Hot Throttle is a new game on Adult Swim from indie game designers Mark Johns (Doomlaser) and Jonathan Soderstrom (Cactus) which features scantily clad men racing around, throwing knives and pretending to be cars.
Note: We mentioned some of Adult Swim's other games by Mark Essen here on the blog a few weeks ago.
Public Access is an art project produced by David Horvitz in late December 2010 and early January 2011. For roughly two weeks, he drove along California's coast from the Mexican border up through the Oregon border. Along the way, he stopped and took pictures of himself looking out at the beach and other scenic vantage points, his stance recalling the iconic romantic painting Wanderer Above the Sea of Fog by Caspar David Friedrich from 1818 and Bas Jan Ader's 1971 Farewell to Faraway Friends. He then uploaded these photographs to the Wikipedia entries for these locations, adding new images or replacing existent images. This action produced a flurry of discussion amongst the Wikipedia community, as its members tried to figure out his identity and the purpose of the photos. Many of the original photos were cropped or deleted entirely. This post assembles documentation from Public Access. Graphic designer Eric Nylund has created a PDF publication for the project, which includes a text written by Ed Steck. This text and many of the photos taken for Public Access are now on view in the exhibit "As Yet Untitled: Artists and Writers in Collaboration" at SF Camerawork in San Francisco.
A Selection of Photographs that were placed on Wikipedia:- Border Field State Park. (The fence is the Mexican-American border.) - Silver Strand State Beach. - El Segundo. (The town I grew up in.) - Davenport.
2011 Rhizome Commissions Cycle Now Open!
We are pleased to announce that the 2011 round of Rhizome Commissions is now open!
This year, Rhizome will commission ten international emerging artists to create original works of new media art, with grant awards ranging from $1,000 to $5000. Projects can can manifest for a variety of contexts, including the web, mobile devices, the gallery or public settings. Grant awards can be applied to any stage of the project.
Two of the commissions will be determined by Rhizome's membership through an open vote. The majority will be decided by a jury consisting of Lauren Cornell, executive director of Rhizome, Tina Kukelski, Associate Curator of the Carnegie International 2003; Candice Madey, founder of On Stellar Rays gallery; and, critic and curator Domenico Quaranta.
The applications deadline is Thursday April 14, 2011.
To learn about eligibility, rules, process and procedures of the 2011 Commissions Program, see our procedures page:
Or, go ahead and apply now!(login required)
Required Reading: Ever-Changing Chains of Work: An Interview with Constant Dullaart by Franz Thalmair
For Constant Dullaart the Internet serves as a medium as well as a subject of artistic production. His main strategy is the exploration of the multifaceted languages of contemporary images circulating on the Internet and their re-contextualisation as found material in a medium of its own. With his artworks, the Amsterdam- and Berlin-based artist digs deeply into the caches of a networked cultural production without limiting the medium to simple technological traits: the default style of Web-based platforms, their widespread and often unscrutinised use as well as the popularity of globally standardised interfaces are manipulated with the aim of investigating their social potential.
Dullaart’s practice ranges from art made with and for self-explanatory domain names such as The Revolving Internet.com or The Sleeping Internet.com and video works such as YouTube as a Subject as well as the adoption of this series of short loops for the real space under the title YouTube as a Sculpture. Furthermore, he deals with site-specific installations such as Multi-Channel Video Installation, where projector mounts where borrowed from art institutions and taken to an exhibition space to serve as sculptural elements, as well as dealing with digitally manipulated images as in the series No Sunshine, where he applies the Photoshop default techniques to remove the sun from romantic sunset pictures found on Flickr. Brian Droitcour writes for Art in America magazine: “Dullaart’s ready-mades demonstrate his interest in what might be called ‘default’ style—the bland tables of sans serif text and soulless stock photography that frame ads for some of the most common search terms (auto insurance, cheap airline tickets, pornography), baring the underbelly of the Internet’s popular use.” . . . and the circle is turning and turning and turning—with no end in sight.
-- Excerpt from "Ever-Changing Chains of Work: An Interview ...
“Between the ubiquity of Internet access and the fact that data has no objective tangible form, internet users have long been plagued with the problem of determining the value of the content they are ingesting.” - Zach Gage
Seen in a certain light, the core of technological mediation has always been presence, absence, and distance. Writing established the possibility of presence during absence, arrows and gunpowder created force at a distance, the telephone created presence at distance, and network computing fundamentally altered the nature of being “absent” or “present” to an almost unrecognizable degree. No small surprise then that contemporary “media art” practice seems to return to these questions as being fundamental investigations. The question of what “presence” could be was explored and expanded throughout the dawn of the internet age: Ken Goldberg’s TeleGarden, Eduardo Kac’s concept of Telepresence, Sven Bauer, Heath Bunting, to grab but a few names. Each possibility of a new field of entry, a new method of retaining, mapping, signifying, and storing, opened a rich possibility. Now fast forward fifteen years and ever-presence is exhausting, a nuisance that forever asks and returns only the vague rewards of a slot-machine and seems to fray our sense of privacy, meaningfulness, boundary, and perhaps even self. So how then to artistically respond to this? Exhibit: Zach Gage.
His works are at once sophisticated and remarkably simple, both in presentation and concept in a way that might be recognizable to Joseph Kosuth or Lawrence Weiner, rather than the Baroque conceptual complexity on display in much media art in the 90’s. Computational art or interactive art has generally taken two tacks in dealing with the complexities of technology itself -- unabashed celebration and dystopian anxiety. At either extreme is the grandiose challenge of prediction: this possible or actual relationship to technology will lead to this consequence or benefit. The reality of living with technology is not only simpler but is often much more banal. The most refreshing element of Gage’s work is how it asks us to do nothing more than consider what is. Working with the instantly familiar data sources, Twitter, Google, chat servers, at their simplest, his work often resembles a refreshingly sharp Occam’s Razor taken to notions of the richness of data and networked experience.
His thesis show, “Data”, is an extremely visually and thematically understated installation comprised of several pieces. Small wooden boxes, wires, and simple placards: none of the forced estrangement, hand-waving interactivity, or spectacle that one associates with computer arts. In particular, one of the pieces in the show, Hit Counter stands out as particularly poignant: a simple measurement of the number of times someone has stood in front of the work. Face recognition software is used to keep track of the actual viewers and the number is displayed on an old-fashioned mechanical counter. Gage states “with no other means to judge it, Hit Counter demands to be assigned a worth based solely on its popularity.” But then, Hit Counter is not merely asking to be judged on popularity. It, like so many things in our media culture, is popularity. It’s nothing else, and it’s not any kind of popularity other than actual physical presence; a sharp reminder of the relationship between presence and popularity. No matter how many people hear about it online, what is written about it, what buzz is generated, it’s a simple box that generates a number based on how many unique people have stood in front of it. I’m not sure whether I’m more struck by the concept itself or that I am so struck by the concept as an ontological exercise: something that simply is actual physical presence. It’s odd that it is odd and, in that oddness, it is a stance closer to Sol Lewitt “Sentences on Conceptual Art” than many other re-interpretations of his legacy and ideas. Reformulating the simplest data object imaginable in the simplest terms has a markedly clarifying effect and in clarification is a rare kind of beauty. I spoke with Zach Gage about Hit Counter, as well as his larger practice.