Posts for June 2007

De Pong Game


De Pong Game is a recycling of the famous game PONG [Atari 1975-1977]. This new version has been built with Flash [Action Script] by Arjan Westerdiep for Recyclism (Benjamin Gaulon).

This project is exploring the concept of Augmented Reality by using and interacting with urban architectures [buildings] as background for the game. Thus the game is projected on a building and the limits of that building are becoming the limits of the game area. The ball projected on the building bounces along the limits of the walls. The software is also using the windows as an obstacles for the game. So the ball is limited to frame of the building. As you touch the ball with the slider, its speed increases and because the ball bounces on all the obstacles of the architecture it becomes more and more difficult to play.


Originally posted on networked_performance by Rhizome

SELF 2.0 at vertexList


VertexList has the pleasure to present SELF 2.0, a group exhibition of emerging US based media artists. On display recent projects by Mike Beradino, Charles Beronio, Zachary Biberstine, Kara Hearn, Jia Lim and Laura Nova. Commenting on the contemporary strategies of electronically mediated self, SELF 2.0 introduces new and exciting voices of artists from across the country.

A reception will take place on Friday, June 15th 2007 from 7pm - 10pm.
The exhibition will be on display until Saturday, July 08th, 2007.

Live circuit music performance by Jamie Allen/Season of the Bit @ the opening reception.

Curated by Marcin Ramocki and Sakurako Shimizu

VertexList space -- 138 Bayard St Brooklyn NY 11222


Originally posted on Raw by marcin ramocki



Friday and Saturday, June 15 and 16
Admission: $5
Viewing Times: 7:30 and 10pm

58 N 3rd (btwn wythe and kent), WMSBG

Monkey Town, Williamsburg's singular video eatery, offers a twice-yearly video art program - called our 'semiennial' - of the high water marks, the standouts, the stuff we've seen that really made an impression: the immersive video equivalent of "come hang out at my place and listen to some records." The curatorial criteria are no more complicated than this is the best new stuff we've seen. We continue to be turned on to great work and we're just itching to pass it along.

Open Arms
Josh Atlas
Lew Baldwin
Michael Bell-Smith and Aa
Josephin Bottger
John Michael Boling
Wesley Heiss
Daniel Joseph
Ellen Lake
Mary Magsamen and Stephen Hillerbrand
Jillian McDonald
Zachariah Rockhill
Kelly Sears
Skye Thorstenson and Xiu Xiu
Ryan Trecartin
Kent Lambert
Ray Sweeten
Marisa Olson

Curated by Montgomery Knott, Nick Hallett, and Sam Zimmerman with Christopher Borkowski, Shoshana Brand, Don Carroll, and Andrea Grover


Originally posted on Raw by Nick Hallett

CHRISTINA McPHEE | Carrizo-Parkfield Diaries


CHRISTINA McPHEE | Carrizo-Parkfield Diaries
American University Museum, Katzen Arts Center, Washington DC
June 5-July 29

Please join us at the American University Museum at the Katzen Arts Center in Washington DC for the East Coast debut of Christina McPhee's Carrizo-Parkfield Diaries. Christina McPhee's art explores the phenomenology of place in new media, photography, drawing, sound and the net. This is the first time that the Diaries will be seen in their entirety on the East Coast.

CHRISTINA MCPHEE presents large-scale photoworks, video and high-definition video from her acclaimed Carrizo-Parkfield Diaries, a meditation on seismic memory and identity along the San Andreas Fault in California, exploring the synchronicity between natural disaster and human trauma.


Originally posted on Raw by Rhizome

Web sights: Ubuweb, the thinking person's YouTube


In the first of a new series of weekly blogs, Ana Finel Honigman is going to be picking the best art on the net.

Looking at porn online is probably a more productive use of time than watching the vast majority of what's posted on YouTube. While it's fun to coo at cute polar bear cubs or watch some kid ramble into her webcam, anyone wanting something more substantial should visit Ubuweb instead.

An independent, completely free archive that operates without official funding, is a peerless source of brilliant artistic materials, ranging from previously impossible-to-locate clips such as a1973 interview of Jacques Lacan by his son-in-law Jacques-Alain Miller on French television, to Richard Kern's grainy, dark, pornographic art/punk films from the 1980s.

Other booty includes: Maya Deren's complete oeuvre, a montage of Banksy doctoring Paris Hilton CDs for last year's guerrilla art stunt, interviews with Allen Ginsberg, poetry readings by Bukowski and a selection of rare art films and performance videos by artists from Carolee Schneeman and Tracey Emin to Samuel Beckett and Chris Burden.

If that's not enough, there's video of Billie Whitelaw doing Beckett, excerpts from Peter Greenaway's series of documentaries on modern US composers and Orson Welles' delightfully wacky The One-Man Band, a fascinating, dark, glimpse into the film-maker's final years.

UbuWeb's content is refreshingly unique and challenging - and so is its approach to copyright. It irreverently disregards intellectual property concerns as its mission statement shows - "[we are an] unlimited resource with unlimited space to fill," "post[ing] much of [our] content without permission; we rip out-of-print LPs into sound files; we scan as many old books as we can get our hands on; we post essays as fast as we can OCR them." And fast ...


Originally posted on Guardian Unlimited: Guardian Unlimited: Arts blog - art by Ana Finel Honigman

glich-gen by DreamAddictive lab


glich-gen by DreamAddictive lab is the digital deconstruction of an image that suffers a rupture in its source code, this rupture is known as a system error. Glich-gen uses a series of errors processed through a source code in actionscript 2 in order to generate computer animations based on image errors.


Originally posted on networked_performance by Rhizome

Audio Kinematics


Audio Kinematics by Jost Muxfeldt works with the idea of kinematic relations on the level of sound: a virtual audio sculpture. It utilizes the spatial relations and proportions of a mechanical structure to determine various parameters of a sound composition, and creates a kind of virtual kinetic sound sculpture. Whether the sound is visualized or the speeding diagrams are set to sound is unimportant. It is a total art work which addresses both senses. One does not have to understand the explanations about sine waves, amplitude modulations, kinematics, or binary tree structures in order to enjoy this work.


Audio Kinematics will be on display from June 14 to 16 at the Centre d'Art Santa Mónica in Barcelona as part of Sonar Festival 2007.

Originally posted on ../mediateletipos))) by chiu longina

Art Intercom: Featuring Artist Nathaniel Stern


Inspired by pioneering artists in the field of Interactive art such as David Rokeby and Myron Kruger, Nathaniel Stern builds upon their work by reintroducing traditional art- making techniques to reinterpret digital records of movement. In the first half of my interview with the artist we discuss works leading up to, and informing his current body of prints he titles Compressionism.In these images Stern manipulates visual documentation of movement distorting memories or impressions of the body.

[More... Part1  Part2]


Originally posted on iCommons by Paddy Johnson, iSummit Artists in Residence blogger,

Speculative Data and the Creative Imaginary at the National Academy of Sciences


Speculative Data and the Creative Imaginary:
Shared Visions between Art and Technology

June 4 - August 24, 2007

National Academy of Sciences Rotunda Gallery
2100 C Street N.W., Washington D.C.

Curator: Pamela Jennings

Complementing the ACM Creativity and Cognition Conference themes: cultivating creative minds; sustaining creative communities; and promoting creative engagement, the works in this exhibition illustrate the breadth of creative digital media that impact interdisciplinary practices across the arts, science and technology research. This exhibition features interactive computer installations, large format digital prints, and wearable technology, representing a confluence of technology research and creativity that include the visual arts, design, architecture, performance, science, technology and engineering. The exhibited works share a common trajectory of exploring speculative inquiries, imaginary scenarios and real-time phenomenon from outer space to cyberspace; multi-dimensional space to urban space; public space to virtually embodied space; ecological space to social space.

For more information about the 2007 ACM Creativity and Cognition Conference:

For more information about the exhibition and catalog: ts/Speculative_Data_and_the_Creative_Imaginary.html


Originally posted on Raw by Pamela Jennings

We Love Technology!



Lisa Roberts and her team at BLINK are busy preparing the second edition of We Love Technology. The event will take place on July 12 and people like Andy Gracie, Mirjam Struppek, Mathias Fuchs, Husman Haque, Julius Popp, have been invited to talk about interactive architecture, sound and games. The best thing about WLT is that the gathering is small enough to allow every participant to get to know the others over the picnic, workshops, performances and breaks. I asked Lisa to tell us more about WLT07.

You're organizing for the second time "We Love Technology" in Huddersfield. Why Huddersfield? Why should people interested in tech-art put the city on their map?

Huddersfield is a big town with equally big ideas and a distinctive and active new media scene. It hosts The Digital Research Unit which is packed with sound artists, games hackers and performers, designers and technologists who generally mistreat and reappropriate technologies.

There is also a 3 month artist-in-residence programme for international artists. They take their experience of Huddersfield with them but often maintain their link through successful partnerships, as in the case of Dan and Tuomo and Tile Toy.

This year WLT will explore interactive architecture, sound and games. What made you choose these particular fields? What do they have in common?

00ppla.jpgJust to get the ball rolling I chose loose themes from the latest, most interesting and active areas of creative technology, but more than anything I try and bring together a good mix of entertaining speakers who are willing to share their ideas. I have learnt not to over-engineer events as a bit of edginess keeps people from dropping off, especially after lunch. You also have to remember that most of the people who come to WLT will get more ideas from 30 mins ...


Originally posted on we make money not art by Rhizome