Posts for September 2010

Pi House Generator (2008) - Paul Slocum

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This software randomly generates house music using the number pi. Pi is the ratio of a circle's diameter to its circumference, a number with infinite digits in a random non-repeating sequence.

The software progressively calculates the sequence of digits in pi, starting at 3.14 and progressing towards infinity. As the program calculates the digits, it feeds the results into an algorithmic music generator containing my structural criteria for house music. The resulting piece of house music is infinitely long and static and never repeats itself.

The number of processor cycles required to calculate pi increase with the number of digits it is calculated to. After months or years of playing the song, any fixed computer hardware will be unable to calculate the digits fast enough for the song to play continuously.

The rate that the number of processor cycles increase per pi-digit is bound by the formula N*log(N). However based on Moore's Law, processor power per dollar increases at an exponential rate, doubling every two years. By upgrading computers regularly with market trends, the song can be played indefinitely.

-- FROM THE ARTIST'S STATEMENT

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Colour Chaser (2010) - Yuri Suzuki

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Colour Chaser detects and follows black line whilst it reads the colour and translate the colour RGB data into sound.



Originally via Pixelsumo

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Required Reading

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In a recent speech titled “Remarks on Internet Freedom,” Secretary of State Hillary Clinton declared that the Internet was now an integral part of US foreign policy. “Some countries,” Clinton said, making a thinly veiled reference to China, “have erected electronic barriers that prevent their people from accessing portions of the world’s networks,” while the US stands for “a single Internet where all of humanity has equal access to knowledge and ideas.” Although the technology of networked computers has its origins in military research, all this cold war-style rhetoric over Internet access would have come as a big surprise to anyone using the World Wide Web in the early 1990s. That Internet was very different: a place for meek computer science professors, adventurous home coders, and moms and pops who just wanted to say “Welcome to My Homepage.” It was not a place in which two superpowers did battle. What to make of this transformation?

-- FROM "SEARCH HISTORY" BY CORY ARCANGEL, IN ARTFORUM SEPTEMBER 2010

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Long Exposure Photos of Video War Games (2001-2002) - Rosemarie Fiore

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Tempest 1, 2001

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Gyruss 1, 2001

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Gyruss Bonus Round, 2001

These photographs are long exposures taken while playing video war games of the 80's created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.

-- FROM THE ARTIST'S STATEMENT



Originally via Valentina Tanni

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Cloudscapes (2010) - Transsolar and Tetsuo Kondo Architects

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In one of the largest halls of the Architecture Biennale’s Arsenale exhibition space, Transsolar and Tetsuo Kondo Architects created an artificial 800sqm cloud. A spiraling cantilevered ramp allows the visitors of the installation to experience the ethereal cloudscape from below, within, and above.

The cloud is created through climate engineering. Creating the cloud is based on a stabile temperature and humidity stratification in the space in 3 layers: below the cloud 18 - 24°C, 60\% humidity, in the cloud 26 - 32°C at 100\% humidity and above the cloud with 32 - 38°C at around 50\%.

-- DESCRIPTION FROM VERNISSAGETV

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Reminder

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If you're in San Jose this weekend for the 01SJ Biennial, be sure to check out Rhizome's program "Domain" which is part of the film schedule. Each night at the Empire Drive-In inside South Hall, there will be live performances by artists Jeremy Bailey, Petra Cortright, Constant Dullaart, and JODI. Read the full description of "Domain" here. There is a ton going on as part of the biennial - a symposium, exhibitions throughout the city and more - more on everything at the 01SJ Biennial's site.

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N.Y. Sorrow (2001) - Seth Price

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Muhheakantuck - Everything has a Name (2003) - Matthew Buckingham

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Continuous color 16mm film projection with sound, projection screen, seats,
40 minutes, dimensions variable

Creative Time presents Matthew Buckingham’s film Muhheakantuck - Everything has a Name with free screenings aboard a New York Water Taxi, navigating the river from Christopher Street to the film’s endpoint at the Statue of Liberty, and back. The 40-minute-long film features a single continuous shot from a helicopter as it traveled above the Hudson River. The film is accompanied by a narration by the artist meditating on the region’s turbulent history, and asks the question, “What role does social memory play in defining the present moment?” ...

Buckingham’s film explores the social and political impact of the relatively brief but violent period of contact between Dutch colonists and the Lower Hudson River Valley’s indigenous Lenape people. By examining how maps are constructed, how places are named (and thereby owned), and what stories are left silent, the film exposes the consequences of Henry Hudson’s journey. Buckingham's narrative reminds us that “The river that became known as the Hudson was not discovered—it was invented and re-invented.”

The film describes how differences between the languages of the Lenape and colonists were integral to how each group experienced concepts of place, but that for all people, maps and other abstractions of place are like histories: condensed versions that contain only shades of truth.

Passengers will board a NY Water Taxi on Manhattan’s West Side at Pier 45. The screenings will take place in the early evening, when the light is low yet still present, allowing viewers to see the river from the windows of the boat—linking the present with the historical narrative of the film.

-- FROM THE PRESS RELEASE FOR THE PRESENTATION OF "MUHHEAKANTUCK - EVERYTHING HAS A NAME" BY CREATIVE TIME ...

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Save Manhattan 02 (2009) - Mounir Fatmi

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The Other Side (New York) (2004) - Richard Galpin

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Richard Galpin’s complex art works are derived from the artist's own photographs of chaotic cityscapes. Using only a scalpel Galpin intricately scores and peels away the emulsion from the surface of the photograph to produce a radical revision of the urban form. The artist allows himself no collaging, or additions of any kind - each delicate work is a unique piece made entirely by the erasure of photographic information.

The works enact a reimagining of the city, but their futuristic vision is predicated on the city as it is now, with the intricate details bearing traces of contemporary urban experience. Playing between abstraction and representation, the works draw their visual language from a variety of early 20th century movements such as Constructivism, and Vorticism.

-- FROM THE ARTIST'S SITE

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