A garment that bridges between our life in the real physical world and our web 2.0 increasing social activity. The hoodie can recognise other hoodies from same or related “social network”. In case a member of the same online community is present in the same physical space (around 10 meters), the hoodie activates a subtle vibration, announcing this presence to the wearer in a discreet manner.
Archisuit consists of an edition of four leisure jogging suits made for specific architectural structures in Los Angeles. The suits include the negative space of the structures and allow a wearer to fit into, or onto, structures designed to deny them.
Brighton-based interactive media artists' group Blast Theory posted a call for both their residency and internship program. Interns will have an opportunity to work in Blast Theory's studios on specific projects while residents will be given space to research and develop new work in a supportive and collaborative environment. For the residency program, Blast Theory are looking for individuals working in:
- Pervasive & location based gaming & interactive media
- Mobile & portable devices in cultural & artistic practice
- Games design and theory
- Interdisciplinary and live art practice
The deadline for applications is January 31, 2010. More information can be found on Blast Theory's site.
From a broadcast of the Omni television show hosted by Peter Ustinov ca.1981
This past month, Reno hosted the “Prospectives 09” festival, directed by Joseph DeLappe, Associate Professor of Art in the Digital Media area at the University of Nevada, Reno (UNR). The festival featured the work of 37 international artists and performers who are all current graduate and PhD candidates, working in various modes of digital practice. There were exhibitions, performances, a curated collection of internet art, symposia, video projections at UNR’s planetarium, and even a nocturnal array of illuminated floating pig bladders (a work by Doo-Sung Yoo, whose Pig Bladder Clouds references human-animal hybrids).
It would be a fool’s errand to try and propose some overarching principle that would legitimately tie together such a broad expanse of work. Limiting myself to the works on display at the “Prospectives 09” exhibition in UNR’s Sheppard Fine Arts Gallery, it seemed there was a common desire to enlist the spectator as a participant. Open until December 16, 2009, the works included in the show involved a fair amount of “play,” but the artists seemed attuned to the complexities involved with the interaction between machine and participant, thus it’s play inflected with critique.
John Walters’ interactive sculpture Waste Oil Mirror I & II (2008) is stately, beautiful and troubling. Two black rectangles stand against the wall, each seven feet tall, at first glance as minimalist as the monolith from Kubrick’s 2001. Triggered by the body heat in the gallery, a mechanical purring noise starts, and a soft gliding motion comes over the surface of the obelisks. The sculpture then draws up used motor oil from a reservoir at the bottom of the obelisks, cascading a ...
The stage at St. Petersburg's Sergey Kuryokhin Modern Art Center was set for a blast of live electronic music, with seating for ten performers, each station equipped with samplers, laptops, and electric guitars. As the audience arrived the musicians tinkered with the controls; one stood near a huge glass jug, adjusting wires submerged in its murky liquid. But when the appointed time for the concert's start arrived, the performers retreated to the wings, and recorded music came up and continued for the next twenty minutes. It seemed almost like a wry comment on the detachment of the physical presence of the performer from the source of sound in electronic music. But in fact it was an unannounced presentation of past issues of Tellus, the 1980s journal of experimental sound produced by Harvestworks, selected by director Carol Parkinson. As it faded, the musicians took their places, at last, to perform Third Eye Orchestra, a piece written and conducted by Hans Tammen. It was a controlled improvisation, where Tammen lifted numbered cards indicating which of the score's instructions should be read at that moment. The musicians, all local recruits, visibly relished both the spontaneity and the monstrously loud sound that only an ensemble of many amplified electronic instruments can produce.
The Harvestworks evening was part of the program of the third edition of Cyberfest, an annual festival conceived and organized by Anna Frants, a New York-based artist and gallerist, Marina Koldobskaya, director of the St. Petersburg branch of Russia's National Center for Contemporary Art.
Based on a passionate fascination with scientific theories and physical principles such as electrostatics, gravitation and wind power, Micol Assaёl amplifies natural or physical phenomena in many of her installations. Her minimal arrangements play with the spectrum of sensory perceptions and allow unusual experiences, that in some cases involve unpleasant and disconcerting aspects.
The industrial fans confront visitors in a cyclical rhythm with a powerful current of air and motor noise, while the centrally positioned work ФОМУШКА charges nearby human bodies with static electricity. The form and function of the machine, developed by Assaёl in close cooperation with Moscow's Elektroenergeticevsky Institute, go back to a Russian test facility for simulating lightning discharges. One of the tangible effects of ФОМУШКА is that it literally causes your hair to stand on end and that you get small electric shocks when you touch other people or objects.
Her installation provokes the psychological tension of an unspecified threat, created by the interplay of invisible elementary forces and effects acting directly on the body. In this way Assaёl refers to the potential horrors of technologies; at the same time she forges an aesthetic link to industrial apparatuses and the mysterious power of immaterial energy.
Max Lawrence's installations incorporate a device he refers to as a "relationship amplifier", based on the electronic principle of a Darlington Pair (in electrical science, a set of two transistors that amplify weak signals into stronger and sharper signals for both audio and microprocessing). Lawrence theorizes: "The relationship amplifier is based on the principle that a pair of people can amplify each other's strengths, weakness, and in some cases, create a net result much greater - as if created out of nothing - then the product of the pair by themselves."