Image: Eddo Stern, MELF, 2009
Through October 4, the Laguna Art Museum in Laguna Beach is presenting “WoW: Emergent Media Phenomenon”, an exhibition that considers the fantasy environment of the massively multiplayer online role-playing game World of Warcraft and its broader cultural impact. It includes works by gaming-conscious artists like Tale of Tales and Radical Software Group as well as pieces produced by staff at the company that develops WoW, Blizzard Entertainment. Curator Grace Kook Anderson answered a few questions about the show.
Image: Sam “Samwise” Didier, Footman, 1994
What aspects of World of Warcraft as an emergent media phenomenon do you find most interesting as a curator?
WoW has been a rich subject. What I find compelling in this game is that the narrative lineage passing through J.R.R. Tolkien and Dungeons and Dragons sets the framework of the game, but the players add that extra narrative layer. Another aspect that is remarkable is the democratic nature of cultural production that a game like WoW stimulates, such as the enormous volume of fan art and machinima to artists working in different media. And as an MMORPG, WoW is also a network and a community for so many people. It is amazing how game culture and reality interact.
Image: Adam Bartholl, photograph of a performance in Laguna Beach
Could you discuss a few of the artworks you selected and how they expand on these aspects of gaming in general and massively multiplayer gaming in particular?
In the case of quite a few of the artists, WoW imagery or content is used to point to greater issues, such as questioning the idea of networking and community or looking at the implications of globalization and the threat of terrorism.
Aram Bartholl led a workshop and performance takes an aspect from the ...
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Yamil Orlando