Marjan van Mourik
Since 2003
Works in Rotterdam United States of America

Former gallery-owner, the last ten years working as a freelance curator, artpromoter and multimedia designer-artist in the field of netart. The During the years I had an contemporary art gallery my interest moved gradually from paintings to installations and conceptual art.

Then in 1994 the computer entered my life.

The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.

I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.

The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.

Marjan van Mourik (1958) studied art-history and multimedia.

new - gallery 2006 - call for entries
This project born from an idea of a group of web-workers and a cultural no-profit association that operate between Turin, Milan and Venice promoting international art.
The intention is to give a different way of reality interpretation in our IT society trought art in his main sense of espression.
Every art worker can partecipate no age or nationality restriction.


Online visualization of teens breakups

The Whitney Museum's Artport and the Tate Online have teamed up to commission three web projects. Launching today, Valentine's Day, The Dumpster by Golan Levin with Kamal Nigam and Jonathan Feinberg is an online visualization that depicts a slice through the romantic lives of American teenagers. Using postings extracted from millions of blogs, visitors can surf through tens of thousands of romantic relationships in which one person has "dumped" another.


The Battle of Algiers (launches Wed 3.1), by Marc Lafia and Fang-Yu Lin, is a continual re-composition of scenes from the seminal 1965 film re-enactment of Gillo Pontecorvo's movie.


By entering Screening Circle (launches Wed 3.22), by Andy Deck, visitors can compose loops of graphics and affect and edit each other's screens. The pieces, or segments, can be made by one person or by several people and the arrangement of the segments can be haphazard or precise.

Via Flavorpill.


Archigram archives to go public

Some 4,000 drawings, models and audio tapes produced by Archigram is to be catalogued and digitised over three years and made available to the public on a special website.


Archigram dominated the architectural avant garde in the 1960s and early 1970s with its pop-inspired visions of a technocratic future.

"A new generation of architecture must arise with forms and spaces which seems to reject the precepts of ‘Modern’ yet in fact retains those precepts. We have chosen to by pass the decaying Bauhaus image which is an insult to functionalism. You can roll out steel - any length. You can blow up a balloon - any size. You can mould plastic - any shape. Blokes that built the Forth Bridge - they didn’t worry," wrote David Greene in 1961.

Two of the group’s cult projects: the Walking City, in which a city of reptilian structures glided across the globe on enormous legs until its inhabitants found a place where they wanted to settle; and the crane-mounted living pods that could be plugged in wherever their inhabitants wished in Plug-in City.


The group also imagined that miniature devices could fulfil the functions of traditional buildings: capsule homes like Gasket Homes and Living Pod, or the Cushicle mobile environment (image above) and wearable house, the Suitaloon. In 1968, the group proposed to transport all the entertainment and education resources of a metropolis in an Instant City airship (image below), which would fly from place to place and temporarily land in communites to enable the inhabitants to enjoy the buzz of life in a city.


In 1969, the group opened an architectural practise after winning a competition to design a leisure centre in Monte-Carlo. The design was of an enormous circular dome buried underground by the Mediterranean.

The funding collapsed and the leisure centre ...


VIDFEST - Call for Entries

Jessica Schaap:



The 3rd annual Vancouver International Digital Festival is looking for the best in digital film and interactive design.

The festival is the biggest digital content event in Canada.

We invite submissions in two areas:


--Access other filmmakers, producers, buyers, distributors in an intimate setting.
--Screen before the very enthusiastic audiences of VIDFEST.
--If your film is selected, you get a free pass to all the activities, conference sessions, and parties of VIDFEST.
--Send us your digitally produced shorts (max. 14 minutes) incl. music videos, animation, game sequences


--Meet other cutting-edge designers, producers, business partners
--Profile work in an online exhibit (over 30,000 visitors in 2005) and at awards ceremony
--If your work is selected, you get a free pass to all the activities, conference sessions, and parties of VIDFEST.
--Send us your innovative websites

Details and entry forms available at:

DEADLINE: March 31, 2006.


Toronto School of Art seeks executive director

Miklos Legrady:

TSA Career Opportunity

EXECUTIVE DIRECTOR, Toronto School of Art

The Toronto School of Art, ( a=20
non-profit organization serving the arts=20
community for over 37 years, is seeking=20
applicants and referrals for the position of=20
Executive Director.

Reporting to the President of the Board of=20
Directors, the Executive Director is the senior=20
staff person responsible for effectively managing=20
and overseeing the day-to-day operations of the=20
school and for providing organizational=20
leadership. This includes board and committee=20
support, staff and volunteer supervision, student=20
services, fundraising, marketing and publicity,=20
financial management, facility management,=20
general administration, and working harmoniously=20
and cooperatively with the school community.

Position Qualifications:

=85 A minimum of three years of senior management=20
experience in an arts organization. Experience in=20
the visual arts and art education in an art=20
school setting preferred;
=85 Proven record of leadership and excellence in=20
administration and in working with non-profit=20
boards of management;
=85 A proven ability to work effectively and=20
harmoniously with people of all ages and=20
=85 Excellent communication skills;
=85 A graduate degree or equivalent in administration or management preferr=
=85 Advanced computer and data base Skills=20
including QuickBooks Pro 2006, Microsoft Office=20
XP (Word, Excel), Mac OS 10, and Adobe Creative=20
Suite. Microsoft Access is preferred but not=20

Additionally, the ideal candidate will:
=85 be motivated by the importance of TSA in the=20
broader arts community and will promote and=20
develop the school for the betterment of the=20
Students, Faculty and long-term growth;
=85 be well organized ensuring the day-to-day=20
operation are running smoothly and the long-term=20
needs are being assessed and addressed ...


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Gallery opening blog

News blog

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Picks and Tips blog

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Fri Jun 16, 2006 00:01

Dedicated to Mark Lawton

2006 CALL

"Astas Romas" is organising the III "International Festival of Electronic Art 404", to be held at Plaza Civica and Centro Cultural Parque de Espana, in Rosario, Argentina from November 30th to December 03rd, 2006.

"Astas Romas" is making a world-wide call to artists and theorists to participate in this third "Festival 404" in order to estimulate and divulge new productions around electronic art.
Authors may participate in the following areas: Net-art, Still image, Animation, Video, Music, Audio-visual set, Theory, Performance, Installation.
The program includes screening of videos and animations, conferences, performances and concerts.

Participation in this festival is free. There are no age or nationality limits.
The Festival's deadline to present works is on August 15th 2006. The date will be taken from the post office cancelling stamp.




In association with the Arts Council?s Critical Voices programme 2006 Darklight are delighted to host a public interview with John Thomson, Electronic Arts Intermix, New York conducted by artist John Gerrard.

Electronic Arts Intermix (EAI) is one of the world's leading non-profit resources for video art and interactive media. John Thomson has been active in media arts on an international level since the 1980s and has been Director of Distribution at EAI since 2000. He is also a co-director and founder of Foxy Production, a leading contemporary art gallery in New York. He has been active in media arts on an international level since the 1980s. Before moving to New York in 2000, he researched media art digitization and distribution for the Lux Centre, London. In 1998 he was Coordinator of Pandaemonium Festival, London, and in 1997 he co-curated the Lux's inaugural moving image exhibition program. He has curated media art programs and exhibitions for the Pacific Film Archive, Berkeley; the Staatsgalerie, Stuttgart; Tate Britain, London; The Institute of Contemporary Art, London; Exit Art, New York; and Smack Mellon, Brooklyn, among other venues. He has lectured in media arts at the London Institute, and the School of Visual Arts, New York. He has written for ?Mesh?, Melbourne; ?Art in Culture?, Seoul; and has written on media art preservation in ?Art Between Zero and One: A Manual of Digital Art?, Christoph Kehl and Beat Raeber, eds., Basel, 2006.

During this interview he will discuss issues surrounding distribution and selling of moving image work as well as issues on archiving video, art an animation originating on computers. We hope this discussion will trigger some of the topics up for debate at the Darklight Symposium 2007.

John Gerrard is one of Irelands most exciting young artists, amongst other things his work is concerned with real time passing and deals with issues of sustainability, longevity and durability both thematically and practically.

IFI - Irish Film Institute, Eustace Street, Temple Bar, Dublin 2. Tel: 01-6793477
2.30pm : Public interview John Thomson & John Gerrard
3.30pm : Screening of EAI?s catalogue & archive.
Tickets are FREE of charge but must be obtained from IFI box office.

Interview is followed by a screening of a selection of work from EAI?s catalogue and archive.
Video Variations: Artists' Experiments with the Video Image
Artists working with video have often manipulated images they have shot or found to produce new contexts, meanings, and effects. The works in this
programme re-present original materials in ways that enthral, disturb, and entertain. They undermine our expectations of the behaviour of moving
images, placing in relief the elements of contemporary film and TV that we take for granted: character, narrative, figure, scene, and tempo. Spanning
four decades, this collection includes work from Steina and Woody Vasulka, Dara Birnbaum, Peggy Ahwesh and Shana Moulton.

Karen Walshe
Publicity & Marketing
Darklight Festival 22 ? 25 June 2006
M: 087-9754 101


Few more places available for Masters Programme in Creative Games.

Tue Jun 13, 2006 02:45

Games as Tools for Architects, Urban Planners, Artists, Musicians, ...
When the evangelists and the inventors of the notion of "Serious Games"
added "battlefield simulation" to health, heritage and art issues, we
thought it would be a good moment to replace the term

"serious" with "creative".

There is a Masters programme at Salford University in Manchester, which
offers an "MSc in Creative Games".

The philosophy of this programme in Creative Games is expressed through the following features:

* To integrate the fields of research of Creative Technology, Heritage
Studies, Digital Art, Interactive Media and to create a new discipline based on the application area of serious content driven games and the
possibilities of game engines for the Cultural and Creative Industries.

* To equip graduates with both the theoretical expertise and the practical skills to enter, and make an effective contribution to the growing area of Creative Games.

* Gaining specific skills in a number of areas including creative thinking, research methods, computer systems, visualization, multi-media, interactivity, and telematics.

* Developing the ability to think dynamically and creatively.

* Gaining the expertise to focus on a specific avenue of interest, carry out enquiries and experiment, and produce pioneering projects or realize
innovative working prototypes and solutions.

For more information write to


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