Video from 1987 depicting early digital image editing techniques in the Soviet Union using rotary scanners, magnetic tape, and trackballs.
This is a series of digital photographs of sunsets altered by a controlled download error. These files where bitmap transferred via personal messaging software (adium) from one place to another. After the file was completely downloaded the transfer is aborted. The final result is that the bitmap repeats the last horizontal downloaded pixel to complete the image dimensions. This was administrated by monitoring the downloading process to stop the transfer in a certain point of the image to create some relation between the image and the error.
Dust Storm (Dalhart, Texas) 2007 is based on a single archival photograph of a storm from the 1930s American Dust Bowl, a man-made environmental catastrophe caused by a surge in petroleum based power, and a major contributor to what became the Great Depression. No moving images of the event are known to exist. The production of this work involved the virtual reconstruction - based on hundreds of the artists own photographs and films - of a ten-mile square section of Texan landscape close to the town of Dalhart, a landscape dotted with windmills, farms and fences. This documentation was subsequently enhanced by publicly accessible satellite and topographical data. Once activated, a virtual storm unfolds in a sculptural and constantly random manner within the reconstructed landscape.
Note: John Gerrard will give an artist's talk at MOMA on October 25th, at 7pm, for their Modern Mondays series. More information here.
Richard Galpin’s complex art works are derived from the artist's own photographs of chaotic cityscapes. Using only a scalpel Galpin intricately scores and peels away the emulsion from the surface of the photograph to produce a radical revision of the urban form. The artist allows himself no collaging, or additions of any kind - each delicate work is a unique piece made entirely by the erasure of photographic information.
The works enact a reimagining of the city, but their futuristic vision is predicated on the city as it is now, with the intricate details bearing traces of contemporary urban experience. Playing between abstraction and representation, the works draw their visual language from a variety of early 20th century movements such as Constructivism, and Vorticism.
These photographs are long exposures taken while playing video war games of the 80's created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.
If our eyes were to be turned into a camera, it would be a rather poor device. More precisely, it would not resemble a single-frame snapshot camera, but a video stream of a mostly blurred visual field with only spots of clarity. Our eyes move rapidly and continuously update the image in the brain, and it has been concluded that the brain, resembling a high-tech processor, cleans up the received input. Paradoxically, one of the functions of photography is to remind us of the impossibility of our eyes to perceive reality as a still image - as the saccadic scanning of our eyes show, there is nothing fixed or stable in nature. Matter is always in flux.
In his artistic practice, Rune Peitersen explores precisely this aspect of the visual apparatus through a research project he started two years ago. This summer, he presented the most recent series of his results in Ellen de Bruijne Projects in Amsterdam, in a show entitled “Saccadic Sightings: Einstein and Bohr.” In a secluded room, one was able to indulge in the three main elements of the show: a short text on Einstein and Bohr, Observing Uncertainty - an enigmatic large photograph of a hallucinatory scene covered with a map of small printed squares, accompanied by Observer Effect - a series of smaller black photographs with dots of visual clarity representing each of the square from the large photograph.
[The Facade, Half-Life 2]
[Lights in Mid-Air Glitch, Grand Theft Auto 4]
[The Facade 2, Left 4 Dead 2]