Now you can finally experience what it's like to commodify yourself on the internet

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Last year, Rhizome awarded a $500 microgrant to Lena NW and Costcodreamgurl to create a game "that parodies celebrity status games (i.e. Kim Kardashian: Hollywood... but focuses on the concept of becoming an internet celebrity via social media." Their game is now here, and it carries with it one hell of a trigger warning: "graphic sexual violence, cultural appropriation, scat, bestiality, feminism, patriarchy, sexualization of school shooters, inconsistant use of fonts." Click here to play.

From the artists' statement:

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Artist Profile: Andrea Crespo

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The latest in a series of interviews with artists who have a significant body of work that makes use of or responds to network culture and digital technologies.

 

Andrea Crespo, Dialing from  the series Sis (2014).

Your work explores the ambiguities of the cyborg's promise—how it can reinforce patriarchal gender systems as well as liberating us from them. Can you talk about that specifically in relation to Eden, where "lust" appears as an apparatus, a series of luxury hi-tech prosthetics, rather than as a possible relation between bodies?

I wouldn't oppose the apparatus to a possible relation between bodies. I would say that it mediates, complicates, and likely crystallizes relations in a particular way. Pornography in general is just the technological mediation of normative desire, whether it's through dildonics or other viewing apparatuses. All these means are very much capable of re-inscribing everything in very traditional ways. But they are not irredeemable. It's not like the multiplication of desire through technological means is always conformist. It may subvert itself along the way.

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