I've always been interested in what John Cage referred to as making artwork as a process of "observing nature in her manner of operation". After studying Daniel Shiffman's "Nature of Code", I found myself very interested in this process from a computational point of view. These Lindemeyer systems were originally created as a means of studying plant growth, though they have been commonly employed by artists for other purposes. I found it interesting to use these algorithms to create patterns that are highly abstracted from their more common contexts. There is an element of unpredictability to these forms, though the patterns are recursive, so there is also kind of logic to the forms as well. Finding a balance between logic and indeterminacy is what interests me about this project.
"An L-system or Lindenmayer system is a formal grammar (a set of rules and symbols) most famously used to model the growth processes of plant development, though able to model the morphology of a variety of organisms. L-systems can also be used to generate self-similar fractals such as iterated function systems. L-systems were introduced and developed in 1968 by the Hungarian theoretical biologist and botanist from the University of Utrecht, Aristid Lindenmayer (1925–1989).
If we define the following simple grammar: variables : A B constants : none start : A rules : (A
- Year Created: 2006
- Submitted to ArtBase: Thursday Oct 12th, 2006
- Original Url: http://www.zachlaytonindustries.com/Lsystems.htm
- Permalink: http://www.zachlaytonindustries.com/Lsystems.htm
- zach layton, creator
Take full advantage of the ArtBase by Becoming a Member