Marjan van Mourik
Since 2003
Works in Rotterdam United States of America

Former gallery-owner, the last ten years working as a freelance curator, artpromoter and multimedia designer-artist in the field of netart. The During the years I had an contemporary art gallery my interest moved gradually from paintings to installations and conceptual art.

Then in 1994 the computer entered my life.

The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.

I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.

The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.

Marjan van Mourik (1958) studied art-history and multimedia.

Infovir 06.06

=========== INFOVIR 06.06 ===========

VIROSE ORG: informations, activities and updates []

=== INFOVIR (distribution list with informations about's activities) new archive:

=== ARENA (discussion list) To send a message to this list, simply use this new e-mail address:

E-zine vector Series [b] new issue [b#16 - May 2006]. It includes a project by Susana Mendes Silva [Sheet - 2006] , and texts by Lev Manovich [Remixiability], David M. Berry & John Pawlike [What Is code? A conversation with Deleuze, Guattari and code], and Krystian Woznick [In The Digital Valley: Net/language - B@bel, and the internet as a cemetery of languages].

We are still preparing the next issue (x#05 - LOCATIVE MEDIA) and looking for papers and projects.

===================================== VIROSE is a non-profit organization dedicated to art and media technology based in Porto, Portugal. ===================================== |


Judi Harvest

Lunapienna01 Judiharvestsatellite-2

New York-based artist Judi Harvest's work constantly looks to the illuminated cosmos for inspiration. Her upcoming September installation at Venice's famed Caffé Florian, Venetian Satellite, will be similar in form and aesthetic functionality to her Venice installation Luna Piena, a sped-up lunar calendar of 2,070 blown glass spheres that's on view at the Valaresso vaporetto stop through November 2006. (Pictured left.) Like Luna Piena, Venetian Satellite is crafted from stainless steel and Murano glass, but here the high-tech chandelier refers to one of humankind’s great additions to the solar system, the world’s first communications satellite, Telstar. These pieces seem to marry the structural spirits of Nam June Paik, the Arts and Crafts movement, and the architecture IM Pei. Part of Caffé Florian's bi-annual exhibition that coincides with Venice's Architecture Biennale, ‘Venetian Satellite’ will be in orbit from 6 September-31 December 2006.

by Kristopher Irizarry

TAGS: Art, Exhibits, Installations, Sculpture, Venice,


Studio IMC @ The Museum of TV & Radio

The Museum of Television & Radio Presents Beyond TV: New Media Art from Studio IMC An Interactive Gallery Exhibit in the Spielberg Gallery, 6/2 - 8/31, 2006

Offers visitors the opportunity to experience technologies used in video games, the Internet, social software, and cell phones.

Comprised of five separate pieces, this exhibit of interactive art offers visitors the opportunity to experience technologies used in video games, the Internet, social software, and cell phones—all of which will ultimately have an impact on television as we know it today.

Individual Piece Descriptions

•CINE 2.0

(Collaborative Immersive Networked Environment, pronounced "sign")

Artists: James Tunick, Miro Kirov, and Houston Riley with Tony Rizzaro and Braden Weeks Earp

CINE 2.0 is a mixed-media environment inspired by Star Trek: The Next Generation’s Holodeck. Multiple users fly through an urban datascape in an immersive environment by using body gestures. Participants in the environment can also collaborate to compose music and, in addition, people out in the city itself can send photographs from their cell phones to be incorporated into the datascape environment.

CINE takes the computer screen out of the box and reconfigures it as a life-size environment. Control of visuals and sound takes place through full-body gestures rather than just mouse-clicks. As the traditional computer screen and mouse-keyboard interface transforms to fill the room, future entertainment platforms like CINE will enhance collaboration among multiple users, opening up whole new worlds of learning, art, creativity, and play. CINE is powered by a network of servers and computers that includes Studio IMC's BlackBox and IMCvote mobile technology.


Artist: Daniel Shiffman

Swarm paints a digital portrait of the viewer. Stationary viewers will see their portrait, while moving ones will produce an image more like an abstract painting.

Swarm is an interactive video installation ...


Playing in circles

loopScape, by Ryota Kuwakubo, is a game for 2 players with wireless controllers. It is a very classic shooting game. But instead of battling on a flat screen, you have to run around the cylindrical LED screen to follow your spaceship. Another consequence of having a 360° is that once your missile is fired, it will fly round and round until it hits something: hopefully it will hit your opponent's rocket but you might also get shot down by your own missile if the enemy manages to avoid it.


Related: 3D video game.

loopScape --together with Unreflective Mirror, by Masaki Fujihata, A-Volve by Sommerer/Mignonneau, FragMental by exonemo, and works by five other artists-- is part of the Art & Technology Zone, an exhibition area where one can investigate the dialogue between technology and art. The show opens on June 6 and runs until September 9, at ICC, Tokyo.
NTT is also hosting the lovely Kodama installation by Hisako Kroiden Yamakawa.

Other "products" and installation by Kuwakubo: Delay Phone, PLX -parallax of the game, R/V: Robots That Mediate Human-Human Interaction, Duper/looper, fluid, extra!, Bit-Hike, VideoBulb and BitMan, Heaven Seed.


ENTER: Call for commissions


is pleased to announce

that it will commission three media arts projects in 2006/07
for its festival Unknown Territories: Adventures in Space
in Cambridge (UK) between 25-29 April 2007.

We are looking for new work that engages with audiences regionally, nationally and/or globally. Although Cambridge is at the heart of the festival, the commissions should have a wider geographical and time-based spread.

Deadline for submissions is 1 June 2006.

You can find additional information and submission forms on:

If you want to receive regular enter news, please e-mail to:

Annette Wolfsberger
Festival Director
enter - Explorations in New Technology Art


Discussions (62) Opportunities (10) Events (8) Jobs (0)

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News blog

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CULTURETV Membership Gets you more: Join the CULTURETV Network and participate in building a rich content.



Fri Jun 16, 2006 00:01

Dedicated to Mark Lawton

2006 CALL

"Astas Romas" is organising the III "International Festival of Electronic Art 404", to be held at Plaza Civica and Centro Cultural Parque de Espana, in Rosario, Argentina from November 30th to December 03rd, 2006.

"Astas Romas" is making a world-wide call to artists and theorists to participate in this third "Festival 404" in order to estimulate and divulge new productions around electronic art.
Authors may participate in the following areas: Net-art, Still image, Animation, Video, Music, Audio-visual set, Theory, Performance, Installation.
The program includes screening of videos and animations, conferences, performances and concerts.

Participation in this festival is free. There are no age or nationality limits.
The Festival's deadline to present works is on August 15th 2006. The date will be taken from the post office cancelling stamp.




In association with the Arts Council?s Critical Voices programme 2006 Darklight are delighted to host a public interview with John Thomson, Electronic Arts Intermix, New York conducted by artist John Gerrard.

Electronic Arts Intermix (EAI) is one of the world's leading non-profit resources for video art and interactive media. John Thomson has been active in media arts on an international level since the 1980s and has been Director of Distribution at EAI since 2000. He is also a co-director and founder of Foxy Production, a leading contemporary art gallery in New York. He has been active in media arts on an international level since the 1980s. Before moving to New York in 2000, he researched media art digitization and distribution for the Lux Centre, London. In 1998 he was Coordinator of Pandaemonium Festival, London, and in 1997 he co-curated the Lux's inaugural moving image exhibition program. He has curated media art programs and exhibitions for the Pacific Film Archive, Berkeley; the Staatsgalerie, Stuttgart; Tate Britain, London; The Institute of Contemporary Art, London; Exit Art, New York; and Smack Mellon, Brooklyn, among other venues. He has lectured in media arts at the London Institute, and the School of Visual Arts, New York. He has written for ?Mesh?, Melbourne; ?Art in Culture?, Seoul; and has written on media art preservation in ?Art Between Zero and One: A Manual of Digital Art?, Christoph Kehl and Beat Raeber, eds., Basel, 2006.

During this interview he will discuss issues surrounding distribution and selling of moving image work as well as issues on archiving video, art an animation originating on computers. We hope this discussion will trigger some of the topics up for debate at the Darklight Symposium 2007.

John Gerrard is one of Irelands most exciting young artists, amongst other things his work is concerned with real time passing and deals with issues of sustainability, longevity and durability both thematically and practically.

IFI - Irish Film Institute, Eustace Street, Temple Bar, Dublin 2. Tel: 01-6793477
2.30pm : Public interview John Thomson & John Gerrard
3.30pm : Screening of EAI?s catalogue & archive.
Tickets are FREE of charge but must be obtained from IFI box office.

Interview is followed by a screening of a selection of work from EAI?s catalogue and archive.
Video Variations: Artists' Experiments with the Video Image
Artists working with video have often manipulated images they have shot or found to produce new contexts, meanings, and effects. The works in this
programme re-present original materials in ways that enthral, disturb, and entertain. They undermine our expectations of the behaviour of moving
images, placing in relief the elements of contemporary film and TV that we take for granted: character, narrative, figure, scene, and tempo. Spanning
four decades, this collection includes work from Steina and Woody Vasulka, Dara Birnbaum, Peggy Ahwesh and Shana Moulton.

Karen Walshe
Publicity & Marketing
Darklight Festival 22 ? 25 June 2006
M: 087-9754 101


Few more places available for Masters Programme in Creative Games.

Tue Jun 13, 2006 02:45

Games as Tools for Architects, Urban Planners, Artists, Musicians, ...
When the evangelists and the inventors of the notion of "Serious Games"
added "battlefield simulation" to health, heritage and art issues, we
thought it would be a good moment to replace the term

"serious" with "creative".

There is a Masters programme at Salford University in Manchester, which
offers an "MSc in Creative Games".

The philosophy of this programme in Creative Games is expressed through the following features:

* To integrate the fields of research of Creative Technology, Heritage
Studies, Digital Art, Interactive Media and to create a new discipline based on the application area of serious content driven games and the
possibilities of game engines for the Cultural and Creative Industries.

* To equip graduates with both the theoretical expertise and the practical skills to enter, and make an effective contribution to the growing area of Creative Games.

* Gaining specific skills in a number of areas including creative thinking, research methods, computer systems, visualization, multi-media, interactivity, and telematics.

* Developing the ability to think dynamically and creatively.

* Gaining the expertise to focus on a specific avenue of interest, carry out enquiries and experiment, and produce pioneering projects or realize
innovative working prototypes and solutions.

For more information write to


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