Marisa Olson
Since the beginning
Works in Brooklyn, New York United States of America

ARTBASE (7)
PORTFOLIO (3)
BIO
Marisa Olson is an artist, writer, and media theorist. Her interdisciplinary work has been exhibited at the Venice Biennale, Centre Pompidou, Tate(s) Modern + Liverpool, the Nam June Paik Art Center, British Film Institute, Sundance Film Festival, PERFORMA Biennial; commissioned and collected by the Whitney Museum, Museum of Modern Art, Houston Center for Photography, Experimental Television Center, and PS122; and reviewed in Artforum, Art21, the NY Times, Liberation, Folha de Sao Paolo, the Village Voice, and elsewhere.

Olson has served as Editor & Curator at Rhizome, the inaugural curator at Zero1, and Associate Director at SF Camerawork. She's contributed to many major journals & books and this year Cocom Press published Arte Postinternet, a Spanish translation of her texts on Postinternet Art, a movement she framed in 2006. In 2015 LINK Editions will publish a retrospective anthology of over a decade of her writings on contemporary art which have helped establish a vocabulary for the criticism of new media. Meanwhile, she has also curated programs at the Guggenheim, New Museum, SFMOMA, White Columns, Artists Space, and Bitforms Gallery. She has served on Advisory Boards for Ars Electronica, Transmediale, ISEA, the International Academy of Digital Arts & Sciences, Creative Capital, the Getty Foundation, the Rockefeller Foundation, the Kennedy Center, and the Tribeca Film Festival.

Olson studied Fine Art at Goldsmiths, History of Consciousness at UC Santa Cruz, and Rhetoric & Film Studies at UC Berkeley. She has recently been a visiting artist at Yale, SAIC, Oberlin, and VCU; a Visiting Critic at Brown; and Visiting Faculty at Bard College's Milton Avery Graduate School of the Arts and Ox-Bow. She previously taught at NYU's Tisch School of the Arts' new media graduate program (ITP) and was Assistant Professor of New Media at SUNY-Purchase's School of Film & Media Studies. She was recently an Artist-in-Residence at Eyebeam & is currently Visiting Critic at RISD.

Parallel Worlds


Parasite is the other project by Frédéric Eyl, Gunnar Green and Richard The I saw at the UDK open day.

Part of the Moving Canvas series, Parasite investigates the visual and symbolical importance of trains in an urban context and the possibility of exploiting them as brief communicative moments.

udkmetro00.jpg

Affordable mobile video-projections could be used to re-conquer public space often only reduced to graffiti and streetart. The tunnels of a subway-system bear something mystic—most people usually have never made a step inside any of those tunnels. Parasite is a projection-system that can be attached to subways and other trains. Using the speed of the vehicle as parameter for the projected content, the projection starts with the train moving inside a tunnel.

udkmetro01.jpg

All along their journey, travellers see images mysteriously appearing through the train windows: words, aquatic animals, etc. Confusing the routine of your train-travelling-journey, your habits and perception Parallel allows you a glimpse into a different world full of surrealist imagery.

Don't miss the video.

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wave_scan


wave_scan, by Brad Todd, is composed of an ELF (extremely low frequency) sensor, an antenna and a projection of a video database of water filmed over the past 15 years in different countries.

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The system is centred around the ELF sensor. In paranormal research these electric and magnetic fields are also monitored by people searching for ghosts and other inexplicable phenomena: "cold spots" and other signs of paranormal activity reported by persons who think they are seeing phantoms are in fact closely tied to these EMF fields.

The ELF sensor is attached to an old TV antenna and is transmitting to a computer. Any detection of weak fluctuations of frequencies near the antenna results in the direct manipulation of a soundscape which is generated using a sine wave and white noise to create synthetic oceanic sounds. Any readings are also translated as clicks and pops, thereby creating a minimialist audio environment which gives audible evidence of a "presence" in the space.

Besides, the image slowly works itself from full chroma to blank, depending on the number of "hits" in the space. This sense of effacing the work and rendering the image into a ghostly and finally invisible screen closes a circuit or cycle of the works "life", in an allegorical mapping of our anxiety concerning the unseen or liminal...

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Media Art Conference 2006 Call for Papers


Call for Papers

Do we have an Image Problem?
Performance and Media Art caught between Art History and Visual Culture Studies.


The first Media Art Conference in Osnabruck will take place from the 15th to the 17th of May 2006 as a three-day specialist symposium at the University of Osnabruck and is sponsored by Department of Kultur- und Geowissenschaften. It will be held immediately following the 19th European Media Art Festival (EMAF, 10th to 14th May 2006), one of the largest media art events in Europe.

The conference will focus on the growing affinity between art forms produced, experienced and distributed by the media on the one hand and the highly debated iconic or pictorial turn on the other. One of the central issues will be to question whether the recently developed aesthetic terminology can sufficiently deal with the time- and action-oriented art forms of performance and media art. [More....]

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Exhibition Announcement; Transduction


Soil Media Suite:
Marc Fournel
Transduction

Soil Digital Media Suite
Cache-Cachet Series

August 27th - September 24th, 2005
Opening Reception: Saturday, August 27th at 8:00 pm
Artist will be in attendance

1856 Scarth Street, Regina, Sask., Canada
Neutral Ground
http://soilmedia.org

Transduction is an immersive environment that makes use of small spherical electronic interfaces in an audio installation. Within the installation, the interfaces lie spread about here and there on the floor, awaiting interaction. By manipulating the spheres, users trigger the creation and the distribution of sounds. The characteristics of the sounds (frequency, tonality, and pitch) are modulated by the position of each sphere and by the spatial relationship between the interfaces.

Transduction uses the new local positioning system (LPS) prototype developed by Ubisense, (Cambridge, England). This LPS continuously transmits the spatial position (X,Y,Z) of each sphere. The system that integrates this LPS is also able to give a reading of the spin of each ball and it position relative to the other spheres.  The sound architecture is programmed with Pure Data. The work takes as its starting point the desire for physical and psychological transference, where actions are guided by a constant permutation of states into real or imagined spaces. Existing in a world where finding our references is an obligation, Transduction places itself in a state of constant instability.

For the last five years, Montréal-based artist, Marc Fournel, has developed new, interactive audio-video installations. His installations generally offer the possibility to create or generate video and audio content by analyzing the position and the movement in space.

The artist gratefully acknowledges funding support from La Fondation Daniel Langlois pour l'Art, la Science et la Technologie, le Conseil des Arts et des Lettres du Québec, The Canada Council for the Arts, le CIAM, and ...

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Position Available at MIT : Academic / School


<a href="http://www.media.mit.edu/about/jobs.php?action=detail&id=46" >Direct</a> the Media Lab. (Academic stature warranting the rank of Full Professor at MIT is also essential.)
    <p><em>of possible interest to some of you.  --mr</em></p>

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