Posts for 2010

Interactive Kaleidoscope (2009) - Skymonk




Retrospectroscope (1996) - Kerry Laitala


The Retrospectroscope was made using a single sheet of Plexiglas 5 ft. in diameter, and was mounted directly on a stand and illuminated from behind. As an optical device, its function was to create the illusion of movement utilizing large format still images. The "Retrospectroscope" apparatus has gone through many incarnations, its presence belies the processes that have created it. As a pre-cinematic device, it traces an evolutionary trajectory, encircling the viewer in a procession of flickering fantasies of fragmented lyricism. This re-invention simulates the illusion of the analysis of motion to recall early mysteries of the quest for this very discovery now taken for granted; the "Muses of Cinema" represented by the female figures on the disk, have emerged from a dark Neoclassical past.


Originally via DINCA


Selections from Chrystal Gallery's "Exhibition One"


A few works here from the group show "Exhibition One" curated by Timur Si-Qin for Chrystal Gallery and Gentili Apri. Artists include Kari Altmann, Charles Broskoski, Lindsay Lawson, Billy Rennekamp, Maxwell Simmer, and Harm Van Den Dorpel. All the works are computer rendered models of three dimensional objects, and the exhibit asks, "Where does an artwork stop and its documentation begin? What is the function of a prospective image that is decisively not-a-model?"

Charles Broskoski, ABACAB, 2010

Harm Van Den Dorpel, Detolf, 2010

Kari Altmann, How to Hide Your Plasma (Handheld Icon Shapeshift for Liquid Chrystal Display), 2010

Lindsay Lawson, Impossible Non-Object of Desire, 2010


Interview with Jan Robert Leegte on CONT3XT.NET


Jan Robert Leegte, Scrollbar, 2002

Contemporary media art collective CONT3XT.NET posted an interview with Amsterdam-based artist Jan Robert Leegte. Leegte discusses his practice, and how his physical sculptural works engage the virtual. See the introduction below, full interview here.

Between reality and illusion, between abstraction and the ornament, between the virtual and the real, between architecture and art - the main focus in Jan Robert Leegte’s artworks are the spaces inbetween. The Amsterdam-based artist continuously deconstructs the experience of architecture and sculpture by questioning the perception of space and material which is alternately brought into relation to the real as well as to the digital space. Since the mid-1990s the academically trained sculptor and architect works on the transfer of digital media into expanded installative arrangements. Very early he started exploring the multifaceted formal possibilities of the Internet-browser for its sculptural feature: buttons, scrollbars and table borders were used for real space installations which had the same quality as his previous studio and computer work. The elements of the browser appear to have a striking physical reality mostly gained by the large public daily use, interactivity, animation and especially the three-dimensional extrusion.

The experience-based way of testing physical reality defines the choice of material in his installations and Internet-based work, which has often been said to have late-modernistic tendencies. Ultimately he develops so called single-serving-sites, which are defined as “web sites comprised of a single page with a dedicated domain name and do only one thing.” In Blue Monochrome .com (2008) for example Jan Robert Leegte makes use of the tools of Google-Earth to transform satellite images of the globe’s water surface into ready-mades. Geographic coordinates are linked to the coordinates of a website, the real space is linked to the virtual; the title of the artwork represents ...


Plateau (2010) - Tabor Robak




boundary lair (2010) - Rene Abythe



AMERICAS_MOST_HAUNTED (2010) - Brandon Jan Blommaert






A Visit to Audio Visual Arts (AVA)



Over the weekend I popped by Audio Visual Arts (AVA), a sound and media art space located a few blocks away from the New Museum, in the East Village.


Founded by Justin Luke two years ago, the storefront space hosts a range of exhibitions and events, the majority of which relate to the experience of sound and listening. Artists and musicians alike have organized projects at the gallery, from a listening party for Glasser (Cameron Mesirow) to a sound installation by composer Alan Licht to an exhibition of paintings by the legendary guitarist John Fahey to an immersive stroboscopic light and sound installation by Nicedisc (Jeff Pash and Nick Phillips), to name a few. Justin and his brother have a recording studio in the basement of the building, and when the storefront above opened up, Justin decided to move in and start the gallery. AVA also doubles as his apartment, which is located in the back, and this aspect frees him up to be creative and take with risks with the programming, as the shows are not necessarily tied to profit like a regular gallery.



Antoine Catala’s solo show "Topologies" just opened at AVA, and it features a single luminous, magnificently mind-bending sculpture titled HDDH. On display until November 4th, the work is comprised of two HD flat screen televisions connected by what the artist terms "a magic tube." The tube is seamlessly affixed to the surface of the screen, dramatically warping the continuous flow of images emanating from the television set. The audio signal from the TVs is projected both inside and outside the gallery, thunderously filling up the space. Catala uses broadcast television as the basic material for his hallucinatory sculptures, which heighten the artificiality and absurdity of television programming. HDDH seems like a natural evolution from ...


Code Eroded: At GLI.TC/H


In the inverted world of glitch art, functionality is just a sterile enclosure of creative space and degradation an agent of renewal.

Such was the spirit in the air at GLI.TC/H, a five-day conference in Chicago organized by Nick Briz, Evan Meaney, Rosa Menkman and Jon Satrom that included workshops, lectures, performances, installations and screenings. Intuitively, most people involved with new media know what glitch art is - it’s art that tweaks technology and causes either hardware or software to sputter, fail, misfire or otherwise wig out. Narrowing in on a more precise definition can be perilous, though. Purists would insist on a distinction between art that uses actual malfunctions and art that imitates malfunctions, but the organizers of GLI.TC/H took a catholic approach to their programming.


towards and beyond .com (2010) - Rafaël Rozendaal