White Light, phase 1, (2008-9) (2011)

Three channel kinetic video sculpture; Materials: motors, pedestals, 3 projectors, computer; Dimensions variable

Full Description

Rotating projectors mix three abstract animations to form a triptych light painting, building white light from its component colors. The animations are patterns of dots, stripes, and blocks of color. As the viewers interrupt the projections, their multicolored shadows appear on the wall. Documentation in video is from summer 2009 at the Children’s museum of Pittsburgh.

Work metadata

  • Year Created: 2011
  • Submitted to ArtBase: Thursday Mar 3rd, 2011
  • Original Url: http://vimeo.com/10692671
  • Work Credits:
    • amandacamillelong, primary creator
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Artist Statement

How do we perceive color? How do the technologies of video and film reproduce color? My work explores how we perceive color and light. It replicates vision through playing with the layering of RGB elements. Building on the history of color science and photography, my new media projects White Light phase 1 (2008) phase 2 (2009) and Lighter and Lighter (2010) use the properties of additive light color mixing with rotating video projections to immerse the viewer in the process of how we see color and light. Using three digital video projections, the primary colors of light (RGB) are mixed in the physical space of the room and in the brain of the viewer, whose body is also an integral part of the piece. In White Light, as the projections rotate, the multicolored shadows of the viewer/participant serve to highlight the analog mixing of abstract animation patterns. In Lighter and Lighter the human body is separated into RGB layers. The moving projector platforms reveal the process of how a full spectrum video is composed of the primary colors of light, by separating and merging the red, green and blue layers to form a full color image, mixing the colors live in space. I want to reveal how a projector works-- to break down a commonly used consumer technology so that people see the material of the projection. In this way my audience can participate in seeing and making the video on a level that physically engages them with the digital media and its relationship to how the eye and brain perceive color. In my interactive two channel videos Silly Faces (2010) and the Motion Machine (2010) the viewer participates in making the animated mural, creating an abstraction from their body of color and light.

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