Posts for January 2007

Jillian Mcdonald and Carlo Zanni at artMovingProjects


Aron Namenwirth:

We invite you to artMovingProjects  166 N. 12th St, between Bedford and Berry Sts., Williamsburg (917-301-6680, 917-301-0306).  Subway: L to Bedford Ave. Thu- Sun, 1pm - 6 pm. 

Jillian Mcdonald. January 27th 7-9pm  through March 18th  Opening Night Performance 8pm   

Zombie Loop 2-channel video, 2006 - My new body of work, Horror Cycle concentrates on the manufacturing of fear as entertainment that the horror film genre accomplishes. Unlike contemporary horror films, this work offers no extreme violence, little gore, no character development, and zero plot. These are stripped away in order to highlight the protagonists and their dilemmas. The zombie, among other "undead" monsters, is the definitive horror creature thanks to its abject existence - robbed of identity, neither fully dead nor fully alive, neither clever nor resourceful, and driven only by its hunger for flesh. The central dilemma of the sub-genre of zombie films is that the survivor must outrun and therefore outlive the zombie. Victims turn into zombies, therefore to be caught and find oneself zombified is the most horrifying resolution. The sub-genre plots survivors on the move and ever vigilant, or temporarily holed-up and sleeping with one eye open. It is impossibly difficult to escape zombies, despite the fact that with little exception they move agonizingly slowly. Although it should be easy to escape them, the earliest victims are those paralyzed by their own fear. Zombie Loop is a two-channel video in which projections on two opposing walls position the viewer in the center of a visual loop, wherein a gruesome zombie endlessly pursues a running survivor. On screen, I "play" both zombie and survivor. The video tracks are the same length. The zombie, prepared with professional make-up and filmed from the front stumbles, expressionless but threatening, towards its goal of catching ...


Originally posted on Raw by Aron Namenwirth

Flesh and blood avatars


During two weeks four avatars in flesh and blood will attend your orders at the Mediamatic gallery in Amsterdam.

The Girlfriend Experience, a work by Martin Butler, will let you choose a human avatar and make him or her walk around the space. You can observe them live in their villa. All that from the comfort of your home.


The project is of course a comment on online avatar communities, be they Second Life or World of Warcraft. In The Girlfriend Experience you have first to "explore" each other. Player and avatar examine how they like each other and the avatar has to think about how far he or she wants to go to comply with your wishes. In fact who's in command is not always clear. You get ten minutes to play with your avatar, then someone else take your place.

The title of the project, The Girlfriend Experience, refers to the paradoxical nature of online social behaviour. On the one hand, the avatar provides you with a sense of anonymity. On the other hand, a close look at the characteristics of your avatar can reveal a part of your intimacy and the secret desires you might have.

Be a puppeteer from 26 January 2007 on Wednesday, Thursday and Friday from 20.00 till 23.00 via the Mediamatic Internet site.

Btw, Mediamatic has a few interesting workshops coming up soon: Radio-to-Go, on February 14 and 15; Machinima, on February 27-March 02; Arduino Unplugged, March 12-14.

Via trendbeheer.


Originally posted on we make money not art by Rhizome

Snap Preview Art


A new service that is spreading across cyberspace like wildfire [...] is Snap Preview Anywhere. Created by IdeaLab [...], is a service that when a user hovers over a link, provides a preview of the target page. Fun and nifty. However, the reason for this post is to direct you to an atist implementation. Code artist Mez has integrated the system into this poem, utilising the preview as a kind of layered stretchtext or stretchimages:



Originally posted on WRT: Writer Response Theory by (Writer Response Theory)




"Corrosion" is based on eth0, a library that is capable of sniffing a network and could be classified as a hacker tool were it not for the purpose of the library, which is auralization and visualization of underlying network data flow. eth0 allows to use the heartbeat of an underlying network in order to trigger realtime audio and video generation (and possibly a lot more). the video and audio data that is transformed, triggered, altered and spit out by corrosion comes entirely from peer to peer networks. Video: Martin Pichlmair. Audio: Thomas Grill.


Originally posted on VVORK by Rhizome

Mediamatic Arduino Unplugged workshop


Image from the last Arduino - Wearables workshop by Sascha Pohflepp

Mediamatic Arduino Unplugged workshop
12 | 13 | 14 | March 2007

Tiny chips, cheap sensors and the possibilities of emerging smart fabrics, conductive yarns and cheap wireless communication (bluetooth or even rfid) make wearables easier and cheaper to make. Arduino boards are small physical computing platforms: Arduino developed a fairly simple integrated development environment to deal with the small portable input/output board.
In this workshop we will have a look at wireless Arduino's (Bluetooth Arduino's).

Massimo Banzi a.k.a. Mr. Arduino, is one of the founders of Arduino. He currently teaches Physical Interaction Design at the Interaction Design Institute Ivrea and is a consultant on interaction design projects that involve electronics and technology.

This workshop is intended for Computer scientists, hardware hackers, art students, fabric experts, product developers, nerds, dancers - everyone is welcome. However, note that some technical affinity is required. Some experience in programming and electronics will come in useful, specifically in soldering and java, but is not strictly necessary.

You can register online:
The Arduino Unplugged workshop costs 125 euros. Dutch students receive a discount of 50 euros.

Where and when?
March 12 | 13 | 14 between 10.00 and 17.00 hrs.
Mediamatic, Post CS building, Oosterdokskade 5, 5th floor, Amsterdam
T +31 (0)20 6389901

Upcoming workshops:
Radio–to-Go workshop February 14 | 15
Machinima workshopFebruary 27 | 28 | 01 | 02
Arduino Unplugged workshop March 12 | 13 | 14
Hybrid World Lab workshop Dates to be confirmed


Originally posted on Raw by Rhizome

Prix Ars Electronica 2007 - Call for Entries


beate zurwehme:

The 21st Prix Ars Electronica 2007 - International Competition for Cyberarts has a few new features.

The new Hybrid Art category, a new prize for Media.Art.Research, and the integration of Net Vision into Digital Communities are the most visible signs of the intensive work that is being done on the definition of the competition's categories. As always, the aim is to continually keep the Prix Ars Electronica updated in line with leading-edge developments in the dynamic field of cyberarts.

Prix Ars Electronica 2007 Online Submission Deadline: March 9, 2007

Computeranimation / Film / VFX, Digital Musics, Interactive Art, Hybrid Art, Digital Communities, u19 - freestyle competition, [the next idea] grant, Media.Art.Research Award

All details about the categories and the online submission are available online only at: <>

Total prize money: 122.500 Euro

DIGITAL MUSICS Contemporary digital sound productions from the broad spectrum of "electronica" come in for consideration in the "Digital Musics" category, as do works combining sound and media, computer compositions ranging from electro-acoustic to experimental music, as well as sound installations. Regardless of the media or style utilized by the respective artist, utmost consideration is given to the entry's musical qualities and sound artistry.

Please feel free to forward this to all interesting/ed parties.

best regards Iris

Contact: Iris Mayr Project Manager Prix Ars Electronica

AEC Ars Electronica Center Linz Museumsgesellschaft mbH Hauptstraße 2 A-4040 Linz Tel. ++43.732.7272-74 Fax ++43.732.7272-674


Originally posted on Raw by beate zurwehme



Touch is an urban interactive installation by the Belgian digital design and art lab, LAb[au], Laboratory for Architecture and Urbanism. The installation is placed at the base of the 145 meter high Dexia Tower in Brussels, Belgium. The installation allows the 4200 windows of the tower to be individually colour-enlightened by RGB-LED bars, turning the facade into an immense display which can be control by the users at the station for interaction placed at the base of the tower.

This station for interaction contains a multi touch screen which supports both touch and gesture based interaction. The touch screen allows multiple inputs and thus on the one hand allows people to interact with more than one finger, and on the other hand it allows people to interact together, thereby extending individual interaction to a collective experience.

Once a composition is created a snapshot is taken from a distant location, this subsequently can be sent as an electronic postcard. The picture is also uploaded on the project website where people can retrieve their postcard in an electronic and printable format.

Check out the live stream video of Touch until 15 January 2007.

Related projects: SPOTS and Blinkenlights.

Via Interactive Architecture dot org

The 4200 colour-enlightened turns the facade into an immense display.


Originally posted on digitalexperience by lmailund

The Year In The Internet 2006!!


Best of the web 2006!!


Michael Bell-Smith and Cory Arcangel just put up The Year in the Internet 2006 including lists by:

David Moore and Nicholas Reville of The Participatory Culture Foundation

Artist/Curator Marisa Olson

Neil Freeman of Fake is the New Real

Internet User Travis Hallenbeck

Artist/Musician/Blogger Tom Moody

Editor/Writer/Former Videogame Designer/ boss Simon Carless

Artist/Internet User Guthrie Lonergan

Computer Programmer Cory Arcangel and Curator Hanne Mugaas

Artist/Musician Michael Bell-Smith

Web Developer/Internet User Brett O'Connor

DJ/Blogger/Music Journalist Nick Barat

Artist John Michael Boling

Critic/Writer/Curator Ed Halter

Artist/Blogger Charles Broskoski

Originally posted on by 53os

Sarah Sze at Malmo Konsthall


The show is actually pretty awesome.. but does it remind anyone else (Cab) of a video game?


Malmo Konsthall

Katamari Damacy


Originally posted on supercentral by Rhizome

Constanze Ruhm


Coming Attraction: X Characters (In Search of an Author)

Coming Attraction: X Characters (In Search of an Author)

X Characters in Search of an Author releases a set of female characters (4) from the film scripts through which they were originally developed. In the framework of the project, each character is providing one initial profile to be transformed over a number of “movements”, first through a performance-oriented project, followed by scripts and the final realization process.

Constanze Ruhm (1), Constanze Ruhm (2), Constanze Ruhm (3)


Originally posted on Content by Rhizome