniors are self-contained survival capsules for living plants. Blown glass enclosures provide a controlled hydroponic environment, where plants' roots are submerged in nutrient-infused water, while LED lights supply the necessary illumination. The artist has drawn on two culturally divergent ...


Originally posted on Raw by Marisa Olson