Posts for November 2010



Our new site is now live in beta! We are excited to share it with you and get your feedback.

Building this site has been a massive project that involved backwards engineering 15 years of site history. We rebuilt Rhizome from the ground-up and improved every feature. The ArtBase has been significantly expanded. It is now much more dynamic and browseable, and allows individual artworks to be presented in greater detail. To learn about all of the changes, visit the Orientation page.

Because we've created so many new features, we also upgraded our membership policy. Now, all artworks are free and viewable to the public in basic form. We've shifted membership onto advanced interaction and participatory features. More here.

We encourage you to explore the new site. Give us suggestions on ways things might be improved and scout for bugs! Please note: We are not saving information on the beta site. So, while you can interact with it and upload information, it wont be carried over when we make the final switch.

Last, we encourage you to support our Community Campaign, which begins today. All of these major changes will more powerfully fulfill our mission to promote and preserve emerging artistic practices engaged with technology. And, they have been made possible thanks to years of your generous participation and support. Please give to Rhizome today!


Blogrolls, Trolls, and Interior Scrolls: A Conversation with Natacha Stolz


Last spring, Natacha Stolz, a performance artist and a student at the School of the Art Institute of Chicago, performed a piece called Interior Semiotics at an apartment gallery in Chicago’s West Town neighborhood. Stolz had the piece videotaped, and soon after the performance it went up on YouTube, where it remained unnoticed for upwards of four months. On August 5th, someone posted the video to 4chan, and it started to spread.


Support Rhizome


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Dear Reader:

We are just a few days into Rhizome's 2010 Community Campaign and we need you--yes you.

Rhizome is an independent 501(c)3 organization, which means we run off support from foundations, governments, and generous individuals. All our programs, and everything we do, relies on the community of readers, artists, and life learners that we strive to serve year-round.

This year, we have a big goal: $35,000. This goes into our programs and the maintenance of our website. We ask that you take a few minutes out of your day, and consider taking a little cash out of your entertainment budget, to support us. Become a member! Renew! Or give us a little extra support. Every little bit means a lot.

From everyone at Rhizome -- thank you.


From the Archives


Video of "Spacewar"

Ready or not, computers are coming to the people.

That's good news, maybe the best since psychedelics. It's way off the track of the "Computers - Threat or menace? school of liberal criticism but surprisingly in line with the romantic fantasies of the forefathers of the science such as Norbert Wiener, Warren McCulloch, J.C.R. Licklider, John von Neumann and Vannevar Bush.

The trend owes its health to an odd array of influences: The youthful fervor and firm dis-Establishmentarianism of the freaks who design computer science; an astonishingly enlightened research program from the very top of the Defense Department; an unexpected market-Banking movement by the manufacturers of small calculating machines, and an irrepressible midnight phenomenon known as Spacewar.

Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-Death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers' valuable computer time. Something basic is going on.

Rudimentary Spacewar consists of two humans, two sets of control buttons or joysticks, one TV-like display and one computer. Two spaceships are displayed in motion on the screen, controllable for thrust, yaw, pitch and the firing of torpedoes. Whenever a spaceship and torpedo meet, they disappear in an attractive explosion. That's the original version invented in 1962 at MIT by Steve Russell. (More on him in a moment.)

October, 1972, 8 PM, at Stanford's Artificial Intelligence (AI) Laboratory, moonlit and remote in the foothills above Palo Alto, California. Two dozen of us are jammed in a semi-dark console room just off the main hall containing AI's PDP-10 ...


Monument to the Banana Revolution (2010) - Les Liens Invisibles




Installation (Banana Peel) (2008) - Adriana Lara



Installation shot from "The Generational: Younger Than Jesus" [Source: Eat Me Daily]


Trap (2009) - Justin Kemp




BUNNY BANANA (2009) - Petra Cortright



Geostationary Banana Over Texas (2005) - Cesar Saez


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Geostationary Banana Over Texas is an art intervention that involves placing a gigantic banana over the Texas sky. This object will float between the high atmosphere and Earth's low orbit, being visible only from the state of Texas and its surroundings. From the ground will be clearly recognizable and visible day and night; it will stay up for approximately one month.



The Sound of Facebook (2010) - Ryder Ripps





In the following page I attempt to discover how people around the world are using the largest social media website, Facebook, as subject in song. In this collection I pull videos from YouTube users of many cultures and nationalities who are preforming songs which deal with Facebook - in doing this, I find points of continuity which will be addressed bellow.


Originally via DIS Magazine and VVORK