Andrew. Shea.
Since 2007
Works in Baltimore United States of America

I have a diverse background that feeds my art work. This includes studying philosophy, economics, political science and feature writing in Pittsburgh and I am currently earning an MFA in graphic design at Maryland Institute College of Art. I lived in Boston in between and studied photography, film/video, had a radio show for several years, curated two film series and started/organized a performance gallery.

The inspiration for my work has always varied and my process has often been multimedia. I started in 2004 as a photographer and focused on taking multiple exposures with an old twin-lens camera. At the same time I started deejaying my own radio show at MIT in Boston, which lasted through January 2008. I also started making films at this time thanks to a good friend of mine who gave me a super-8 camera to film while on a trip in Indonesia, which happened to coincide with the massive tsunami that struck Sumatra in December 2004. When I returned from my trip I started to show my photography around Boston and also started DOS Screenings, a biannual film/video series that was held in the Distillery in South Boston.

At the same I was finding it hard to appreciate Boston's stuffy gallery scene and realized that most of my talented artist friend's would most likely be overlooked by the curators who dictated Boston's gallery life. So I soon moved to Chinatown and started Ark, a performance gallery dedicated to showing the work of artists who seldom have a chance to show their work. The shows initially revolved around music but soon became dominated by installations, videos, drawings, sculptures and performances. An unexpected byproduct of Ark was that by creating the promotional designs for each show, I became interested in graphic design. This interest convinced me to apply for my MFA in graphic designs, which is what led me to MICA in Baltimore. I'm currently studying with Ellen Lupton (through 2010) and am focused on motion graphics and data visualizations.
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Assassination Adventure (1988)<br> - Mark Allen

love the interview at the end.. the squinting and turning away.. strange stuff


200X: subtle textures from video game artists

Sat Oct 13, 2007 00:00 - Mon Oct 08, 2007

200X reveals some of the ways that video games stand as a new artistic potentiality, straddling the gap between traditional forms of visual, auditory and literary expression and the non-linear, horizontal unfolding of the possibilities provided by digital media.

With the ascension of digital media culture, it is now apparent that the Video Game is not simply a passing fad or adolescent distraction. Yet twenty years ago this genre was seen by the mainstream market in precisely this way, and trivialized it as just another type of game or entertainment. However, as the first few generations who were exposed to video games come of age, they have carried the influence of the video game into various disciplines. This fact demonstrates that the video game possesses definite qualities that could be called artful or literary. But our traditional narrative forms remain anchored in the pre-digital modernist paradigm of characters whose psychology and agency constitute them in a positive world. The broad format of video games provides the possibility to stop telling stories about bogus "individuals" in a dubious "real world", and to begin telling stories about things, and situations…perhaps even about stories themselves.

There are myriad critical approaches to the emerging world of electronic games, from the study of cultural history to the artistic and technological development of future possibilities. However, 200X confines its scope exposing people to certain reified aesthetic elements of specific works that would be called video games (it is by no means a survey of the entire industry or its history), and furthermore to display some examples of the modulation of these formal aesthetics in the work of contemporary artists.

work includes:
screenings of tool-assisted speedruns (including a TSA performance of
the "Unreal Tournament" by Kevin Discoll and Dan Lopatin)
.GIF tower
illustrations by Nik Gulacsik
felt landscapes

co-curated by Nik Gulacsik and Andrew Shea
Saturday, October 13, 2007
sponsored by Grolsch

visit for more info


Video Performances at Ark (Boston)

Sat Sep 01, 2007 00:00 - Wed Aug 22, 2007

Ark is pleased to present a night of video peformances by Sven Konig (Denmark), QFWFQ Duo (Poland>Argentina>Boston), and Gunung Sari (NYC) on September 1st, 2007.

Sven Konig comes by way of Denmark to perform his project sCrAmBlEd ?HaCkZ!, in which cut up segments of music videos are reordered and reassembled so fast that, no sooner have the words left your mouth, you hear them spoken back to you. sCrAmBlEd ?HaCkZ! analyses the audio portion of a video file to determine the tempo of the incoming audio, and then slices it up into discrete chunks of a quarter note, eighth note, sixteenth note and so on. Using a large number of vectors, those slices are classified into a database according to their sonic characteristics. When the user sends new audio information to the program using e.g. voice and microphone, it follows approximately the same process, becoming classified in the database. The software outputs the pre-analysed sample that is most similar to the newly cached sample. The result, which can be seen in the video, is the ability to reconfigure a number of music videos on the fly, so that they produce a sound similar to whatever is inputed. On screen the software plays the frames of video that accompany the selected audio.

QFWFQ Duo is Andrea and Greg Kowalski. The two met in Poland, where Greg produced films and Andrea studied music. They then moved to Argentina for five years (where Andrea is from) and they now reside in Salem, MA. During this time, Andrea has built on her formal music training while Greg has pursued his interest in sound-image interaction by combining sound, image and motion to create an interactive and immersive experience.
QFWFQ Duo has performed in Buenos Aires at the Museum of Fine Arts, the Museum of Modern Art and the International Experimenta Festival as well as Podevil in Berlin among others. Greg and Andrea have since been performing at many venues throughout New England. They were just part of the recent Boston Cybertarts Festival and NIME 2007 (International Conference on New Interfaces for Musical Expression).

Gunung Sari is Nick Lesley, Stanley Ruiz, and Michael Dotolo. The three perform “mountain style electronic music” that incorporates their interest in obscure gamelan and folk music from Southeast Asia to the avant noise of downtown New York. They combine homemade electronics, analog boxes, percussions, handcrafted wearable noisemakers, and toys in their performances. They also incorporate video projections that utilize the computer as a tool for sound and image synthesis. Gunung Sari is interested in multimedia collaborative performances, spatial treatment of sound and the raw power of noise.
Gunung Sari is based in Brooklyn, New York and have performed in festivals like Bent 2006 + 2007, LaSuperette at Eyebeam, Noise! Fest organized by free103point9 radio at The Ontological Hysteric Theater, Flow at Monkeytown, Phi Phenomena, and Frequencies. They have also played in venues such as The Lower Manhattan Cultural Council, Issue Project Room, and Cakeshop.

Curated by Andrew Shea

see for more details/map

Ark is located at 17 Edinboro Street, #3, Chinatown (Boston)

4pm: sculpture by Jesse Kaminsky and a site specific installation by Charlie Mathis
8pm: Video Performances Sven Konig, QFWFQ Duo and Gunung Sari

Ark doubles as a loft and a collaborative performance space for music and visual art
Contact Andrew if you're interested in showing work or curating a show